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Xenithar

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Everything posted by Xenithar

  1. Yeah but this is Linux, on a console, same way it has run for years. I don't start it with a script or anything. I just know it worked in R19 and does not work in R20, so I believe it is an issue in the code somewhere, but I need a starting point to even begin looking.
  2. Alright, this is getting bad. It has become VERY difficult to (without using GM commands) keep cash for skills when levelling. What caused the AHBot to break in R20? I am assuming nobody changed the bot itself, so something else must have changed to cause the break. What was changed that would break the bot? I need to look into this.
  3. I will be honest here, I have NEVER had MaNGOS freeze on my servers. I have had crashes from bugs, but never from a hang. I suppose this would be good if it was to inform the server owner that the process hung and did not crash due to some DB or coding error.
  4. Another. This time it was "negative node extents". We had just finished a DM run and I teleported us to Tarren Mill. We were selling things to vendors and BAM, it died. [code] WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 2393 Guid: 15292) WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Marrek (Guid: 3) to Creature (Entry: 2216 Guid: 15301) WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 2216 Guid: 15301) WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Marrek (Guid: 3) to Creature (Entry: 2389 Guid: 15299) WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 2389 Guid: 15299) Aura 22 now is remove mode 5 Aura 42 now is remove mode 5 Aura 22 now is remove mode 5 Aura 42 now is remove mode 5 Aura 22 now is remove mode 5 Aura 42 now is remove mode 5 Aura 42 now is remove mode 5 Aura 13 now is remove mode 5 Aura 138 now is remove mode 5 terminate called after throwing an instance of 'std::logic_error' what(): negative node extents Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 2934)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x089388b7 in BIH::subdivide (this=0xd2f58f8, left=0, right=3, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:62 #8 0x08938721 in BIH::buildHierarchy (this=0xd2f58f8, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #9 0x0893c0fb in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xd2f58f8, primitives=..., getBounds= @0x893a5cd: {void (const GameObjectModel *, G3D::AABox &)} 0x893a5cd ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #10 0x0893b223 in BIHWrap >::balan ce (this=0xd2f58f8) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #11 0x0893a9eb in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xdd42018) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #12 0x0893a69b in DynTreeImpl::balance (this=0xdd42018) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #13 0x0893a722 in DynTreeImpl::update (this=0xdd42018, difftime=150) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #14 0x08939e98 in DynamicMapTree::update (this=0xd8034a4, t_diff=150) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #15 0x08842624 in Map::Update (this=0xd7de308, t_diff=@0xb20f323c: 150) at /home/---/zero/src/server/src/game/Map.cpp:460 #16 0x088467bc in DungeonMap::Update (this=0xd7de308, t_diff=@0xb20f323c: 150) at /home/---/zero/src/server/src/game/Map.cpp:1384 #17 0x08857f52 in MapManager::Update (this=0xb2fed30, diff=51) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #18 0x088e8401 in World::Update (this=0x8ce92b0, diff=51) at /home/---/zero/src/server/src/game/World.cpp:1498 #19 0x0855402f in WorldRunnable::run (this=0xa4e1ef0) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #20 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4e1ef0) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #21 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #22 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #23 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #24 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] This is kind of out of hand. What nodes are crashing the server, ores?
  5. Pets do not despawn When I boarded the ship in Ratchet to head for BB, my wolf fell into the ocean. I reported that bug, but when the ship left port, the wolf could not keep up, but it never despawned on my client. I still had his portrait under mine and when clicked on, it showed him at boss level (skull) with no health or energy. I have had this happen in other instances as well. When i spawned in BB, I had no pet and things were normal.
  6. Pets fall through transports such as ships When boarding a ship, such as the one in BB or Ratchet, pets fall through the ship.
