waza123
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-08_01-53-23.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x6d9da860 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7c541240, _M_finish = 0x7c541248, _M_end_of_storage = 0x7c541248}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x6f0189c8, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6f0189c8, unit=0x1c9358e0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x1c9358e0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6f0189c8, target=0x70a54890) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1862371784, overkill = 42956, schoolMask = 3005214408, absorb = 3080363041, resist = 2092580424, physicalLog = 200, unused = 137, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2092580424} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x1c9358e0 caster = (class Unit *) 0x1c9358e0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x6f0189c8) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x6f0189c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x7b0d7918, e_time=78018, p_time=108) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x1c9359d0, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x7b0d7918 #8 0x083d57f0 in Unit::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb32100f0, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 108} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x991e5d8, diff=108) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb4cd6c28, _M_ht = 0x991e620} #12 0x083ea45e in World::Update (this=0xb6d221e8, diff=108) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb4cf9c78) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 108 realCurrTime = 4145048794 realPrevTime = <value optimized out> prevSleepTime = 98 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4cf9c78) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb783d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-07_23-59-43.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x546c35f0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5cfa3930, _M_finish = 0x5cfa3938, _M_end_of_storage = 0x5cfa3938}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x25e57910, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x25e57910, unit=0x2bcee198, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x2bcee198 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x25e57910, target=0x5e5005b8) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 635795728, overkill = 42956, schoolMask = 3004165832, absorb = 3080616993, resist = 87223520, physicalLog = 16, unused = 121, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 87223520} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x2bcee198 caster = (class Unit *) 0x2bcee198 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x25e57910) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x25e57910, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x25b356e0, e_time=18397, p_time=116) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x2bcee288, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x25b356e0 #8 0x083d57f0 in Unit::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb333c578, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 116} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x98f7958, diff=116) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb4b10870, _M_ht = 0x98f79a0} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb4b10370) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 116 realCurrTime = 4138196412 realPrevTime = <value optimized out> prevSleepTime = 92 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4b10370) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d8cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d3d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79241b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb787b03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-07_03-49-16.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x5edc9f08 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5f4f6b20, _M_finish = 0x5f4f6b28, _M_end_of_storage = 0x5f4f6b28}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x63432fc0, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x63432fc0, unit=0x5ff6d970, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x5ff6d970 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x63432fc0, target=0x5d3452c8) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 1665347520, overkill = 42956, schoolMask = 2863480520, absorb = 3080297505, resist = 1569653440, physicalLog = 192, unused = 47, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 1569653440} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x5ff6d970 caster = (class Unit *) 0x5ff6d970 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x63432fc0) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x63432fc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x700b66e8, e_time=88704, p_time=104) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x5ff6da60, p_time=104) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x700b66e8 #8 0x083d57f0 in Unit::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x87d0020, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 104} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb455b958, diff=104) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x877de10, _M_ht = 0xb455b9a0} #12 0x083ea45e in World::Update (this=0xb6d0da58, diff=104) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0xb6d0dab4} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0x87f6620) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 104 realCurrTime = 4065599744 realPrevTime = <value optimized out> prevSleepTime = 99 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x87f6620) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d3eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7cef21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78d61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb782d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-06_23-59-02.