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Xenithar

getMaNGOS Staff
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Everything posted by Xenithar

  1. Bad news, I started the server, let it idle for ten minutes, then this. [code] server shutdown 30 CLI command under processing... Table `command` overwrite for command 'honor show' default security (2) by 1 Table `command` overwrite for command 'modify honor' default security (1) by 2 Server is shutting down in 30 Second(s). Command: server shutdown 30 [Account: 0 from Console] mangos>Server is shutting down in 15 Second(s). [Thread 0xb18f0b70 (LWP 3103) exited] Network Thread Exitting Network Thread Exitting [Thread 0xb10efb70 (LWP 3104) exited] [Thread 0xb08eeb70 (LWP 3105) exited] [Thread 0xb20f1b70 (LWP 3102) exited] [Thread 0xb6e4db70 (LWP 3095) exited] [Thread 0xb765eb70 (LWP 3092) exited] Halting process... [Thread 0xb664cb70 (LWP 3098) exited] Program received signal SIGSEGV, Segmentation fault. 0x08ad3c20 in ElunaEventProcessor::~ElunaEventProcessor (this=0xb4265a8, __in_chrg=) at /home/---/zero/src/server/src/modules/Eluna/ElunaEventMgr.cpp:58 58 EventMgr::WriteGuard lock((*E)->eventMgr->GetLock()); (gdb) backtrace #0 0x08ad3c20 in ElunaEventProcessor::~ElunaEventProcessor (this=0xb4265a8, __in_chrg=) at /home/---/zero/src/server/src/modules/Eluna/ElunaEventMgr.cpp:58 #1 0x0867d3c4 in WorldObject::~WorldObject (this=0xb426048, __in_chrg=) at /home/---/zero/src/server/src/game/Object/Object.cpp:937 #2 0x08747aaa in GameObject::~GameObject (this=0xb426048, __in_chrg=) at /home/---/zero/src/server/src/game/Object/GameObject.cpp:80 #3 0x088c735d in Transport::~Transport (this=0xb426048, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/Transports.h:34 #4 0x088c73b9 in Transport::~Transport (this=0xb426048, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/Transports.h:34 #5 0x088f6bd4 in MapManager::~MapManager (this=0xb4387d8, __in_chrg=) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:53 #6 0x085caae8 in MaNGOS::OperatorNew::Destroy (obj=0xb4387d8) at /home/---/zero/src/server/src/framework/Policies/CreationPolicy.h:59 #7 0x085caabf in MaNGOS::Singleton, MaNGOS::OperatorNew, MaNGOS::ObjectLifeTime >::DestroySingleton () at /home/---/zero/src/server/src/framework/Policies/Singleton.h:143 #8 0xb769122f in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #9 0xb769129f in exit () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #10 0xb7678e4e in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #11 0x085bfbf1 in _start () [/code] Appears to still be there.
  2. Well considering I am stuck on that other PR, I will clone right now.
  3. Alright, but SD2 needs an overhaul anyway. Antz has mentioned that it has been difficult to maintain, and I told him I would try to pick it up one day. If I can do that, I will maintain a version for MaNGOS. Shoudl I ever stop, I'll be able to transfer ownership to somebody else who wants to maintain it.
  4. Sounds good. Once your PR is merged I'll clone it. I am also going to start working on SD2. I want these in SD2 as well, and once I finish my current tasks I am going to start on that project.
  5. That's fine, no big rush. I only shut the server down once a week for updates anyway, unless we're testing something. I am only putting it here to keep the ticket from being buried and for future reference.
  6. I just got this again when shutting down the server so I can build EvilDead's PR into it and test it. [code] Program received signal SIGSEGV, Segmentation fault. 0x08ad2cb0 in ElunaEventProcessor::~ElunaEventProcessor (this=0xaf391a90, __in_chrg=) at /home/---/zero/src/server/src/modules/Eluna/ElunaEventMgr.cpp:58 58 EventMgr::WriteGuard lock((*E)->eventMgr->GetLock()); [/code] I will update the thread if it happens after this. If it goes away for a month, I will close it.
  7. I do not believe it was random. I always got four or five, never any less. We should check a vanilla wiki for this info.
  8. Thanks, I have never tried merging a PR for another repo. I'm about to build it now and test it today and tomorrow.
  9. No it is usable every five minutes. Try it. Be bored to tears while waiting. We spent a good twenty minutes there and once every five minutes my fiance could click on it.
