Jump to content

Xenithar

getMaNGOS Staff
  • Posts

    1402
  • Joined

  • Last visited

  • Days Won

    3
  • Donations

    90.00 GBP 

Everything posted by Xenithar

  1. I wanted one of those so bad when I was a kid. I loved the way they rigged that old lady's chair. Looked like a fun ride! Anyway, I am home again, server is booting (yay RAID10!) and I will be provisioning my VM's now. Do you need help with this or are we good now?
  2. Sorry I was busy, and will be out of town until Friday. I know for a fact you could unlearn the LW skills in vanilla. I do not remember BS unlearning, but I wa snot a warrior and did not focus on BS. There should be NO GOSSIP to learn anything like this. There should be gossip to unlearn the three LW skills. I will check my book when I get back. I have my strategy guide from 2004 or 2005. *EDIT* I do know that you CAN drop BS all together and re-level it, and then learn another spec. So when dropping LW or BS, you should also drop your specialization. *UPDATE* I did a quick search. Just after BC was released they added unlearning. I must be wrong on the LW. The link below states it. I do remember unlearning an entire profession in vanilla to change specializations. I do not remember how long ago that was... [url=http://www.wowwiki.com/Patch_2.0.3]Patch 2.0.3[/url]
  3. Nuke, I use Valgrind. It is one of the best in the Linux/Unix/BSD world. I do not know of something comparable on Windows that is free, open-source, or similar. As for the versioning, this is why I have continually warned against staying bleeding-edge with ACE and the like. Unless you run Gentoo or something similar, you are NOT going to have the latest ACE stuff. Binary distributions (Debian, Ubuntu, Fedora, etc) update with new releases and possibly once between releases with a backport. This means that staying bleeding-edge can cause some issues in every world except Windows. Sure, you can just grab a binary downlaod in Windows and further bloat the install, but this is not how Linux works. I believe some of our issues would go away if we fix them and then choose a version of ACE to stick with for a period of time before doing a planned upgrade, which should come after testing. Kind of like an extended service release (ESR) like so much software does now.
  4. Your link contains good info, but we're using ACE, not pure C++, so we are creating and terminating threads using ACE if I recall correctly. The information in your link would have to be applied to the ACE library or we'd have to dump ACE for threading. I am not sure how we would use CreateThread() alongside the ACE function to handle threads. Maybe it can be done and I am wrong, but I normally only do pure C++ for things like threading, so I know very little about ACE and threads. *EDIT* Also, threading DOES appear broken to an extent. I had been working on realmd not showing realms before my server died and I figured out that the ACE functions we call to create the threads were NOT working. They would create a thread and instantly exit it, resulting in no servers being shown. This is under Debian, not Windows.
  5. Why would this not affect the Linux build though? Seems odd. I am finishing my install now. Hopefully I will be up by Friday. No time anymore. Company is growing and I am being monopolized.
  6. This is not the case for me. Is this just a Windows thing?
  7. Will this affect pets and such? Currently our pets are hosed in major ways (hunter, lock, all of them!) and warlock pets do not regenerate mana and hunter pets won't regenerate focus. This results in a "your pet is in combat" message if you attempt to use a pet skill which uses focus or mana.
  8. Closing due to being a duplicate of [URL="https://www.getmangos.eu/issue.php?issueid=805"]this[/URL].
  9. My server is taking longer to setup than anticipated. Once I am finished I will figure this out.
  10. What I am saying is, don't change any code in MaNGOS or anything. Simply create a simple item to test with and set stat_type0 to 2, and give it a number of 1 or more for the value.
  11. That was the column name I was telling you about. The time is in milliseconds. I could not recall the name. It does work in Zero however, because I made a jacked-up set of daggers while messing around and set both to 0.50 (500) and 1250-2500 dam per hit. In the end it was over 8k dps on each dagger. Fun!
  12. Just a silly question, but have you tried value 2 out? Normally 0 is for nothing, so combined with a positive value, it could screw up. Have you tried setting the type to 2 and a positive value?
  13. Well +mana works in Zero on items in the DBC. I also believe I had a custom weapon with +mana, but will be unable to check until I get my new servers up. Many items in Zero use +mana, so there must be a way to make it work. I will figure it out once I am online again.
  14. Also remember that every NPC in-game is active. How is CPU? Then consider say, a hundred players...
  15. DPS is cake. 1000 is 1sec, 500 is 0.5sec, 1500 is 1.5sec. I forget the column, but the DPS is in milliseconds. *EDIT* Also, if something is displayed many times (normally this would be mana), you have an invalid stat type in one of the ten stat type fields. The stats are NOT sequential. Hang on and I will list the stats for you. *UPDATE* Here's the list of base stats. [list] [*]Mana = 0 [*]Health = 1 [*]Agility = 3 [*]Strength = 4 [*]Intellect = 5 [*]Spirit = 6 [*]Stamina = 7 [/list] ALso, there is MUCH more help in src/game/ItemPrototype.h for things including enchantments and triggers.
  16. Here you go. This shows them. They SHOULD be in the DBC. They have item numbers from the player DBC files. [url=http://www.wowwiki.com/Martin_Thunder]Martin Thunder[/url] [url=http://www.wowwiki.com/Martin_Fury]Martin Fury[/url] Funny story: [url]http://wow.joystiq.com/2009/04/29/player-receives-developer-item-in-the-mail-one-shots-ulduar/[/url]
  17. Martin Thunder had speed that wasn't 0 if I recall correctly. I also don't remember that text. I'll try to find some old screenshots. Also, I am loading my new server, so hopefully I will be up soon.
  18. That load the entire continent, including all zones. How much does that affect RAM? I am not against keeping all zones loaded as long as it doesn't require gobs of RAM.
  19. My server is dead as you know, but the flags were 64.
  20. I remember differently. Once abandoned I remember it despawning. I never kept it long enough to see if it would despawn/attack on its own.
  21. Partially. When I teleport from a city somewhere else I am removed from the channel trade, and my zone channels change, but I get a "You're not on that channel" error.
  22. I would still like an option to load an entire zone with even one player in it so things like Stitches work.
  23. The mace was also legendary and said something like "Cheater! I hope you feel good!". I cannot remember exactly. It allowed you to target the area to kill things. I assume this used the "Area of Death" spell.
  24. The client level is "unsigned char", which ranges from 0 to 255, so yes 255 is the max. I would like for GM's to be able to do what they want. I would prefer the cap to stop normal players at the specified level, but if a GM does ".levelup ", whether on himself or a player, the server should abide by that decision. Along with that, it would require level stats up to 100 to be in the database even for Zero. I believe the cap in Draenor is 100, right? Either way we'd need to put in the data for all of the KNOWN levels.
  25. I believe so. I will find out when I build the new server tomorrow. I can then salvage my data off the old drive and see how I was configuring the servers. I automated most of the build with scripts.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use