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ') at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ') at ../../../src/game/Object.h:167 pItem2 = (class Item *) 0x204d4f52 j = 2 #1 0x0844c910 in Guild::CanStoreItem (this=0xb3609628, tab=1 '\\001', slot=255 'ÿ', dest=@0xaabd4220, count=7, pItem=0x9c6feac0, swap=false) at ../../../src/game/Guild.cpp:1925 res = <value optimized out> res = <value optimized out> #2 0x08458851 in WorldSession::HandleGuildBankSwapItems (this=0x5544b3c8, recv_data=@0x40ef4998) at ../../../src/game/GuildHandler.cpp:1469 dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = { _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>} msg = <value optimized out> BankTab = 1 '\\001' BankTabSlot = <value optimized out> AutoStore = 0 '\\0' PlayerSlot = 36 '$' PlayerBag = <value optimized out> SplitedAmount = <value optimized out> BankTabDst = 124 '|' BankTabSlotDst = 149 '\\225' ToChar = 0 '\\0' GuildId = 281 pGuild = (Guild *) 0xb3609628 pl = (class Player *) 0x18f8bb90 pItemBank = (class Item *) 0x0 pItemChar = (class Item *) 0x9c6feac0 #3 0x083f122b in WorldSession::Update (this=0x5544b3c8) at ../../../src/game/WorldSession.cpp:211 packet = (WorldPacket *) 0x40ef4998 currTime = <value optimized out> #4 0x083e94d3 in World::UpdateSessions (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:2076 next = {_M_cur = 0x87ab008, _M_ht = 0xb6d0dad8} #5 0x083ea3ba in World::Update (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:1611 autobroadcaston = 1 #6 0x08128f5e in WorldRunnable::run (this=0x86fc4a0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 102 realCurrTime = 4051766867 realPrevTime = <value optimized out> prevSleepTime = 83 #7 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x86fc4a0) at ../../../src/shared/Threading.cpp:159 No locals. #8 0xb7e11b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #9 0xb7dc221f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #10 0xb79a91b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb790003e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-06_20-55-43.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x40827a10 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x255aef48, _M_finish = 0x255aef50, _M_end_of_storage = 0x255aef50}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x1e420260, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1e420260, unit=0x4507a0e0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x4507a0e0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1e420260, target=0x24e1c130) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xb93, attacker = 0x11, SpellID = 3008679640, damage = 507642464, overkill = 2963, schoolMask = 3008679624, absorb = 3080928289, resist = 604364960, physicalLog = 96, unused = 2, blocked = 3008679720, HitInfo = 137751798, cleanDamage = 604364960} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb354ceec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x4507a0e0 caster = (class Unit *) 0x4507a0e0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x1e420260) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x1e420260, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x21f2c0c0, e_time=4570042, p_time=126) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x4507a1d0, p_time=126) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x21f2c0c0 #8 0x083d57f0 in Unit::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb4986440, t_diff=@0xb354d2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 21, nocreate = 1, reserved = 89}, All = 3008680568}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 126} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9966788, diff=126) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb4bed478, _M_ht = 0x99667d0} #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=126) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb4bf25d0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 126 realCurrTime = 4040764105 realPrevTime = <value optimized out> prevSleepTime = 90 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bf25d0) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7dd8b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d8921f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79701b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78c703e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-06_16-58-03.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x8381dc18 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x82d66f20, _M_finish = 0x82d66f28, _M_end_of_storage = 0x82d66f28}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x23d266b8, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x23d266b8, unit=0x22de6c08, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x22de6c08 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x23d266b8, target=0x7ec61618) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xda5b, attacker = 0x11, SpellID = 3007733464, damage = 600991416, overkill = 55899, schoolMask = 3007733448, absorb = 3080625185, resist = 1609189768, physicalLog = 184, unused = 102, blocked = 3007733544, HitInfo = 137751798, cleanDamage = 1609189768} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb3465eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x22de6c08 caster = (class Unit *) 0x22de6c08 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x23d266b8) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x23d266b8, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x1e467868, e_time=615231, p_time=125) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x22de6cf8, p_time=125) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x1e467868 #8 0x083d57f0 in Unit::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x9951dd0, t_diff=@0xb34662a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 38, cell_y = 17, nocreate = 1, reserved = 89}, All = 3007734392}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 125} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9945390, diff=125) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x98f5bb8, _M_ht = 0x99453d8} #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=125) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xce486d0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 125 realCurrTime = 4026520146 realPrevTime = <value optimized out> prevSleepTime = 96 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xce486d0) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d8eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d3f21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79261b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb787d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-06_15-57-30.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167 pItem = (class Item *) 0xa2ca2788 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa40ee4d0, _M_finish = 0xa40ee4d8, _M_end_of_storage = 0xa40ee4d8}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x95768a98, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x95768a98, unit=0x108a8ba0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x108a8ba0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x95768a98, target=0xa29c6d38) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xd2e5, attacker = 0x11, SpellID = 3005214424, damage = 2507573912, overkill = 53989, schoolMask = 3005214408, absorb = 3081055265, resist = 2571030328, physicalLog = 152, unused = 138, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2571030328} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x108a8ba0 caster = (class Unit *) 0x108a8ba0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x95768a98) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x95768a98, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x958b3538, e_time=130157, p_time=175) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x108a8c90, p_time=175) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x958b3538 #8 0x083d57f0 in Unit::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb498b390, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 175} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x996e420, diff=87) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb490fa08, _M_ht = 0x996e468} #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=87) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb49ac7e8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 87 realCurrTime = 4022910275 realPrevTime = <value optimized out> prevSleepTime = 83 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb49ac7e8) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7df7b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7da821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb798f1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78e603e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-06_15-51-48.