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Xenithar

getMaNGOS Staff
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Everything posted by Xenithar

  1. A new core crash... I built the server today with a fresh clone after you merged my last PR. I now have a new crash on shutdown. [code] mangos>server exit CLI command under processing... Exiting daemon... Command: server exit [Account: 0 from Console] mangos>[Thread 0xb18f0b70 (LWP 3151) exited] Network Thread Exitting Network Thread Exitting [Thread 0xb10efb70 (LWP 3152) exited] [Thread 0xb08eeb70 (LWP 3153) exited] [Thread 0xb20f1b70 (LWP 3150) exited] [Thread 0xb6e4db70 (LWP 3143) exited] [Thread 0xb765eb70 (LWP 3142) exited] Halting process... [Thread 0xb664cb70 (LWP 3146) exited] Program received signal SIGSEGV, Segmentation fault. 0x08ad2cb0 in ElunaEventProcessor::~ElunaEventProcessor (this=0xb42a9f0, __in_chrg=) at /home/---/zero/src/server/src/modules/Eluna/ElunaEventMgr.cpp:58 58 EventMgr::WriteGuard lock((*E)->eventMgr->GetLock()); (gdb) backtrace #0 0x08ad2cb0 in ElunaEventProcessor::~ElunaEventProcessor (this=0xb42a9f0, __in_chrg=) at /home/---/zero/src/server/src/modules/Eluna/ElunaEventMgr.cpp:58 #1 0x0867c8c4 in WorldObject::~WorldObject (this=0xb42a5b8, __in_chrg=) at /home/---/zero/src/server/src/game/Object/Object.cpp:937 #2 0x08746f82 in GameObject::~GameObject (this=0xb42a5b8, __in_chrg=) at /home/---/zero/src/server/src/game/Object/GameObject.cpp:80 #3 0x088c6149 in Transport::~Transport (this=0xb42a5b8, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/Transports.h:34 #4 0x088c61a5 in Transport::~Transport (this=0xb42a5b8, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/Transports.h:34 #5 0x088f59c0 in MapManager::~MapManager (this=0xb43d6c8, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:53 #6 0x085ca548 in MaNGOS::OperatorNew::Destroy (obj=0xb43d6c8) at /home/---/zero/src/server/src/framework/Policies/CreationPolicy.h:59 #7 0x085ca51f in MaNGOS::Singleton, MaNGOS::OperatorNew, MaNGOS::ObjectLifeTime >::DestroySingleton () at /home/---/zero/src/server/src/framework/Policies/Singleton.h:143 #8 0xb769122f in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #9 0xb769129f in exit () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #10 0xb7678e4e in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #11 0x085bf651 in _start () [/code] Mind you, this is R20, Debian Wheezy, 32bit. This appears to be related to Eluna. Has anything been changed recently, Reaper?
  2. I want to tackle this now. Is this confirmed to be a C/C++ issue or a DB issue?
  3. Quest 2882 broken... Quest 2882, "Cuergo's Gold" is broken. After finding pieces of a map, you create a map item which starts the quest. You go south of Tanaris and click on an old mast in the sand. Pirates are supposed to attack and one drops the key to the chest which also spawns. The mast is not clickable half the time and when you do click it, you get a gold progress bar which completes and nothing spawns. I am not sure if this is a DB issue or scripts issue.
  4. I cannot reproduce this. Again, what version of MaNGOS are you running? You seem to be having loads of issues we cannot reproduce. I have a warlock as does my fiance and neither of us can create this error. Can you paste us the output of ".server info" in your chat window? *EDIT* Alright, completely naked, no armor, trinkets, weapons, anything. Rings off, everything. I am level 47 with 1218hp this way. I have two points into the improved life tap talent. I used life tap rank 5, which normall does 300hp to 300m. I gained 360hp (correct) and my life dropped to 918 (correct, 1218-300=918) so it is working perfectly here. We REALLY need to know what server you are running into these problems on. Version? Is SD2 enabled? Is Eluna enabled? Linux or Windows host? Any of those would greatly help us in hunting down these issues. Also, are you on covenant with these issues or another server?
  5. Alright, I finally did some experimenting! Echo Isles works fine in R20 for me. Are you playing on your own server or Covenant, or another? *EDIT* Just to note, I did not see any murlocs around Echo Isles, but I did smack some Makrura around.
  6. Alright then, it's in your hands. Thanks for clearing that up. I was actually trying to find a site that listed which mounts had sounds in 1.12 so I could link it, the way I did with the macro from BC he was trying to use. The idea to check the DBC file hit me after it hit you.
  7. Sorry went to shower. So, is it good to close this ticket? I already changed the status to "not a bug". I am not closing the tickets Aenra creates to be mean, but the ones I have closed are NOT MaNGOS bugs. They may be client bugs, but we cannot fix those legally. Also, did you know that in the alpha we had SKILLS (not spells) for riding? We had a skill for each mount type. We also had a leopard mount, a panther mount, and more. They got removed at some point during the beta. Yes, I still have my alpha client, but I doubt it will work with MaNGOS.
