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Xenithar

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Everything posted by Xenithar

  1. Is this a recent build? R19 or R20? Rain works on my end, as does fishing. I am running R20, and I build it every Friday.
  2. Alright, I was thinking of a different quest. This quest is indeed bugged. You cannot click on the wand as stated.
  3. Were DoTs increased also? I do not remember.
  4. Understood. I will try it again tonight also.
  5. I will try this tonight when testing DC.
  6. I cannot reproduce this. Three of us did this quest last week and it worked for us. We got all the way through, summoned the princess, and killed her. No hitches on our end running R20 Zero.
  7. What do you mean? CoA works fine on my end as far as I can tell.
  8. I will test this tonight if I have time using another player.
  9. Quest 1190 not scripted... Quest 1190, "Keeping Pace", is not scripted. When you speak to the goblin to cause a distraction he is supposed to do something outside the gnome house, causing Rizzle to run outside. You must then dash in and steal some plans. As it currently stands, both plans (guarded and unguarded) are visible all the time and when you ask the goblin to make the distraction he simply walks over to the area and then walks back. Rizzle never moves. You CAN complete the quest, but it isn't working as intended.
  10. Are you able to show us anything? Server log or crash dump? Windows or Linux? There has been an issue with pets dying which causes a core dump, but the fix has already been PR'd. I made the request a few nights ago.
  11. Closing this as a duplicate of ticket 666 as pointed out above.
  12. If you can get me the actual update code I will test this. Currently everything on my end (built yesterday) still has 3331hp. It is BAD when a lv45 can own many of them simply by kiting.
  13. I had to modify your patch a bit, but it works. Want me to do a PR? *UPDATE* Guess everybody is in bed. I am going to do the PR and hit the sack myself. The PR has been made. The commit can be found [url=https://github.com/The-Great-Sephiroth/server/commit/68f55260252de203387c13a9ba8ab1bf0d3765a2]here[/url].
  14. I would love to test it! I am going to make the mods you mention earlier in this thread. If that is incorrect, tell me. I will run that way for one week and report back.
  15. I will the next time I play. The thing is, I do not ever remember this on official being this bad. Seven or eight in a row? I ALWAYS fight mobs 1 to 2 levels above my own. I also normally keep my weapon skill within five points of max until I reach my max level, where it also maxes out. This seems a bit extreme, but I will setup a real-world scenario and use it for a while (maces at max - 5), fighting mobs within two levels of my own and report the results.
  16. Alright, I was fighting some mobs in Un'goro. I am level 51 with maces at 235. I was fighting a 53 Tar Lord and kept getting around 8~15 damage. Spells seemed to be fine.
  17. I logged in to escort one of mom's new characters through RFC and then test the despawn issue in Felwood. We got to the first group with voidwalkers and it crashed as soon as I used rain of fire on it. [code] Sending SMSG_SPELL_START id=7811 Sending SMSG_SPELL_GO id=7811 Spell 7811 added an additional 395.000000 threat for harming 1 target(s) Spell 7811 Effect0 : 63 Targets: Creature (Entry: 11322 Guid: 48692), -, - PeriodicTick: Player Ryuk (Guid: 6) attacked Pet (Petnumber: 562 Guid: 2) for 177 dmg inflicted by 11677 DealDamageStart deal dmg:177 to health:91 DealDamage Player Ryuk (Guid: 6) Killed Pet (Petnumber: 562 Guid: 2) PLAYER: RewardHonor DealDamageAttackStop creature 2 stopped attacking creature 1 SET JUST_DIED Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 133 now is remove mode 5 Aura 132 now is remove mode 5 DealDamageEnd returned 177 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 18068)] 0x00040400 in ?? () (gdb) backtrace #0 0x00040400 in ?? () #1 0x0882ebc2 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882df54 in SpellAuraHolder::Update (this=0xa370b60, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a0f95 in SpellAuraHolder::UpdateHolder (this=0xa370b60, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ba49 in Unit::_UpdateSpells (this=0xea396c8, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x086828fa in Unit::Update (this=0xea396c8, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871ba96 in Creature::Update (this=0xea396c8, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6e0e in Pet::Update (this=0xea396c8, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087dadee in WorldObject::UpdateHelper::Update (this=0xb20effa4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087db558 in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e85f6 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e826e in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e7c2c in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e6edd in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e5cb0 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1178, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e3f17 in Grid > > >, TypeList > > > >::Visit (this=0xc2f92dc, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e1722 