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Everything posted by Xenithar
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It has been YEARS since I did Alliance quests, but isn't that part of a quest? Like it only appears during a quest?
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I have had other quests say I had one or two shy of completing a quest, such as 19/20 item collected or 18/20 thugs killed. However, the quest completes. Something in the tracking is wonky from time to time.
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Auction house bot is broken...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
It worked in R19, it stopped working in R20. Also, a feature like this should not be ported to SD2 or LUA because those of us who use one or the other will lose a feature that has been in for years. Shouldn't we be able to locate the AHBot repo and pull from it? Without a working auction hall, it is very difficult to gain money, especially solo. That said, all of my servers are Linux. Each process runs on a dedicated console and I start it by hand. No scripts running any of the MaNGOS stuff on my end. I have been running a debug build in gdb (debugger), but I tried it without gdb and no change. Something broke when R20 came along. No clue as to what. -
That's an issue for me, since we have not left Visual Studio behind yet. I have suggested we make the painless switch to Code::Blocks, which is now taught in many colleges (universities) here since it is cross-platform and runs on everything. It would also simplify the build process since we'd have only cmake in both Windows and Linux, and we could finally ditch the proprietary Windows dependencies. I don't use VS and as such, am hosed in building the tools. The only other option is to copy the entire client to my server, build the Linux tools, and run it from there. Not appealing either.
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You are correct. I am exhausted this week. Need sleep. About to get it. Do I need to build mmaps and such for R20 again? If so, that MAY be the issue.
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Core crash for unknown reason Got this while playing. [code] terminate called after throwing an instance of 'std::logic_error' what(): invalid node overlap Program received signal SIGABRT, Aborted. [Switching to Thread 0xb20f3b70 (LWP 2972)] 0xb7fe1424 in __kernel_vsyscall () #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb7697681 in raise () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #2 0xb769aab2 in abort () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #3 0xb787e28d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #4 0xb787bef3 in ?? () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #5 0xb787bf2f in std::terminate() () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #6 0xb787c1ce in __cxa_throw () from /usr/lib/i386-linux-gnu/libstdc++.so.6 #7 0x0892d4c3 in BIH::subdivide (this=0xd3393a0, left=43, right=79, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=168, depth=3, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:68 #8 0x0892dfc9 in BIH::subdivide (this=0xd3393a0, left=43, right=79, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=6, depth=2, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:248 #9 0x0892e047 in BIH::subdivide (this=0xd3393a0, left=0, right=42, tempTree=..., dat=..., gridBox=..., nodeBox=..., nodeIndex=0, depth=1, stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:252 #10 0x0892d20d in BIH::buildHierarchy (this=0xd3393a0, tempTree=..., dat=..., stats=...) at /home/---/zero/src/server/src/game/vmap/BIH.cpp:38 #11 0x08930be7 in BIH::build >(G3D::Array const&, void (&)(GameObjectModel const*, G3D::AABox&), unsigned int, bool) ( this=0xd3393a0, primitives=..., getBounds= @0x892f0b9: {void (const GameObjectModel *, G3D::AABox &)} 0x892f0b9 ::getBounds2(GameObjectModel const*, G3D::AABox&)>, leafSize=3, printStats=false) at /home/---/zero/src/server/src/game/vmap/BIH.h:156 #12 0x0892fd0f in BIHWrap >::balance (this=0xd3393a0) at /home/---/zero/src/server/src/game/vmap/BIHWrap.h:147 #13 0x0892f4d7 in RegularGrid2D >, NodeCreator > >, PositionTrait >::balance (this=0xb2fdb40) at /home/---/zero/src/server/src/game/vmap/RegularGrid.h:148 #14 0x0892f187 in DynTreeImpl::balance (this=0xb2fdb40) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:86 #15 0x0892f20e in DynTreeImpl::update (this=0xb2fdb40, difftime=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:100 #16 0x0892e984 in DynamicMapTree::update (this=0xb99f3b4, t_diff=100) at /home/---/zero/src/server/src/game/vmap/DynamicTree.cpp:144 #17 0x0883cd04 in Map::Update (this=0xb97a218, t_diff=@0xb20f323c: 100) at /home/---/zero/src/server/src/game/Map.cpp:460 #18 0x08852616 in MapManager::Update (this=0xb2f1130, diff=50) at /home/---/zero/src/server/src/game/MapManager.cpp:184 #19 0x088e2a8d in World::Update (this=0x8cdb2b0, diff=50) at /home/---/zero/src/server/src/game/World.cpp:1496 #20 0x0854dc0f in WorldRunnable::run (this=0xa4e4910) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #21 0x08972c39 in ACE_Based::Thread::ThreadTask (param=0xa4e4910) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #22 0xb7f50171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #23 0xb7f121cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #24 0xb77d6c39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #25 0xb7743a6e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] No clue what caused this. Just happened. Fiance was in Needles questing as a hunter, mother was in Undercity doing stuff as a priest.
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No items being listed... AHBot appears to be broken. Nothing gets listed at this time and it appears to be ignoring items players put up for sale.
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You do not go to resting in cities I had a forum thread on this but did not see a bug report, so here it is. Fresh clone and build of R20 this evening. Still no rested in cities, but it works perfectly in inns at towns around the world.
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Corpses despawn when looted I just built R20 and am playing and realized that the lions and bears around Tarren Mill despawn the instant they are looted. This make sit impossible to skin them. Will try other locations shortly.
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Currently I know all Horde leaders are two-shot kills with a rogue. Have not checked Alliance leaders.