  7. Missing US text When speaking to this guy, the chat-box only says "Missing US Text".
  8. Well, a mob just killed my fiance's pet. Here is the result. [code] PeriodicTick: Creature (Entry: 2350 Guid: 16517) attacked Pet (Petnumber: 310 Guid: 1) for 10 dmg inflicted by 3396 DealDamageStart deal dmg:10 to health:2 DealDamage Creature (Entry: 2350 Guid: 16517) Killed Pet (Petnumber: 310 Guid: 1) DealDamageAttackStop creature 1 stopped attacking creature 16122 creature 16122 stopped attacking creature 1 creature 16517 stopped attacking creature 1 SET JUST_DIED Aura 3 now is remove mode 4 Aura 22 now is remove mode 4 Aura 79 now is remove mode 0 AURA MOD DAMAGE type:1 negative:0 Aura 133 now is remove mode 0 Aura 132 now is remove mode 0 DealDamageEnd returned 10 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f3b70 (LWP 8257)] 0x064d1146 in ?? () (gdb) backtrace #0 0x064d1146 in ?? () #1 0x088be8e0 in Aura::UpdateAura (this=0xb77cd3f0, diff=100) at /home/---/zero/src/server/src/game/SpellAuras.h:455 #2 0x088bdc88 in SpellAuraHolder::Update (this=0xc4c8860, diff=100) at /home/---/zero/src/server/src/game/SpellAuras.cpp:5445 #3 0x0878efcf in SpellAuraHolder::UpdateHolder (this=0xc4c8860, diff=100) at /home/---/zero/src/server/src/game/SpellAuras.h:154 #4 0x0877ae41 in Unit::_UpdateSpells (this=0xc470308, time=100) at /home/---/zero/src/server/src/game/Unit.cpp:2983 #5 0x08771cf2 in Unit::Update (this=0xc470308, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Unit.cpp:333 #6 0x08639ad6 in Creature::Update (this=0xc470308, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Creature.cpp:582 #7 0x086e9f4a in Pet::Update (this=0xc470308, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Pet.cpp:600 #8 0x0882982a in WorldObject::UpdateHelper::Update (this=0xb20f1fc4, time_diff=100) at /home/---/zero/src/server/src/game/Object.h:473 #9 0x08849470 in MaNGOS::ObjectUpdater::Visit (this=0xb20f31a0, m=...) at /home/---/zero/src/server/src/game/GridNotifiersImpl.h:54 #10 0x08856a60 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x088565c6 in VisitorHelper, TypeList > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x08855f7c in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x088551d5 in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x08853f34 in TypeContainerVisitor > > > > >::Visit (this=0xb20f3198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x08852093 in Grid > > >, TypeList > > > >::Visit (this=0xc31c8fc, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x0884f77a in NGrid > > >, TypeListre, TypeList > > > >::Visit > > > > (this=0xc3135d0, x=@0xb20f20dc: 10, y=@0xb20f20d8: 8, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x0884b6c8 in Map::Visit > > > > > (this=0xb9acfa8, cell=..., visitor=...) at /home/---/zero/src/server/src/game/Map.h:446 #18 0x088429f0 in Map::Update (this=0xb9acfa8, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:521 #19 0x08857f52 in MapManager::Update (this=0xb2fec70, diff=48) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #20 0x088e8401 in World::Update (this=0x8ce92b0, diff=48) at /home/---/zero/src/server/src/game/World.cpp:1498 #21 0x0855402f in WorldRunnable::run (this=0xa4f2ad8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #22 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f2ad8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #23 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #24 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #25 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #26 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] We need to clamp damage so it cannot take more health than an NPC/mob/whatever has.
