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Everything posted by Xenithar
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So how is Rexxar working then? He seems to get around, but it may just be me. I understand our current system, but I am against scripting a core thing like this since it must be done twice now (Eluna and SD2), and since the functionality to make it works already exists in the core. I am still for the idea of allowing an admin to specify an entire are be loaded into RAM while a player is in it. For example, all of Duskwood.
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Quest 541 missing text..
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I just pulled your fix down. She still says "Missing US Text". Something is odd here. I just cloned the DB and server, built the server, updated my DB, and still this. Your fix has been applied. -
Realm server not showing realms...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Yes. It worked a few months ago but I have not changed anything nor have I added accounts, until now. First thing I did was check my configuration files, followed by the database. This one has me. -
Realm server not showing realms... Something odd is going on and I do not know when it started. I added a new account today and attempted to login. This worked, but there are no servers listed in the realms list in-game. The database has not changed and my realm is still properly listed there. It just does not show up for new accounts. You CAN edit config.wtf and add the realmname there, and it works, but you are unable to select the realm normally.
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I would personally do it correctly and let him unload when the map unloads. Spawning him in town would be bad due to guards spawning if you wanted to fight him. *EDIT* If you do this in Eluna, it needs to be done in SD2 as well. While I run both for development and testing purposes, I do not intend on running Eluna down the road after many things are ironed out. Also, what is preventing us from spawning him like any other creature? This has to work somehow. Think about Rexxar wandering back and forth.
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I am not on my gaming rig right now, but check to see if a talent alters the healed amount. Every healthstone has three entries with higher amounts on each one.
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Stitches is summoned by a quest. I BELIEVE it is an Alliance quest. Somewhere on the northern side of the graveyard. Possibly a Horde quest. I cannot remember for sure. I do remember summoning him once and having my butt handed to me, however. *UPDATE* I remember now! An NPC named something like "Abercrombie" creates Stitches to attack Darkshire. Stitches would then patrol the road leading west from Darkshire until killed. The parody was of Abercrombie and Fitch.
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I personally have not had the issue in R20.
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Looks like pet death again... I was on my server alone, doing some testing and levelling my lock outside Hammerfall. I killed a few spiders, but my voidwalker was weak. I am not sure if the spider died or my VW died, but the server crashed. [code] AttackerStateUpdate: (NPC) 11755 attacked 25 (TypeId: 3) for 33 dmg, absorbed 0, blocked 0, resisted 0. PeriodicTick: Creature (Entry: 2563 Guid: 14758) attacked Pet (Petnumber: 279 Guid: 25) for 14 dmg inflicted by 744 DealDamageStart deal dmg:14 to health:13 DealDamage Creature (Entry: 2563 Guid: 14758) Killed Pet (Petnumber: 279 Guid: 25) DealDamageAttackStop creature 25 stopped attacking creature 11755 creature 11755 stopped attacking creature 25 SET JUST_DIED Aura 3 now is remove mode 4 Aura 3 now is remove mode 4 Aura 79 now is remove mode 0 AURA MOD DAMAGE type:1 negative:0 Aura 133 now is remove mode 0 Aura 132 now is remove mode 0 DealDamageEnd returned 14 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 13613)] 0x00000010 in ?? () (gdb) backtrace #0 0x00000010 in ?? () #1 0x0882d972 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd04 in SpellAuraHolder::Update (this=0xea1d020, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a039d in SpellAuraHolder::UpdateHolder (this=0xea1d020, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ae51 in Unit::_UpdateSpells (this=0xd0674f8, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x08681d02 in Unit::Update (this=0xd0674f8, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871aefa in Creature::Update (this=0xd0674f8, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6216 in Pet::Update (this=0xd0674f8, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9ba0 in WorldObject::UpdateHelper::Update (this=0xb20effc4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da30a in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e73a8 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e7020 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e69de in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5c8f in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4a62 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2cc9 in Grid > > >, TypeList > > > >::Visit (this=0xded9944, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e04d4 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xded0538, x=@0xb20f00dc: 10, y=@0xb20f00d8: 9, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc460 in Map::Visit > > > > > (this=0xbb079c0, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d3720 in Map::Update (this=0xbb079c0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x088e23d2 in MapManager::Update (this=0xa63d5c8, diff=49) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #20 0x087f03ab in World::Update (this=0x8e4f290, diff=49) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #21 0x085b741f in WorldRunnable::run (this=0xa62af40) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #22 0x0898c141 in ACE_Based::Thread::ThreadTask (param=0xa62af40) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #23 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #24 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #25 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #26 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Heck, it may be aura related according to the backtrace. Oh, and upon closer inspection, my VW died.
