

Xenithar
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Everything posted by Xenithar
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This time we were almost done with RFK and this happened. [code] PLAYER: RewardHonor DealDamageAttackStop creature 17 stopped attacking player 2 player 16 stopped attacking creature 17 SET JUST_DIED Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 45 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 25320)] 0x064d2646 in ?? () (gdb) backtrace #0 0x064d2646 in ?? () #1 0x0882d972 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd04 in SpellAuraHolder::Update (this=0xcc42428, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a039d in SpellAuraHolder::UpdateHolder (this=0xcc42428, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ae51 in Unit::_UpdateSpells (this=0xced7be0, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x08681d02 in Unit::Update (this=0xced7be0, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871aefa in Creature::Update (this=0xced7be0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6216 in Pet::Update (this=0xced7be0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9ba0 in WorldObject::UpdateHelper::Update (this=0xb20effa4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da30a in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e73a8 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e7020 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e69de in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5c8f in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4a62 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1178, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2cc9 in Grid > > >, TypeList > > > >::Visit (this=0xce9d19c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e04d4 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xce9c290, x=@0xb20f00bc: 1, y=@0xb20f00b8: 1, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc460 in Map::Visit > > > > > (this=0xd8582f8, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d3720 in Map::Update (this=0xd8582f8, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x087d74ec in DungeonMap::Update (this=0xd8582f8, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1384 #20 0x088e23d2 in MapManager::Update (this=0xb465228, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #21 0x087f03ab in World::Update (this=0x8e4f290, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #22 0x085b741f in WorldRunnable::run (this=0xbb3aed0) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0898c141 in ACE_Based::Thread::ThreadTask (param=0xbb3aed0) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Still trying to figure out how to trigger it.
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Yeah, they slide around after you... Alright, in RFK, one of the enemy shamans created a totem which looked like a mana spring totem, and it started chasing me around! Hilarious, but not correct.
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Warlocks can't get soulshards while grouped
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
You are correct, this still does not work. Grouped with mom in RFK, cannot get shards no matter what. -
Crashed and got an aura issue. [code] DealDamageAttackStop creature 2 stopped attacking creature 1 player 16 stopped attacking creature 2 SET JUST_DIED Aura 3 now is remove mode 4 Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 79 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 21 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 23715)] 0x8ce28c9b in ?? () (gdb) backtrace #0 0x8ce28c9b in ?? () #1 0x0882d972 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd04 in SpellAuraHolder::Update (this=0xc35f9b8, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a039d in SpellAuraHolder::UpdateHolder (this=0xc35f9b8, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ae51 in Unit::_UpdateSpells (this=0xc109ff0, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x08681d02 in Unit::Update (this=0xc109ff0, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871aefa in Creature::Update (this=0xc109ff0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6216 in Pet::Update (this=0xc109ff0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9ba0 in WorldObject::UpdateHelper::Update (this=0xb20effa4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da30a in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e73a8 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e7020 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e69de in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5c8f in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4a62 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1178, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2cc9 in Grid > > >, TypeList > > > >::Visit (this=0xc49216c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e04d4 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xc487a20, x=@0xb20f00bc: 11, y=@0xb20f00b8: 15, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc460 in Map::Visit > > > > > (this=0xd4bcec0, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d3720 in Map::Update (this=0xd4bcec0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x087d74ec in DungeonMap::Update (this=0xd4bcec0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1384 #20 0x088e23d2 in MapManager::Update (this=0xb464e28, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #21 0x087f03ab in World::Update (this=0x8e4f290, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #22 0x085b741f in WorldRunnable::run (this=0xbb3aec8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0898c141 in ACE_Based::Thread::ThreadTask (param=0xbb3aec8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Just mom and I. I was a lock, she was a priest. Regeneration spell expired and BAM!
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Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Decay can be set to 0 and a default is chosen based on spawn time if I recall correctly. If 0 is not working, then that is either a bug, or we need to change the comments in the config file about using 0. -
Warlocks can't get soulshards while grouped
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I will test this tonight. I believe it was fixed yesterday by Foereaper. -
They won't show even when set to -1 The configuration file (mangosd.conf) says to set the low level hid difference to -1 to show all quests below your level. This is not working. [code] Quests.LowLevelHideDiff = -1 [/code] Pasted from my configuration file. In-game I cannot see anything below green quests, making it hard to do extra quests, such as the Valley of Trials as a Tauren who is 28.