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x2dffd4b0 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x30ea1828, _M_finish = 0x30ea1830, _M_end_of_storage = 0x30ea1830}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x285f0de0, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x285f0de0, unit=0x2898f058, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x2898f058 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x285f0de0, target=0x528a3990) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xdb8d, attacker = 0x11, SpellID = 3004485336, damage = 677318112, overkill = 56205, schoolMask = 3004485320, absorb = 3080961057, resist = 735820504, physicalLog = 224, unused = 13, blocked = 3004485416, HitInfo = 137751798, cleanDamage = 735820504} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb314ceec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x2898f058 caster = (class Unit *) 0x2898f058 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x285f0de0) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x285f0de0, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x26337468, e_time=281295, p_time=111) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x2898f148, p_time=111) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x26337468 #8 0x083d57f0 in Unit::Update (this=0x2898f058, p_time=111) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x2898f058, p_time=111) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb473c320, t_diff=@0xb314d2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 5, nocreate = 1, reserved = 89}, All = 3004486264}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 111} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x98e2dc8, diff=111) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb49118e0, _M_ht = 0x98e2e10} #12 0x083ea45e in World::Update (this=0xb65088f0, diff=111) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb492f060) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 111 realCurrTime = 4022531484 realPrevTime = <value optimized out> prevSleepTime = 65 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb492f060) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7de0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d9121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79781b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78cf03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_17-36-55.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x9f08a890 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7ae00068, _M_finish = 0x7ae00070, _M_end_of_storage = 0x7ae00070}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x4683df78, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x4683df78, unit=0xad28210, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0xad28210 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x4683df78, target=0x5abf7b98) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xceb, attacker = 0x11, SpellID = 2870615768, damage = 1183047544, overkill = 3307, schoolMask = 2870615752, absorb = 3080334369, resist = 1542402240, physicalLog = 120, unused = 223, blocked = 2870615848, HitInfo = 137751798, cleanDamage = 1542402240} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xab1a1eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0xad28210 caster = (class Unit *) 0xad28210 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x4683df78) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x4683df78, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x9eea7040, e_time=2907730, p_time=164) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0xad28300, p_time=164) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x9eea7040 #8 0x083d57f0 in Unit::Update (this=0xad28210, p_time=164) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0xad28210, p_time=164) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb37308c0, t_diff=@0xab1a22a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 6, nocreate = 1, reserved = 85}, All = 2870616696}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 164} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb2b5e048, diff=67) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb3240ad0, _M_ht = 0xb2b5e090} #12 0x083ea45e in World::Update (this=0x863c800, diff=67) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb411b848) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 67 realCurrTime = 3942447374 realPrevTime = <value optimized out> prevSleepTime = 63 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb411b848) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d47b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7cf821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78df1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb783603e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_13-51-36.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x14e73908 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x14918098, _M_finish = 0x149180a0, _M_end_of_storage = 0x149180a0}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x667ef0a8, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x667ef0a8, unit=0x14e718d0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x14e718d0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x667ef0a8, target=0xbd6cc78) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2869567192, damage = 1719595176, overkill = 42956, schoolMask = 2869567176, absorb = 3080829985, resist = 350441744, physicalLog = 168, unused = 240, blocked = 2869567272, HitInfo = 137751798, cleanDamage = 350441744} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xab0a1eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x14e718d0 caster = (class Unit *) 0x14e718d0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x667ef0a8) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x667ef0a8, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x799211a0, e_time=19116, p_time=115) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x14e719c0, p_time=115) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x799211a0 #8 0x083d57f0 in Unit::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x8bfad20, t_diff=@0xab0a22a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 2, nocreate = 1, reserved = 85}, All = 2869568120}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 115} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb3522f98, diff=115) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x8e8e218, _M_ht = 0xb3522fe0} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=115) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0x8dd7660) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 115 realCurrTime = 3928946321 realPrevTime = <value optimized out> prevSleepTime = 78 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8dd7660) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7dc0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d7121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79581b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78af03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_13-16-09.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x808c6418 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x899c2c00, _M_finish = 0x899c2c08, _M_end_of_storage = 0x899c2c08}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x1afd5088, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1afd5088, unit=0x96053950, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x96053950 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1afd5088, target=0x81649b18) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007889112, damage = 452808840, overkill = 42956, schoolMask = 3007889096, absorb = 3080363041, resist = 2156683728, physicalLog = 136, unused = 80, blocked = 3007889192, HitInfo = 137751798, cleanDamage = 2156683728} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb348beec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x96053950 caster = (class Unit *) 0x96053950 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x1afd5088) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x1afd5088, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x10bf8908, e_time=420009, p_time=176) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x96053a40, p_time=176) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x10bf8908 #8 0x083d57f0 in Unit::Update (this=0x96053950, p_time=176) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x96053950, p_time=176) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xcb14df0, t_diff=@0xb348c2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 12, cell_y = 18, nocreate = 1, reserved = 89}, All = 3007890040}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 176} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x98d35e0, diff=81) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xcb03840, _M_ht = 0x98d3628} #12 0x083ea45e in World::Update (this=0xb650d110, diff=81) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xcb388b8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 81 realCurrTime = 3926813449 realPrevTime = <value optimized out> prevSleepTime = 76 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcb388b8) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb783d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_12-40-46.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x73fd10f0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72b2f810, _M_finish = 0x72b2f818, _M_end_of_storage = 0x72b2f818}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x1c23d060, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1c23d060, unit=0x71b9e750, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x71b9e750 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1c23d060, target=0x7ae41ed8) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 472109152, overkill = 42956, schoolMask = 3004165832, absorb = 3080555553, resist = 2549418576, physicalLog = 96, unused = 208, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2549418576} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x71b9e750 caster = (class Unit *) 0x71b9e750 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x1c23d060) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x1c23d060, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x1bb8cac0, e_time=25000, p_time=116) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x71b9e840, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x1bb8cac0 #8 0x083d57f0 in Unit::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xcb48520, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 116} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9940c90, diff=116) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xa6cef38, _M_ht = 0x9940cd8} #12 0x083ea45e in World::Update (this=0xb6d0f1e0, diff=116) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xcfae660) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 116 realCurrTime = 3924695764 realPrevTime = <value optimized out> prevSleepTime = 93 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcfae660) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d7db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d2e21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79151b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb786c03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_12-08-02.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x7d25a5f0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7d23a2e8, _M_finish = 0x7d23a2f0, _M_end_of_storage = 0x7d23a2f0}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x7d24cad0, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x7d24cad0, unit=0x7db9e780, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x7db9e780 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x7d24cad0, target=0x88b44118) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728216, damage = 2099563216, overkill = 42956, schoolMask = 3009728200, absorb = 3081243681, resist = 2099520032, physicalLog = 208, unused = 202, blocked = 3009728296, HitInfo = 137751798, cleanDamage = 2099520032} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb364ceec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x7db9e780 caster = (class Unit *) 0x7db9e780 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x7d24cad0) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x7d24cad0, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x8aa7bf28, e_time=26989, p_time=110) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x7db9e870, p_time=110) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x8aa7bf28 #8 0x083d57f0 in Unit::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xcb7d250, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729144}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 110} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x994ca48, diff=110) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xce67810, _M_ht = 0x994ca90} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=110) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0x93139d8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 110 realCurrTime = 3922732741 realPrevTime = <value optimized out> prevSleepTime = 92 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x93139d8) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7e25b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7dd621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79bd1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb791403e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_11-38-14.