  9. New crash. This time I typed my name and password, it got to "Connected" on my client and the server crashed. [code] terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 6539)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x089389d7 in BIH::subdivide (this=0xec2d0e8, left=0, right=5, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=42, depth=10, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x08938e48 in BIH::subdivide (this=0xec2d0e8, left=0, right=5, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=36, depth=9, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:128 #9 0x089394dd in BIH::subdivide (this=0xec2d0e8, left=0, right=5, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=30, depth=8, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #10 0x089394dd in BIH::subdivide (this=0xec2d0e8, left=0, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=27, depth=7, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #11 0x089394dd in BIH::subdivide (this=0xec2d0e8, left=0, right=13, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=18, depth=5, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #12 0x089394dd in BIH::subdivide (this=0xec2d0e8, left=0, right=14, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=9, depth=3, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #13 0x089394dd in BIH::subdivide (this=0xec2d0e8, left=0, right=16, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #14 0x08938721 in BIH::buildHierarchy (this=0xec2d0e8, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #15 0x0893c0fb in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xec2d0e8, primitives=..., getBounds= @0x893a5cd: {void (const GameObjectModel *, G3D::AABox &)} 0x893a5cd ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #16 0x0893b223 in BIHWrap >::balance (this=0xec2d0e8) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #17 0x0893a9eb in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xb30b680) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #18 0x0893a69b in DynTreeImpl::balance (this=0xb30b680) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #19 0x0893a722 in DynTreeImpl::update (this=0xb30b680, difftime=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #20 0x08939e98 in DynamicMapTree::update (this=0xb9acf9c, t_diff=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #21 0x08842624 in Map::Update (this=0xb987e00, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:460 #22 0x08857f52 in MapManager::Update (this=0xb2fec70, diff=22) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #23 0x088e8401 in World::Update (this=0x8ce92b0, diff=22) at /home/---/zero/src/server/src/game/World.cpp:1498 #24 0x0855402f in WorldRunnable::run (this=0xa4f1458) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #25 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f1458) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #26 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #27 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #28 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #29 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Nobody was on my server. I didn't even get to the character selection screen.
  10. I can confirm this. I ran SFK with mom and my fiance last night. I could skin everything EXCEPT that which was rolled on. Even though the player received the item, it would not allow me to skin the corpse.
  11. Yeah I believe we need to find an older version of that page. I am also almost positive he would respond to flexing in Vanilla.
  12. I thought the flexing worked after the beta? Also, I do not remember him being killed in 1.x, or do you mean if he was killed (by a Horde for example), he would still arrest Hogger? Also, this does not make sense because in 1.12 you KILL Hogger for the reward. He is not arrested.
  13. The character says strings like "%s does this" When turning in quest 1112, "Parts for Kravel", Kravel says things like "%s sets the crate on the ground..." instead of doing the emotes. This causes an LUA frame interface error on clients.
  14. I had all vmaps options disabled. Happened right after my fiance logged in and while I was logging in. If vmaps are off, what else could this be? [code] Aura: construct Spellid : 24492, Aura : 22 Target : 1 Damage : 30 Holder of spell 24492 now is in use Spell 24493 Effect0 : 6 Targets: Pet (Petnumber: 204 Guid: 15), -, - Spell: Aura is: 22 Aura: construct Spellid : 24493, Aura : 22 Target : 1 Damage : 30 Holder of spell 24493 now is in use Spell 24551 Effect0 : 6 Targets: Pet (Petnumber: 204 Guid: 15), -, - Spell: Aura is: 22 Aura: construct Spellid : 24551, Aura : 22 Target : 1 Damage : 240 Holder of spell 24551 now is in use New Pet has guid 15 Pet Spells Groups WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA WORLD: Received opcode CMSG_UPDATE_ACCOUNT_DATA WORLD: Received opcode CMSG_SET_ACTIVE_MOVER terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 6273)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x089389d7 in BIH::subdivide (this=0xbb77d28, left=28, right=37, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=120, depth=3, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x089394dd in BIH::subdivide (this=0xbb77d28, left=28, right=37, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=6, depth=2, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #9 0x0893955b in BIH::subdivide (this=0xbb77d28, left=0, right=27, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #10 0x08938721 in BIH::buildHierarchy (this=0xbb77d28, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #11 0x0893c0fb in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xbb77d28, primitives=..., getBounds= @0x893a5cd: {void (const GameObjectModel *, G3D::AABox &)} 0x893a5cd ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #12 0x0893b223 in BIHWrap >::balance (this=0xbb77d28) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #13 0x0893a9eb in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xb30b7c8) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #14 0x0893a69b in DynTreeImpl::balance (this=0xb30b7c8) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #15 0x0893a722 in DynTreeImpl::update (this=0xb30b7c8, difftime=286) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #16 0x08939e98 in DynamicMapTree::update (this=0xb9acf74, t_diff=286) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #17 0x08842624 in Map::Update (this=0xb987dd8, t_diff=@0xb20f323c: 286) at /home/---/zero/src/server/src/game/Map.cpp:460 #18 0x08857f52 in MapManager::Update (this=0xb2fedb8, diff=286) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #19 0x088e8401 in World::Update (this=0x8ce92b0, diff=286) at /home/---/zero/src/server/src/game/World.cpp:1498 #20 0x0855402f in WorldRunnable::run (this=0xa4f2000) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #21 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f2000) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #22 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #23 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #24 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #25 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] My options are as follows. [code] vmap.enableLOS = 0 vmap.enableHeight = 0 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 0 [/code] I do not remember any other vmap settings, yet the crash backtrace references a load of vmap sources. Are they still enabled to some extent even when disabled in the config file?