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Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Alright, now you cannot skin. They're back to fading out the second you loot them. -
Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Cloning now. Will build shortly. -
I will have it clone and build with my new script while I am at work. I will report any issues as they arise as well as my opinion of the current version come Sunday evening. That probably means Antz and company will see it Monday morning.
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So should I clone the regular R20 branch Friday night then? I will be running it all weekend and can offer feedback then.
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Group loot doesnt work correctly #2
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I have not had this issue since the fix was created, but I will test this weekend. What he meant was that if a group member is in Azeroth and you are in Kalimdor, when you kill a mob it can be assigned to him even though he is not even on the same continent. I had that issue BEFORE the fix. I will try to test it with my other tests this weekend. -
Can you give me the weekend to test? Mom, my fiance, and I normally play on the weekends. This will be a good time to test to see if the fix is stable. I will prevent everybody from using auras and we'll see how things go. I can report back here Sunday evening.
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Mom is a priest and she was on alone, so I will try to figure it out.
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I saw the aura update. Which spell is causing this so I can warn my mother and fiance?
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It crashed again. [code] PLAYER: RewardHonor DealDamageAttackStop creature 7 stopped attacking player 21 player 21 stopped attacking creature 7 SET JUST_DIED Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 7 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 13268)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x0882d9f6 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd88 in SpellAuraHolder::Update (this=0xc25f338, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a0425 in SpellAuraHolder::UpdateHolder (this=0xc25f338, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868aed9 in Unit::_UpdateSpells (this=0xc170f28, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2978 #5 0x08681d7e in Unit::Update (this=0xc170f28, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871af80 in Creature::Update (this=0xc170f28, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:589 #7 0x086b628e in Pet::Update (this=0xc170f28, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9c24 in WorldObject::UpdateHelper::Update (this=0xb20effc4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da38e in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e742c in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e70a4 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e6a62 in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5d13 in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4ae6 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2d4d in Grid > > >, TypeList > > > >::Visit (this=0xa3c9074, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e0558 in NGridt > > >, TypeList > > > >::Visit > > > > (this=0xa3bbf28, x=@0xb20f00dc: 14, y=@0xb20f00d8: 15, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc4e4 in Map::Visit > > > > > (this=0xa63c5c0, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d37a4 in Map::Update (this=0xa63c5c0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x088e2412 in MapManager::Update (this=0xb464d88, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #20 0x087f042f in World::Update (this=0x8e4f310, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #21 0x085b746f in WorldRunnable::run (this=0xbb3a980) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #22 0x0898c181 in ACE_Based::Thread::ThreadTask (param=0xbb3a980) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #23 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #24 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #25 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #26 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Looks like it is trying to read invalid addresses of memory, with the 0x00000000 and all.
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Alright, I have built and am running the one you told me to. So far so good. I could log into the server and have mined a bunch in Needles. Will leave it up and see how it goes.