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xc2f2010, x=@0xb20f00bc: 8, y=@0xb20f00b8: 3, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dd6ae in Map::Visit > > > > > (this=0xcf12778, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:449 #18 0x087d49e0 in Map::Update (this=0xcf12778, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x087d8828 in DungeonMap::Update (this=0xcf12778, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1410 #20 0x088e3cd6 in MapManager::Update (this=0xb40e878, diff=45) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #21 0x087f15fb in World::Update (this=0x8e51290, diff=45) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #22 0x085b7fcf in WorldRunnable::run (this=0xbb5d9f8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0898db5d in ACE_Based::Thread::ThreadTask (param=0xbb5d9f8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code]
  18. Odd, I had replied one evening with my troubleshooting steps. I must have closed the browser prior to it going all the way through. I tried all kinds of settings for this variable, including 30, which means level one quests SHOULD show up all the way up to level 30 or 31. Nothing worked. I also did some debugging in GDB, but I do not have the data now. I believe the variable kept setting to some other value, but I did not figure out why. Also, I am closing this since a new thread on the same subject has been opened which is getting some attention. The new one is ticket 706.
  19. Well I will close mine as duplicate since this one is getting attention. We will have it as a reference for what I did.
  20. I have a tickets on this from a few weeks (months?) ago also. You may wish to merge them. I went into detail on the testing I did about this.
  21. Uldaman quest crashes the core... Alright, I have no clue if this is script, DB, or core. It happened tonight after beating the last boss and attempting to start the quest associated with the discs in the treasure room. When clicking "Accept", the server goes down. I repeated this several times. [code] WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for Player Marrek (Guid: 3) of Gameobject (Entry: 131474 Guid: 33221), questid = 2278 Sending SMSG_SPELL_GO id=22810 Spell 22810 Effect0 : 33 Targets: -, -, Gameobject (Entry: 141979 Guid: 94154) Player::SendLoot IS_GAMEOBJECT_GUID(guid) send normal GO loot STORAGE: Item Query = 10088 STORAGE: Item Query = 15287 Aura 69 now is remove mode 7 Removing corpse of Creature (Entry: 4857 Guid: 27554) WORLD: Received opcode CMSG_QUESTGIVER_ACCEPT_QUEST - for Player Marrek (Guid: 3) to Gameobject (Entry: 131474 Guid: 33221), quest = 2278 WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT DB-SCRIPTS: Process table `dbscripts_on_quest_start` id 2278, command 34 for source Gameobject (Entry: 131474 Guid: 33221) (in world), target Player Marrek (Guid: 3) (in world) Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 17361)] 0xb76a6014 in vfprintf () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 (gdb) backtrace #0 0xb76a6014 in vfprintf () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #1 0x0898bb2d in vutf8printf (out=0xb77c34e0, str=0x8b2846c "Condition-System: Check condition %u, type %i - called from %s with params plr: %s, map %i, src %s", ap=0xb20efcfc) at /home/---/zero/src/server/src/shared/Util.cpp:477 #2 0x0898913e in Log::outDebug (this=0x8e085b0, str=0x8b2846c "Condition-System: Check condition %u, type %i - called from %s with params plr: %s, map %i, src %s") at /home/---/zero/src/server/src/shared/Log.cpp:785 #3 0x08621099 in PlayerCondition::Meets (this=0x9ba21f0, player=0xe2fed20, map=0xded7920, source=0xbb99a10, conditionSourceType=CONDITION_FROM_DBSCRIPTS) at /home/---/zero/src/server/src/game/Object/ObjectMgr.cpp:6999 #4 0x08620f53 in ObjectMgr::IsPlayerMeetToCondition (this=0x8e51d78, conditionId=89, pPlayer=0xe2fed20, map=0xded7920, source=0xbb99a10, conditionSourceType=CONDITION_FROM_DBSCRIPTS) at /home/---/zero/src/server/src/game/Object/ObjectMgr.cpp:6978 #5 0x08834f81 in ScriptAction::HandleScriptStep (this=0xe9daa44) at /home/---/zero/src/server/src/game/WorldHandlers/ScriptMgr.cpp:1763 #6 0x087d9985 in Map::ScriptsProcess (this=0xded7920) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1692 #7 0x087d4e72 in Map::Update (this=0xded7920, t_diff=@0xb20f123c: 107) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:585 #8 0x087d8828 in DungeonMap::Update (this=0xded7920, t_diff=@0xb20f123c: 107) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1410 #9 0x088e3cd6 in MapManager::Update (this=0xb4088b8, diff=54) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #10 0x087f15fb in World::Update (this=0x8e51290, diff=54) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #11 0x085b7fcf in WorldRunnable::run (this=0xbb5f240) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #12 0x0898db5d in ACE_Based::Thread::ThreadTask (param=0xbb5f240) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #13 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #14 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #15 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #16 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] This build is from Friday the 5th of December.