  15. And again. Just my fiance and I playing. Both of us in Needles. Me by the racetrack and her by the wyverns. [code] Creature 21656 used AI is AggressorAI. Creature 21655 used AI is AggressorAI. Creature 21654 used AI is AggressorAI. Creature 21220 used AI is EventAI. Creature 21657 used AI is AggressorAI. Creature 21174 used AI is EventAI. Creature 21646 used AI is AggressorAI. Creature 21246 used AI is AggressorAI. Creature 21644 used AI is AggressorAI. LoadPath: loading waypoint path for Creature (Entry: 4120 Guid: 21218) Creature 21218 used AI is EventAI. Creature 21238 used AI is AggressorAI. LoadPath: loading waypoint path for Creature (Entry: 4116 Guid: 21173) Creature 21173 used AI is EventAI. Creature 21235 used AI is AggressorAI. 35 GameObjects, 57 Creatures, and 0 Corpses/Bones loaded for grid 1369 on map 1 Grid[21,25] on map 1 moved to IDLE state terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 6120)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x089389d7 in BIH::subdivide (this=0xcacf238, left=34, right=38, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=135, depth=7, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x089394dd in BIH::subdivide (this=0xcacf238, left=34, right=38, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=132, depth=6, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #9 0x0893955b in BIH::subdivide (this=0xcacf238, left=2, right=33, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=15, depth=4, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #10 0x0893955b in BIH::subdivide (this=0xcacf238, left=1, right=1, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=6, depth=2, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #11 0x0893955b in BIH::subdivide (this=0xcacf238, left=0, right=0, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #12 0x08938721 in BIH::buildHierarchy (this=0xcacf238, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #13 0x0893c0fb in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xcacf238, primitives=..., getBounds= @0x893a5cd: {void (const GameObjectModel *, G3D::AABox &)} 0x893a5cd ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #14 0x0893b223 in BIHWrap >::balance (this=0xcacf238) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #15 0x0893a9eb in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xb30b680) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #16 0x0893a69b in DynTreeImpl::balance (this=0xb30b680) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #17 0x0893a722 in DynTreeImpl::update (this=0xb30b680, difftime=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #18 0x08939e98 in DynamicMapTree::update (this=0xb9acf9c, t_diff=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #19 0x08842624 in Map::Update (this=0xb987e00, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:460 #20 0x08857f52 in MapManager::Update (this=0xb2fec70, diff=50) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #21 0x088e8401 in World::Update (this=0x8ce92b0, diff=50) at /home/---/zero/src/server/src/game/World.cpp:1498 #22 0x0855402f in WorldRunnable::run (this=0xa4f1fd8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f1fd8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] I may disable vmaps temporarily and see if this happens.