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Could you be more clear on number one? If you're saying your pet uses a spell or skill, then it is supposed to attack. I never remember being able to use claw, bite, or warlock pet spells without the pet attacking. In vanilla, if your pet was attacking and you switched to passive, you still had to issue the follow command. Passive mode did not break combat because even in passive mode you can order an attack. It just will not attack on its own. I will try to reproduce number three tonight.
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Quest 541 missing text..
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I cannot seem to find anything on her. She was added in 1.10 or 1.11 if my memory serves me, but I cannot remember what she said. This is a suitable temporary fix however. -
Quest 541 missing text..
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I believe she says other things when not on that quest, though I may be wrong. I will do some research today and see what I can find. -
When you turn it in! Quest 541, "Battle of Hillsbrad" is missing some text. When you go to turn it in you get "Missing US text" instead of the correct text.
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I would like this as a sub-module also. It would be nice to have a few random AI players in the world to group with or fight against from time to time.
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Linux server still crashing on shutdown...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I have not tried that, I will shortly. -
Broken pipes this time... Since last week I have been getting a broken pipe upon shutdown. [code] [Thread 0xb20f1b70 (LWP 12210) exited] [Thread 0xb6e4db70 (LWP 12207) exited] [Thread 0xb765eb70 (LWP 12206) exited] Halting process... [Thread 0xb664cb70 (LWP 12208) exited] Program received signal SIGPIPE, Broken pipe. 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb77d42eb in write () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #2 0xb7b7cead in vio_write () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #3 0xb7b6b00e in net_real_write () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #4 0xb7b6b268 in net_flush () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #5 0xb7b6b580 in net_write_command () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #6 0xb7b68598 in cli_advanced_command () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #7 0xb7b65381 in mysql_close () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #8 0x08978503 in MySQLConnection::~MySQLConnection (this=0xbba09a0, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:80 #9 0x08978555 in MySQLConnection::~MySQLConnection (this=0xbba09a0, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:81 #10 0x08972f62 in Database::StopServer (this=0x8df8520) at /home/---/zero/src/server/src/shared/Database/Database.cpp:158 #11 0x08978417 in DatabaseMysql::~DatabaseMysql (this=0x8df8520, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:65 #12 0xb769122f in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #13 0xb769129f in exit () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #14 0xb7678e4e in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #15 0x085ac811 in _start () [/code] This happens nine time out of ten.
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Auction house bot is broken...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Alright, the AHBot does appear to be purchasing items players sell again, but still does nto populate the auction table so we cannot buy anything from it. -
Warlock pets not regenerating mana
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Even stranger now! Hunter pets appear to lose all their energy, but keep using their skills despite no energy. On top of that, when a warlock pet loses mana, it can no longer use anything. This is strange! -
Warlock pets not regenerating mana
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Alright, this should be "all pets regenerate nothing". Hunter pets are no longer regenerating focus and warlock pets do not regenerate mana. I am changing the priority of this ticket to urgent due to this. -
RE: Warlock - Soulshard
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I can vouch for this, but I also believe we have a ticket for this open. -
I can add to this and say that nine out of ten times if you go behind something the caster mob will sit there and not cast or pursue you.