  22. Possibly spell-related... Quest 5581, "Portals of The Legion" cannot currently be completed. The item used to close portals (in turn this summons a demon) casts spell 18762, but nothing happens. The demon never spawns and the portal never crumbles due to the demon not being defeated in combat. I am not sure if this is a spell issue or a scripting issue, but considering my server-log shows the spell targeting the portal, and the portal lights up momentarily, I believe a script is not spawning the demon in.
  23. Build from yesterday, happened a few minutes ago. [code] DealDamageStart deal dmg:41 to health:41 DealDamage Player Ryuk (Guid: 6) Killed Pet (Petnumber: 635 Guid: 90) PLAYER: RewardHonor DealDamageAttackStop creature 90 stopped attacking player 6 creature 87 stopped attacking creature 90 SET JUST_DIED Aura 53 now is remove mode 4 Aura 99 now is remove mode 4 Aura 79 now is remove mode 5 Aura 133 now is remove mode 5 Aura 132 now is remove mode 5 DealDamageEnd returned 41 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 10434)] 0x0d000213 in ?? () (gdb) #0 0x0d000213 in ?? () #1 0x0882df54 in SpellAuraHolder::Update (this=0xd75c008, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #2 0x086a0f95 in SpellAuraHolder::UpdateHolder (this=0xd75c008, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #3 0x0868ba49 in Unit::_UpdateSpells (this=0xd661f40, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #4 0x086828fa in Unit::Update (this=0xd661f40, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #5 0x0871ba96 in Creature::Update (this=0xd661f40, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #6 0x086b6e0e in Pet::Update (this=0xd661f40, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #7 0x087dadee in WorldObject::UpdateHelper::Update (this=0xb20effc4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #8 0x087db558 in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #9 0x087e85f6 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #10 0x087e826e in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #11 0x087e7c2c in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #12 0x087e6edd in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #13 0x087e5cb0 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #14 0x087e3f17 in Grid > > >, TypeList > > > >::Visit (this=0xbb7a21c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #15 0x087e1722 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xbb72850, x=@0xb20f00dc: 8, y=@0xb20f00d8: 11, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #16 0x087dd6ae in Map::Visit > > > > > (this=0xbb02c38, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:449 #17 0x087d49e0 in Map::Update (this=0xbb02c38, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #18 0x088e3cd6 in MapManager::Update (this=0xb40e8d8, diff=46) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #19 0x087f15fb in World::Update (this=0x8e51290, diff=46) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #20 0x085b7fcf in WorldRunnable::run (this=0xbb5ebc0) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #21 0x0898db5d in ACE_Based::Thread::ThreadTask (param=0xbb5ebc0) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #22 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #23 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #24 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #25 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code]
  24. Alright, I can do that. I was hoping there would be a way we could switch in-game for testing purposes, but I can live with testing one all week and then the other the next week. Thanks! Now, can you get me more than say 30min a day to actually test the fixes? :p
  25. Are you sure Fade does not work? It appears to work here, but it could be chance. I will test the others.
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