  16. My mother was flying from TB to Org. When she arrived in Org, nothing was spawning. Here is the same crash. [code] Creature 26882 used AI is AggressorAI. Creature 25641 used AI is EventAI. Creature 26796 used AI is AggressorAI. Creature 25303 used AI is EventAI. Creature 26804 used AI is AggressorAI. Creature 25254 used AI is EventAI. Creature 26827 used AI is AggressorAI. Creature 24744 used AI is ReactorAI. Creature 26802 used AI is AggressorAI. Creature 26886 used AI is AggressorAI. Creature 25668 used AI is EventAI. Creature 26182 used AI is EventAI. Creature 26874 used AI is AggressorAI. Creature 25673 used AI is EventAI. Creature 25274 used AI is EventAI. 17 GameObjects, 102 Creatures, and 0 Corpses/Bones loaded for grid 1886 on map 1 Grid[29,30] on map 1 moved to IDLE state terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 3025)] 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x089389d7 in BIH::subdivide (this=0xca922c8, left=6, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=33, depth=4, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x08938e48 in BIH::subdivide (this=0xca922c8, left=6, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=27, depth=3, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:128 #9 0x089394dd in BIH::subdivide (this=0xca922c8, left=6, right=10, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=6, depth=2, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #10 0x0893955b in BIH::subdivide (this=0xca922c8, left=0, right=5, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #11 0x08938721 in BIH::buildHierarchy (this=0xca922c8, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #12 0x0893c0fb in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xca922c8, primitives=..., getBounds= @0x893a5cd: {void (const GameObjectModel *, G3D::AABox &)} 0x893a5cd ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #13 0x0893b223 in BIHWrap >::balance (this=0xca922c8) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #14 0x0893a9eb in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xb30b830) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #15 0x0893a69b in DynTreeImpl::balance (this=0xb30b830) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #16 0x0893a722 in DynTreeImpl::update (this=0xb30b830, difftime=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #17 0x08939e98 in DynamicMapTree::update (this=0xb9acf9c, t_diff=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #18 0x08842624 in Map::Update (this=0xb987e00, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:460 #19 0x08857f52 in MapManager::Update (this=0xb2fee20, diff=50) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #20 0x088e8401 in World::Update (this=0x8ce92b0, diff=50) at /home/---/zero/src/server/src/game/World.cpp:1498 #21 0x0855402f in WorldRunnable::run (this=0xa4f0f38) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #22 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f0f38) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #23 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #24 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #25 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #26 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Looks more and more like a vmap issue.
  17. I have seen murlocs and others throwing cubes also. I will try to get some names and/or IDs the next time I play on my server.
  18. I can confirm this. If you buy the feed from the farmer the quest will not complete. However, if you do "quest complete", you get a second bag of feed and the quest will complete. Odd.
  19. I just came back by to note that during my debugging I had forgotten to initialize the submodules. That was the issue. I am closing this. My bad.
  20. CMake cannot configure due to an empty directory... Something must have been pushed recently (last 24hrs) that broke R20. I can no longer configure it. The "dep" sub-directory is empty and CMake is told to add it. Without the makelist, it errors out. [code] -- Detected 64-bit platform. -- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.6") -- Looking for BZ2_bzCompressInit in /usr/lib/x86_64-linux-gnu/libbz2.so -- Looking for BZ2_bzCompressInit in /usr/lib/x86_64-linux-gnu/libbz2.so - found -- Found Git: /usr/bin/git -- Using mysql-config: /usr/bin/mysql_config -- Found MySQL library: /usr/lib/x86_64-linux-gnu/libmysqlclient_r.so -- Found MySQL headers: /usr/include/mysql -- Found OpenSSL library: /usr/lib/x86_64-linux-gnu/libssl.so -- Found OpenSSL headers: /usr/include/openssl -- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.7") -- MaNGOS-Core revision : 0a6355d15c451ccb8ae174b756048bf67ea62ff3 -- Install server to : /usr/local -- Support for SOAP : No (default) -- Script engine Eluna : Yes (default) -- Script engine SD2 : Yes (default) -- Build tools : No (default) -- Use PCH : No -- Build in debug-mode : No (default) CMake Error at CMakeLists.txt:401 (add_subdirectory): The source directory /home/---/zero/src/server/dep does not contain a CMakeLists.txt file. CMake Error at src/CMakeLists.txt:51 (add_subdirectory): The source directory /home/---/zero/src/server/src/realmd does not contain a CMakeLists.txt file. -- Configuring incomplete, errors occurred! [/code] That directory (dep) is empty on my end after a fresh clone. Why is it there?
  21. I remember this happening on Mac clients on official. I had a friend who was trying Apple at the time and we all knew when he fell. We'd here cursing on TeamSpeak and everybody would laugh. However, I seem to recall it affecting all zeppelins, though I may be wrong.