  8. I do not. I'll have to go in-game and grab them with the info command. Also, I believe it will help if Aenra understands how the animations and sounds work. I believe he is under the impression that this stuff is generated server-side and sent to the client. The reality is that if we're standing near each other and I do an animation, the server simply relays to your client that I am doing animation . Your client then displays me character doing that animation and, should the animation have sound, plays the associated sound. The server doesn't tell your client what sounds to play for the mounts, the DBC files inside your client do.
  9. You beat me to it. I just finished posting and was about to dump the DBC data. Can you check the data for the kodo and summoned warlock horses? It could save us some repeat threads. *EDIT* Also, could you please verify what version of MaNGOS you are running, Aenra? You are marking everything 0.21 but we're working on 0.20.
  10. Alright, I just tested every cat mount in the game. The ONLY mount with sound, as stated before, is the Swift Zulian Tiger. This tiger has an idle animation where he stretches and roars. Pressing the space-bar does not make ANY of the cats roar. This is what made everybody want the Zulian Tiger so badly back in the day. It had that unique idle roar. Well, the colors and such probably didn't hurt, either. Just so you know, the mount had a 0.6% chance to drop, but since you could only raid once every three days, it would regularly drop about once every 600 days, assuming you raid every third day. Then you got to roll on it!
  11. Can you give us the names of the trinkets you are testing? I do not have this issue. I do seem to recall a trinket that did trigger a GCD, but I do not remember what version of the game it was in. Also, are you actually on 0.21 or are you on 0.20?
  12. I just did with my client, and I do not have sounds for all models, which I have stated before. I have the original, full 1.12.1 patch from Blizzard. I installed with my original five CDs, then patched. Some models are missing sounds, which correlates to my memory and the memory of several gamers I played with. In fact, through MOST of 1.x, mounts had no sound, bar the Switft Zulian Tiger. That is what made it so cool. Around 1.10 they started adding sounds for other mounts. Raptors, skeletal horses, and other got sounds added to their 'space' animation. Kodos did not until 2.x, the warlock summoned horses did not have sound, and some cats did not. By the time BC was released, they had that fixed. To verify, check your sound files in the MPQ files. Not all mounts have sound files.
  13. Most of the issues you posted earlier are related to files in your game client, the program you have installed on your computer which allows you to play the game. The tool-tips, macro functionality, and more are stored in your client, not the server. A macro is processed 100% on your computer, not on the server. In other words, if a macro does not work, the problem is on your end. If a spell, emote, or other action that a macro targets does not work, such as having a macro that does "/cast Fireball" and fireball doesn't cast, could be many things, one of which could be the server, but if you use the spell normally and it works, it's the macro. Due to the errors you report being in client files, we cannot legally fix them. That would require us to hack the 1.12.x client, edit the fixes into it, and then host the files for download. That is illegal and I do not believe anybody here would do it. You are more than welcome to fix your own client tool-tips and such, but we cannot aid you that task. There were MANY bugs in 1.12 that were in the client. We just lived with them.
  14. This does not happen. I have a 33 NE druid and for giggles I gave him T2 gear and a very nice staff. His natural form DPS is almost double what it is in cat form. If what you are saying is true, I should get a DPS boost in cat form. I don't get that boost because my DPS is based off of stats in cat form. Is there something special I need to do to make feral form increase DPS with a various weapon? My cat form DPS almost does not change when removing the weapon.
  15. This is normal behavior. Try using it, it will complain that it needs more rage. I just tested it. I can equip anything on any bar, which is normal, but you cannot use anything in any form. *EDIT* Also, have you verified that you are on an R21 server? All your tickets are listed as R21 and as far as I know, nobody is even working on that yet. We haven't even released R20 yet.
  16. Quest reward spells are cast incorrectly... When completing a quest I got a message "not enough mana". This was odd. I redid the quest and when turning it in, my own character (a shaman) cast "Power Word: Fortitude" on himself. It even took my mana to do it. I then tested a few other quests and this seems to be how quest rewards are being handled. This is incorrect. The rewarding NPC should cast whatever buff on the player.
  17. Marking as duplicate of 735, linked below. [url=https://www.getmangos.eu/issue.php?issueid=735]Items of Power (40)[/url]
  18. This is a client-side bug. Mac users had it even worse in 1.12 and would often fall off transports (zeppelins, ships) when zoning and die. Collision-detection is handled by the client.
  19. Tooltip problems are game client bugs. We cannot fix these.
  20. Tooltips are handled by the client, we cannot fix these.
  21. If it is tooltip-related, it is a client-side issue. In other words, a bug in the 1.12 game client. We cannot fix all of these tool-tip issues without hacking the client, which is illegal and will not be done.
  22. Fozruk is there. He starts between Hammerfall and Refuge. Check in that area. I always find him there since mobs do not wander around in unloaded grids.
  23. Hmm, none of the druids (Horde or Alliance) can do this on my end. The item is green and clickable, but the talent won't take.
  24. The Hero of The Day crashes the client... The Christmas quest, "The Hero of The Day" causes the client to literally crash and bring up the bug report tool. As soon as you click on the quest your client will crash. You don't even get a chance to read the quest text. No clue why. This is the ONLY quest I have found that does this, and it happens every time, without a single miss.
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