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Auction house bot is broken...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
My auction table exists in the character database, but it is empty. When MaNGOS starts, I see AHBot list a bunch of items, but they are never inserted into the database and no error is shown. Seems to be a core issue to me at this point. If it is unable to insert data it SHOULD post an error or warning to the output or log so we have something to go by. *UPDATE* Players can post and buy items on the AH without issue. I put a piece of silver on there and it showed up in the DB instantly. It can also be viewed and purchased by others. So that seems to indicate that the core can work with the auction table, so why can't the bot? *UPDATE* Alright, so I issued ".ahbot reload". This is what was logged on the server console and in the log-file. [code] 2014-10-26 22:21:21 AHBot seller filters: 2014-10-26 22:21:21 2014-10-26 22:21:21 Forced Inclusion 0 items 2014-10-26 22:21:21 Forced Exclusion 0 items 2014-10-26 22:21:21 2014-10-26 22:21:21 Loading npc vendor items for filter.. 2014-10-26 22:21:21 Npc vendor filter has 1743 items 2014-10-26 22:21:21 2014-10-26 22:21:21 Loading loot items for filter.. 2014-10-26 22:21:21 Loot filter has 6886 items 2014-10-26 22:21:21 2014-10-26 22:21:21 Sorting and cleaning items for AHBot seller... 2014-10-26 22:21:22 AuctionHouseBot seller will use 3608 items to fill auction house (according your config choices) 2014-10-26 22:21:22 Items loaded Grey White Green Blue Purple Orange Yellow 2014-10-26 22:21:22 Consumable 0 93 0 0 0 00 2014-10-26 22:21:22 Container 0 21 1 0 0 00 2014-10-26 22:21:22 Weapon 81 60 185 182 5 00 2014-10-26 22:21:22 Jewelry(OBSOLETE) 0 0 0 0 0 00 2014-10-26 22:21:22 Armor 227 200 1248 257 22 00 2014-10-26 22:21:22 Reagent 2 24 6 2 0 00 2014-10-26 22:21:22 Projectile 0 1 1 1 0 00 2014-10-26 22:21:22 Trade Goods 2 158 39 11 3 00 2014-10-26 22:21:22 Generic(OBSOLETE) 0 0 0 0 0 00 2014-10-26 22:21:22 Recipe 0 12 275 63 14 00 2014-10-26 22:21:22 Money(OBSOLETE) 0 0 0 0 0 00 2014-10-26 22:21:22 Quiver 0 0 0 0 0 00 2014-10-26 22:21:22 Quest 0 13 0 0 0 00 2014-10-26 22:21:22 Key 0 2 1 0 0 00 2014-10-26 22:21:22 Permanent(OBSOLETE) 0 0 0 0 0 00 2014-10-26 22:21:22 Miscellaneous 278 83 2 33 0 00 2014-10-26 22:21:22 2014-10-26 22:21:22 AHBot seller configuration data loaded and initilized [/code] However, the auction table in the character database is empty and nothing is listed in-game. -
Patch 20003_08 duplicate entry Alright, I created a fresh DB after dropping the old one. I then used "mangosdLoadDB.sql" to create the core tables. Then I went into "FullDB" and applied all of the SQL files there. After that I went into the "Updates/Rel20" directory and started applying updates, starting with 20003_05. 20003_08 has a duplicate entry when applied. [code] ERROR 1062 (23000) at line 11: Duplicate entry '1018206' for key 'PRIMARY' [/code] I will try to sort it. *UPDATE* It is the following line throwing the error. [code] INSERT INTO `creature_ai_scripts` (`id`, `creature_id`, `event_type`, `event_inverse_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action1_type`, `action1_param1`, `action1_param2`, `action1_param3`, `action2_type`, `action2_param1`, `action2_param2`, `action2_param3`, `action3_type`, `action3_param1`, `action3_param2`, `action3_param3`, `comment`) VALUES ('1018206', '10182', '31', '0', '100', '1', '-3564.712646', '2095.848877', '41.744026', '0', '41', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Rexxar - (TBC Rokaro) Despawn at end of route'); [/code] *UPDATE* 20003_09 is also related to Rexxar and also fails to apply. Are these already in the core DB setup? The ones after this applied just fine.
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Table permissions changed in an update!
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I figured it out. Patch 07 is VERY flawed. Broken, to be exact. Well, the first working line of code, anyway. Let me past the working lines of code here. [code] UPDATE mangos.creature_movement SET model1 = 308 WHERE id = 80119; UPDATE creature SET position_x = -8840.38, position_y = -271.402, position_z = 80.9516, orientation = 1.12229, modelid = 308 WHERE guid = 80119; UPDATE creature SET orientation = 4.936845 WHERE guid = 19379; UPDATE creature SET position_x = -2376.782227, position_y = -1962.498413, position_z = 96.087646, orientation = 0.773024 WHERE guid = 19382; [/code] Note line #1. It specifies the DB name as "mangos.*". I do not use that. My DB is so old it still has the "zp" prefix (Zero Project for those who do not know). The line needs to be changed to remove "mangos." and it will work. Changing status of this ticket.
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