  22. Is this causing the core to crash? What is the effect of this and how is it being caused?
  23. Killing a pet with a DoT brings down the server I looked through the bug reports but did not see this. This has been around for a while. Using a DoT on a pet (voidwalker, animal, whatever) is very likely to crash the server. This has been happening in R19 as well. [code] DealDamageEnd returned 18 damage AttackerStateUpdate: (NPC) 2 attacked 18039 (TypeId: 3) for 18 dmg, absorbed 0, blocked 0, resisted 0. PeriodicTick: Player Tamilee (Guid: 16) attacked Pet (Petnumber: 341 Guid: 12) for 40 dmg inflicted by 992 DealDamageStart deal dmg:40 to health:12 DealDamage Player Tamilee (Guid: 16) Killed Pet (Petnumber: 341 Guid: 12) PLAYER: RewardHonor DealDamageAttackStop creature 12 stopped attacking player 16 player 16 stopped attacking creature 12 SET JUST_DIED Aura 3 now is remove mode 4 Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 133 now is remove mode 5 Aura 132 now is remove mode 5 DealDamageEnd returned 40 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f3b70 (LWP 2938)] 0x0d000105 in ?? () (gdb) backtrace #0 0x0d000105 in ?? () #1 0x088bdc88 in SpellAuraHolder::Update (this=0xd979490, diff=100) at /home/---/zero/src/server/src/game/SpellAuras.cpp:5445 #2 0x0878efcf in SpellAuraHolder::UpdateHolder (this=0xd979490, diff=100) at /home/---/zero/src/server/src/game/SpellAuras.h:154 #3 0x0877ae41 in Unit::_UpdateSpells (this=0xc33d1b0, time=100) at /home/---/zero/src/server/src/game/Unit.cpp:2983 #4 0x08771cf2 in Unit::Update (this=0xc33d1b0, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Unit.cpp:333 #5 0x08639ad6 in Creature::Update (this=0xc33d1b0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Creature.cpp:582 #6 0x086e9f4a in Pet::Update (this=0xc33d1b0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Pet.cpp:600 #7 0x0882982a in WorldObject::UpdateHelper::Update (this=0xb20f1fc4, time_diff=100) at /home/---/zero/src/server/src/game/Object.h:473 #8 0x08849470 in MaNGOS::ObjectUpdater::Visit (this=0xb20f31a0, m=...) at /home/---/zero/src/server/src/game/GridNotifiersImpl.h:54 #9 0x08856a60 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #10 0x088565c6 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor .h:85 #11 0x08855f7c in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #12 0x088551d5 in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #13 0x08853f34 in TypeContainerVisitor > > > > >::Visit (this=0xb20f3198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #14 0x08852093 in Grid > > >, TypeList > > > >::Visit (this=0xd9a8cc4, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #15 0x0884f77a in NGrid > > >, TypeList > > > >::Visita, TypeNull> > > > > (this=0xd99de78, x=@0xb20f20dc: 12, y=@0xb20f20d8: 7, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #16 0x0884b6c8 in Map::Visit > > > > > (this=0xb9acf98, cell=..., visitor=...) at /home/---/zero/src/server/src/game/Map.h:446 #17 0x088429f0 in Map::Update (this=0xb9acf98, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:521 #18 0x08857f52 in MapManager::Update (this=0xb2fede8, diff=43) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #19 0x088e8401 in World::Update (this=0x8ce92b0, diff=43) at /home/---/zero/src/server/src/game/World.cpp:1498 #20 0x0855402f in WorldRunnable::run (this=0xa4f2008) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #21 0x0897dca5 in ACE_Based::Thread::ThreadTask (param=0xa4f2008) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #22 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #23 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #24 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #25 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] This should be very high priority since it effectively breaks most casters. Heck, even a hunter's poison sting can cause this.
  24. Odd, but as of today, the normal shutdown command works (server shutdown ), but using "server exit" crashes with the Eluna error above.
  25. You may be right also. It has been eons since I last played with sizes. Also, I like your avatar. You must be older than I am because I was too young to watch those movies when they came out. I have since seen them, and love the classic horror of those, the first two Friday the 13th, and the original Nightmare on Elm Street.
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