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I will lcone and test as soon as I get home tonight. I just got back to the office a short while ago. I have a very busy week this week.
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Well at least it isn't Eluna or SD2. I'll help if you need it.
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Alright, cloned fresh as you stated, built, installed, crashed upon character login. It is the mineral veins. [code] WORLD: Sent motd (SMSG_MOTD) CHARACTER: Sent Initial Spells Initializing Action Buttons for '5' Action Buttons for '5' Initialized PLAYER: UpdateHonor Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 6791)] 0x08650956 in GameObject::RollIfMineralVein (this=0xa20cf70) at /home/ryana/zero/src/server/src/game/GameObject.cpp:1795 1795 SetDisplayId(goinfonew->displayId); (gdb) backtrace #0 0x08650956 in GameObject::RollIfMineralVein (this=0xa20cf70) at /home/---/zero/src/server/src/game/GameObject.cpp:1795 #1 0x0864c08d in GameObject::Create (this=0xa20cf70, guidlow=6481, name_id=1735, map=0xb959388, x=-5743, y=-2341, z=-42, ang=4.95599985, rotation0=0, rotation1=0, rotation2=0.615951002, rotation3=-0.78778398, animprogress=100, go_state=GO_STATE_READY) at /home/---/zero/src/server/src/game/GameObject.cpp:209 #2 0x0864d73a in GameObject::LoadFromDB (this=0xa20cf70, guid=6481, map=0xb959388) at /home/---/zero/src/server/src/game/GameObject.cpp:675 #3 0x088691a3 in LoadHelper (guid_set=..., cell=..., count=@0xb20f0f70: 2, map=0xb959388, grid=...) at /home/---/zero/src/server/src/game/ObjectGridLoader.cpp:126 #4 0x088688a4 in ObjectGridLoader::Visit (this=0xb20f0f64, m=...) at /home/---/zero/src/server/src/game/ObjectGridLoader.cpp:188 #5 0x08869a22 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #6 0x0886991d in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #7 0x0886986e in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #8 0x088697d6 in TypeContainerVisitor > > > > >::Visit (this=0xb20efeac, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #9 0x088694b2 in Grid > > >, TypeList > > > >::Visit (this=0xa221a2c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:99 #10 0x08868c02 in ObjectGridLoader::Load (this=0xb20f0f64, grid=...) at /home/---/zero/src/server/src/game/ObjectGridLoader.cpp:226 #11 0x088694f8 in GridLoader > > >, TypeList > > > >::Load (this=0xb20eff17, grid=..., loader=...) at /home/---/zero/src/server/src/framework/GameSystem/GridLoader.h:63 #12 0x08868d11 in ObjectGridLoader::LoadN (this=0xb20f0f64) at /home/---/zero/src/server/src/game/ObjectGridLoader.cpp:248 #13 0x08839f2e in Map::EnsureGridLoaded (this=0xb959388, cell=...) at /home/---/zero/src/server/src/game/Map.cpp:282 #14 0x08839b4d in Map::EnsureGridLoadedAtEnter (this=0xb959388, cell=..., player=0xa20a158) at /home/---/zero/src/server/src/game/Map.cpp:244 #15 0x0883a0d5 in Map::Add (this=0xb959388, player=0xa20a158) at /home/---/zero/src/server/src/game/Map.cpp:308 #16 0x0894320d in WorldSession::HandlePlayerLogin (this=0xa2051b8, holder=0xb9e2c00) at /home/---/zero/src/server/src/game/CharacterHandler.cpp:622 #17 0x08944765 in CharacterHandler::HandlePlayerLoginCallback (this=0x8c810a0, holder=0xb9e2c00) at /home/---/zero/src/server/src/game/CharacterHandler.cpp:134 #18 0x089452e5 in MaNGOS::_Callback::_Execute (this=0xa20700c) at /home/---/zero/src/server/src/framework/Utilities/Callback.h:198 #19 0x0894519c in MaNGOS::_IQueryCallback >::Execute (this=0xa207008) at /home/---/zero/src/server/src/framework/Utilities/Callback.h:840 #20 0x0895feb2 in SqlResultQueue::Update (this=0x8cc6928) at /home/---/zero/src/server/src/shared/Database/SqlOperations.cpp:111 #21 0x089577c4 in Database::ProcessResultQueue (this=0x8c7b040) at /home/---/zero/src/server/src/shared/Database/Database.cpp:206 #22 0x088e1cf4 in World::UpdateResultQueue (this=0x8cd82c8) at /home/---/zero/src/server/src/game/World.cpp:2003 #23 0x088e064f in World::Update (this=0x8cd82c8, diff=50) at /home/---/zero/src/server/src/game/World.cpp:1511 #24 0x0854d4bf in WorldRunnable::run (this=0xa4c62d8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #25 0x08970791 in ACE_Based::Thread::ThreadTask (param=0xa4c62d8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #26 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #27 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #28 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #29 0xb77429fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] This looks like the old node code however. Is this correct? *UPDATE* I am back to where I was a month or so back. I cannot login at all. Every time I try I get that crash.