  10. Alright, I will test it. I will do a build shortly. *EDIT* Where is the PR and how can I clone it into my repo for testing? I did not see a link provided.
  11. You are correct. References: [url=https://github.com/FeenixServerProject/Phoenix_1.12.1_Issue_tracker/issues/2406]Feenix Fix[/url] [url=https://github.com/FeenixServerProject/Old_1.12_Bugtracker/issues/77]Another Fix[/url]
  12. I have a 47 undead lock right now and played in the alpha, beta, vanilla, TBC, and WoTLK. I never summoned anything in a tent. It always took place in the tower. Perhaps it was different on EU servers? Ah-HA! You can have pets out. Not only that but they mention the building, not a tent. This solves two issues. [quote] Strahad will walk into the building he stands in front of, and a purple glyphed circle will be cast first, then a larger green glyphed circle. Use the Tome of the Cabal to summon the Felhunter you must fight and defeat. Having your Voidwalker already on-deck before starting the quest is a Good Thing®. [/quote] Reference: [url=http://www.wowwiki.com/Quest:The_Binding_%28Felhunter%29]Tome of The Cabal[/url] As you can see they recommend having the VW out for this battle, which I always did, and they mention her walking into the BUILDING behind her, not a tent. There are three people involved that do this for you, in that tower.
  13. Defaults does not give everything. The command ".learn all" should give you everything. If you are on Covenant you may not have access to GM commands. Ask Max, I am not sure personally.
  14. I cannot reproduce it either. As soon as I start eating something like a sagefish I get the buff which is only up during the eating. Ten seconds or so later I get the "Well Fed" buff. This is working as intended. Is there anythign else we need to know to reproduce this? If not I will close it with "cannot reproduce".
  15. Then we need to verify that they work AND that the defaults are what Blizzard used.
  16. So it is a scripting issue, thought so. Had to be sure the type was correct or that a script was assigned in the DB. I am currently looking over the city resting code (boy it seems like a lot) and have not looked into this or anything else.
  17. Is this actually still happening? I thought this was fixed in October? I have not experienced this one in two months or more.
  18. It does, though sometimes the windows appears and disappears instantly, claiming everybody passed on the item. Not too often, but it does generally happen about once per instance. The big problem here is group loot acting like FFA.
  19. I agree. If we know the correct times, why not simple make it a definition and then use that definition instead of a variable?
  20. 1) Are you sure about that? I always used my helpers. In fact, I just spent some time looking and I cannot find any reference to not being allowed to use existing pets. Do you have anything that can show us this? 2) This would be a missing or bugged script, likely in SD2. 3) What tent? This takes place in a tower. I cannot summon it outside the tower, but I can drag it out once summoned. How are you summoning this thing outside? 4) I have not tried this, will test. 5) Cannot reproduce this one. 6) I need to test this. 7) And this... 8) And this. Actually, this raises questions for me. You comment about a GM command in another ticket (does Max even allow GM commands for users?) yet claim to be on Covenant. These quests you mention are spread out by many levels, how are you testing them so quickly without GM? Are you on your own server?
  21. Unless I am mistaken that is correct. That command should learn all of the default skills for your character. For example, if you had removed the daggers skill on a rogue, it should add it back. Also, this would be a core (server) issue. Are you saying you can unlearn skills and the default will not add them back?
  22. In vanilla, identical effects overwrite one another. For example, if I drank an elixir of intellect and then the one (I forget the name) that does intellect and spirit, it would overwrite the other. This is working as intended. What are you using that you feel should not overwrite?
  23. I cannot reproduce this. I must eat for 15 seconds before the buff appears. What exactly are you eating that appears instantly?
  24. Yes it did. Now however, my mother and fiance play a lot and they can loot everything from every corpse, but they roll on green or above. I have seen it with my own eyes. Maybe something that deals with corpses has caused an issue?
  25. Looting is messed up again... This has been going on for at least a week now and I have been unable to figure it out. Group loot is working as free-for-all, only we get to roll on green or better items. This is incorrect. Group loot works like round-robin, assigning a corpse to a player, the next corpse to the next player, and so on and so forth. When a player loots a corpse with an item that is above the threshold (green by default), players get to roll on it. Currently, anybody can loot any corpse, but they get to roll on nice items. Now round-robin is different in that there is no rolling. If you are assigned a corpse and it has a purple or anything on it, you get it. That is where the two differ. We need group loot fixed, again.
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