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Another Scripting bug ?...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Fresh clone and build from scratch today. Here you go. [code] mangos>server shutdown 10 CLI command under processing... Table `command` overwrite for command 'honor show' default security (2) by 1 Table `command` overwrite for command 'modify honor' default security (1) by 2 Server is shutting down in 10 Second(s). Command: server shutdown 10 [Account: 0 from Console] mangos>[Thread 0xb18f2b70 (LWP 10992) exited] Network Thread Exitting Network Thread Exitting [Thread 0xb08f0b70 (LWP 10994) exited] [Thread 0xb10f1b70 (LWP 10993) exited] [Thread 0xb20f3b70 (LWP 10991) exited] Program received signal SIGSEGV, Segmentation fault. 0x08551fa3 in Eluna::OnShutdown (this=0x0) at /home/---/zero/src/server/src/game/LuaEngine/HookMgr.cpp:367 367 EVENT_BEGIN(ServerEventBindings, WORLD_EVENT_ON_SHUTDOWN, return); (gdb) backtrace #0 0x08551fa3 in Eluna::OnShutdown (this=0x0) at /home/---/zero/src/server/src/game/LuaEngine/HookMgr.cpp:367 #1 0x08547b16 in Master::Run (this=0x8c9a7d0) at /home/---/zero/src/server/src/mangosd/Master.cpp:352 #2 0x08547204 in main (argc=1, argv=0xbffff314) at /home/---/zero/src/server/src/mangosd/Main.cpp:214 [/code] Still happens under 32bit Linux. Have not tested on 64bit Linux. -
I did not realzie this was a spell. When testing the beta I assumed this was all server-side. Would be great to have it just to mess with my fiance though!
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Another Scripting bug ?...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Yes, sorry. I can reproduce it by starting my server, idling for five minutes, then doing "server shutdown 10". Ten seconds later it begins to go down and crashes. -
Another Scripting bug ?...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I never run ANY server process on Windows. I do have a 2008 R2 license somewhere, but I'd need hardware to plop it onto. so yes, this is Linux, but I cannot test Windows. -
Your router does not even come into the picture if you're playing on the PC your server is on. Try disabling the Windows Firewall and trying again. If this fixes it, I would actually recommend you turn it back on, go to "Allow a program or feature through firewall", click "Add Program...", select magosd.exe, and do the same for realmd.exe! That should fix it permanently and leave you safe.
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Another Scripting bug ?...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I wanted to update this issue. Eluna caused a new crash just now during shutdown. [code] Program received signal SIGSEGV, Segmentation fault. 0x08551fa3 in Eluna::OnShutdown (this=0x0) at /home/---/zero/src/server/src/game/LuaEngine/HookMgr.cpp:367 367 EVENT_BEGIN(ServerEventBindings, WORLD_EVENT_ON_SHUTDOWN, return); (gdb) backtrace #0 0x08551fa3 in Eluna::OnShutdown (this=0x0) at /home/---/zero/src/server/src/game/LuaEngine/HookMgr.cpp:367 #1 0x08547b16 in Master::Run (this=0x8c9a7d0) at /home/---/zero/src/server/src/mangosd/Master.cpp:352 #2 0x08547204 in main (argc=1, argv=0xbffff314) at /home/---/zero/src/server/src/mangosd/Main.cpp:214 [/code] The code at #0 is the crash. -
I do remember having this issue early this year. The problem was a firewall. My DNS server (yes, I run servers in my home for those who do not know me) was down for an upgrade from Debian 6 to Debian 7 so I was using my ISP DNS servers. Due to this, when I attempted to access my Zero server, my external hostname resolved to my router IP address. Normally it would resolve to my internal address. What this means is that my client went out of my router, to my ISP, back to my router, and died because I did not have port 8085 allowed through my router and forwarded to the server. I basically sat at the character screen for ages. Again, if you run your server on your game system (the same system you play on), try disabling any firewalls you may have and try again. If you have a separate system hosting your server, how about telling us the specs of your server, such as OS, network IP and subnet, and any firewall software you're running. It would also help to show us how your realm database is configured.
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You work fast, I admire that. I just now got to sit down and check the forum/tracker. I kind of miss the days of working at a retail store and having loads of time off, but I couldn't afford a $42,000 vehicle back then! Thanks for your hard work!
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Heh, my fiance forgot to wipe the WDB folder after I went from R17 to R19. She couldn't tame ANYTHING. I chuckled and eventually laughed. She was not amused. I cleared the folder and she gave me the stink-eye because she KNEW she was told to do it. Thanks for the fix. I will be doing a fresh clone and build tonight. Does this also fix the voidwalkers and other warlock pets not having names?
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So you can loot the same chest with two players at the same time? Are the contents of the chest the same for both players? This sounds like something I should play with this weekend when I have some time!
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You're right, and that is what I instill in my employees. Do it right the first time. And yes, I am fortunate. I have three 98SE systems (all matched hardware), five XP systems (matched), and two Windows 7 Pro systems (again, matched) in my lab. You can play any game from DOS games to modern ones at my place. It was my dream to have this setup when I got a well-paying job, and I have it. Now for more servers! Now, on to the important things. When you say they're not Blizzlike, does that mean you're having the issue I am experiencing? Members get to roll on chest items?
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I had this issue on Zero, One, and Two years ago. I mean before I ever even became a forum member. I am thinking 2007 or 2008. I left MaNGOS alone and updated a week or two later and it was fixed. Have not seen it since and I cannot reproduce it. I will attempt to create a One server later this week and see if I can reproduce the issue. It is not happening on my Two server or Zero server. Things to check: IP address in the realm DB, route to said address if it isn't on your local system, firewall (yes, it can block you even on the same system), and settings in your configuration files.
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