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It took a while but it died. [code] Holder of spell 22766 now is in use MMAP:loadMap: Could not load 0014235.mmtile into navmesh Creature 21054 used AI is EventAI. LoadPath: loading waypoint path for Creature (Entry: 4111 Guid: 21156) Creature 21156 used AI is EventAI. Creature 21166 used AI is EventAI. Creature 21179 used AI is EventAI. Creature 21186 used AI is EventAI. Sending SMSG_SPELL_START id=10022 Creature 21601 used AI is AggressorAI. LoadPath: loading waypoint path for Creature (Entry: 4100 Guid: 21040) Creature 21040 used AI is EventAI. Creature 21052 used AI is EventAI. Creature 21188 used AI is EventAI. Sending SMSG_SPELL_START id=10022 Creature 21192 used AI is EventAI. Sending SMSG_SPELL_START id=10022 terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f2b70 (LWP 1771)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb768c661 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb768fa92 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787528d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb7872ef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb7872f2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb78731ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x08727467 in BIH::subdivide (this=0xc04abe0, left=16, right=19, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=69, depth=7, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x087278d8 in BIH::subdivide (this=0xc04abe0, left=16, right=15, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=66, depth=6, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:128 #9 0x08727feb in BIH::subdivide (this=0xc04abe0, left=13, right=15, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=60, depth=5, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #10 0x08727feb in BIH::subdivide (this=0xc04abe0, left=11, right=12, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=54, depth=4, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #11 0x087278d8 in BIH::subdivide (this=0xc04abe0, left=11, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=6, depth=2, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:128 #12 0x08727feb in BIH::subdivide (this=0xc04abe0, left=0, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #13 0x087271b1 in BIH::buildHierarchy (this=0xc04abe0, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #14 0x088c5193 in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xc04abe0, primitives=..., getBounds= @0x88c3bab: {void (const GameObjectModel *, G3D::AABox &)} 0x88c3bab ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #15 0x088c47ff in BIHWrap >::balance (this=0xc04abe0) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:154 #16 0x088c4996 in BIHWrap >::intersectRay (this=0xc04abe0, r=..., intersectCallback=..., maxDist=@0xb20ee5b0: 2.12960052) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:167 #17 0x088c4344 in RegularGrid2D >, NodeCreator > >, PositionTrait >::intersectZAllignedRayTreeIntersectionCallback> (this=0xa382970, ray=..., intersectCallback=..., max_dist=@0xb20ee5b0: 2.12960052) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:357 #18 0x088c3a7b in DynamicMapTree::getHeight (this=0xb207a44, x=-5573.08398, y=-1969.3446, z=-59.1703987, maxSearchDist=2.12960052) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:278 #19 0x087350ae in Map::GetHeight (this=0xb1e28a8, x=-5573.08398, y=-1969.3446, z=-61.1703987) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:2022 #20 0x085c6ed2 in WorldObject::UpdateAllowedPositionZ (this=0xce2c688, x=-5573.08398, y=-1969.3446, z=@0xb20ee6d8: -61.1703987) at /home/---/zero/src/server/src/game/Object/Object.cpp:1318 #21 0x0888d335 in RandomMovementGenerator::_setRandomLocation ( this=0xcdc6a18, creature=...) at /home/---/zero/src/server/src/game/MotionGenerators/RandomMovementGenerator.cpp:58 #22 0x0888d4b8 in RandomMovementGenerator::Initialize ( this=0xcdc6a18, creature=...) at /home/---/zero/src/server/src/game/MotionGenerators/RandomMovementGenerator.cpp:86 #23 0x0854db36 in MovementGeneratorMedium >::Initialize (this=0xcdc6a18, u=...) at /home/---/zero/src/server/src/game/MotionGenerators/MovementGenerator.h :79 #24 0x085467e3 in MotionMaster::Initialize (this=0xce2d0b4) at /home/---/zero/src/server/src/game/MotionGenerators/MotionMaster.cpp:63 #25 0x08677155 in Creature::AIM_Initialize (this=0xce2c688) at /home/---/zero/src/server/src/game/Object/Creature.cpp:780 #26 0x08679478 in Creature::LoadFromDB (this=0xce2c688, guidlow=21191, map=0xb1e28a8) at /home/---/zero/src/server/src/game/Object/Creature.cpp:1446 #27 0x087d263f in LoadHelper (guid_set=..., cell=..., count=@0xb20efb14: 10, map=0xb1e28a8, grid=...) at /home/---/zero/src/server/src/game/WorldHandlers/ObjectGridLoader.cpp:126 #28 0x087d1d15 in ObjectGridLoader::Visit (this=0xb20efb04, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/ObjectGridLoader.cpp:203 #29 0x087d2e74 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #30 0x087d2d1c in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #31 0x087d2c12 in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #32 0x087d2b4e in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #33 0x087d2ab6 in TypeContainerVisitor > > > > >::Visit (this=0xb20eea4c, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #34 0x087d2792 in Grid > > >, TypeList > > > >::Visit (this=0xdad354c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:99 #35 0x087d1ee2 in ObjectGridLoader::Load (this=0xb20efb04, grid=...) at /home/---/zero/src/server/src/game/WorldHandlers/ObjectGridLoader.cpp:226 #36 0x087d27d8 in GridLoadert > > >, TypeList > > > >::Load (this=0xb20eeab7, grid=..., loader=...) at /home/---/zero/src/server/src/framework/GameSystem/GridLoader.h:63 #37 0x087d1ff1 in ObjectGridLoader::LoadN (this=0xb20efb04) at /home/---/zero/src/server/src/game/WorldHandlers/ObjectGridLoader.cpp:248 #38 0x0872e480 in Map::EnsureGridLoaded (this=0xb1e28a8, cell=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:284 #39 0x0855f1c0 in Map::Visit > > > > > (this=0xb1e28a8, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:445 #40 0x0855f2f4 in Cell::VisitCircle > > > > > (this=0xb20efce4, visitor=..., m=..., begin_cell=..., end_cell=...) at /home/---/zero/src/server/src/game/WorldHandlers/CellImpl.h:145 #41 0x0855e98f in Cell::Visit > > > > > (this=0xb20efce4, standing_cell=..., visitor=..., m=..., x=-5803.38428, y=-2216.19189, radius=90.3720016) at /home/---/zero/src/server/src/game/WorldHandlers/CellImpl.h:102 #42 0x0855dfab in Cell::Visit > > > > > (this=0xb20efce4, standing_cell=..., visitor=..., m=..., obj=..., radius=90) at /home/---/zero/src/server/src/game/WorldHandlers/CellImpl.h:62 #43 0x0855d851 in Cell::VisitAllObjects ( center_obj=0xcaf8510, visitor=..., radius=90, dont_load=false) at /home/---/zero/src/server/src/game/WorldHandlers/CellImpl.h:211 #44 0x0855c847 in Camera::UpdateVisibilityForOwner (this=0xcaf9794) at /home/---/zero/src/server/src/game/Object/Camera.cpp:155 #45 0x085c965e in ViewPoint::CameraCall (this=0xcaf8580, handler= (void (Camera::*)(Camera * const)) 0x855c7f4 ) at /home/---/zero/src/server/src/game/Object/Camera.h:105 #46 0x085c9701 in ViewPoint::Call_UpdateVisibilityForOwner (this=0xcaf8580) at /home/---/zero/src/server/src/game/Object/Camera.h:143 #47 0x085f9f13 in Unit::OnRelocated (this=0xcaf8510) at /home/---/zero/src/server/src/game/Object/Unit.cpp:9293 #48 0x0872fecc in Map::PlayerRelocation (this=0xb1e28a8, player=0xcaf8510, x=-5803.38428, y=-2216.19189, z=87.4900208, orientation=3.20485687) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:722 #49 0x0862c685 in Player::SetPosition (this=0xcaf8510, x=-5803.38428, y=-2216.19189, z=87.4900208, orientation=3.20485687, teleport=false) at /home/---/zero/src/server/src/game/Object/Player.cpp:5468 #50 0x0884bae5 in WorldSession::HandleMoverRelocation (this=0xc91e490, movementInfo=...) at /home/---/zero/src/server/src/game/WorldHandlers/MovementHandler.cpp:649 #51 0x0884a84a in WorldSession::HandleMovementOpcodes (this=0xc91e490, recv_data=...) at /home/---/zero/src/server/src/game/WorldHandlers/MovementHandler.cpp:345 #52 0x086c4c75 in WorldSession::ExecuteOpcode (this=0xc91e490, opHandle=..., packet=0xb3100630) at /home/---/zero/src/server/src/game/Server/WorldSession.cpp:722 #53 0x086c3396 in WorldSession::Update (this=0xc91e490, updater=...) at /home/---/zero/src/server/src/game/Server/WorldSession.cpp:235 #54 0x0872eef9 in Map::Update (this=0xb1e28a8, t_diff=@0xb20f223c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:471 #55 0x0883d45a in MapManager::Update (this=0xb98e020, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #56 0x0874bdcb in World::Update (this=0x8c001b8, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #57 0x08513293 in WorldRunnable::run (this=0xb90fc00) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #58 0x088e6d11 in ACE_Based::Thread::ThreadTask (param=0xb90fc00) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #59 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #60 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #61 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #62 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Now let me compile the new stuff with SD2 and Eluna and your patch.
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I will clone and build that if this crashes. Still running without SD2 and Eluna which I am sure cripples many quests, so we're basically grinding right now. *EDIT* Called mom so she can crash it for me. She manages to crash it every dang time. We will see if the core crashes without SD2 and Eluna shortly.
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Stealth detection is broken
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Closing my own ticket because I did not see the thread linked above. My bad! -
In classic it worked where when you were the same level as the stealthed mob, you could see it with distance to spare for aggro. This distance grew to a certain limit as you gained levels over the mob. At one or two levels below the mob I could see it just outside aggro range (literally a few steps), but three levels or more below and it always aggroed and then I could see it.
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It is dead! As soon as I logged into the server and selected a character, it crashed with "invalid node overlap". So somehow SD2 and/or Eluna are keeping it up for a while. Wait, I restarted it and got in this time. We will see what happens.
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