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x98d549f8 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6698f6c0, _M_finish = 0x6698f6c8, _M_end_of_storage = 0x6698f6c8}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x633f8440, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x633f8440, unit=0x63519860, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x63519860 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x633f8440, target=0x802e3170) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2868518616, damage = 1665107008, overkill = 42956, schoolMask = 2868518600, absorb = 3080305697, resist = 1777289680, physicalLog = 64, unused = 132, blocked = 2868518696, HitInfo = 137751798, cleanDamage = 1777289680} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xaafa1eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x63519860 caster = (class Unit *) 0x63519860 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x633f8440) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x633f8440, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x83cd88e8, e_time=22003, p_time=183) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x63519950, p_time=183) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x83cd88e8 #8 0x083d57f0 in Unit::Update (this=0x63519860, p_time=183) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x63519860, p_time=183) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb3d57540, t_diff=@0xaafa22a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 62, nocreate = 0, reserved = 85}, All = 2868519544}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 183} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb322e6c8, diff=86) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb404f7b0, _M_ht = 0xb322e710} #12 0x083ea45e in World::Update (this=0x86493b8, diff=86) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb3d68a00) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 86 realCurrTime = 3920940371 realPrevTime = <value optimized out> prevSleepTime = 79 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3d68a00) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d40b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7cf121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78d81b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb782f03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_09-39-32.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x21212538 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1e6d66b0, _M_finish = 0x1e6d66b8, _M_end_of_storage = 0x1e6d66b8}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x6ff8ec88, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6ff8ec88, unit=0x7c096bd8, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x7c096bd8 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6ff8ec88, target=0x21bfaeb0) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xe322, attacker = 0x11, SpellID = 3004165848, damage = 1878584456, overkill = 58146, schoolMask = 3004165832, absorb = 3080395809, resist = 547911520, physicalLog = 136, unused = 236, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 547911520} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x7c096bd8 caster = (class Unit *) 0x7c096bd8 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x6ff8ec88) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x6ff8ec88, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x7de289d0, e_time=2220768, p_time=184) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x7c096cc8, p_time=184) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x7de289d0 #8 0x083d57f0 in Unit::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb4adf930, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 468153512} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9907970, diff=92) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb49d1c70, _M_ht = 0x99079b8} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=92) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb311e4d8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 92 realCurrTime = 3913815862 realPrevTime = <value optimized out> prevSleepTime = 90 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb311e4d8) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d56b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d0721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78ee1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb784503e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-05_00-45-16.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x103ba2d8 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x85485d48, _M_finish = 0x85485d50, _M_end_of_storage = 0x85485d50}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x82620558, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x82620558, unit=0xa6e4e698, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0xa6e4e698 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x82620558, target=0x92fbd480) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0x6900, attacker = 0x11, SpellID = 3004165848, damage = 2187461976, overkill = 26880, schoolMask = 3004165832, absorb = 3080539169, resist = 2230945832, physicalLog = 88, unused = 5, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2230945832} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0xa6e4e698 caster = (class Unit *) 0xa6e4e698 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x82620558) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x82620558, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0xa8227c98, e_time=2690078, p_time=116) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0xa6e4e788, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0xa8227c98 #8 0x083d57f0 in Unit::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x9933180, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 116} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9926cb0, diff=116) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x9903008, _M_ht = 0x9926cf8} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb4af51a0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 116 realCurrTime = 3881765179 realPrevTime = <value optimized out> prevSleepTime = 88 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4af51a0) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d79b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d2a21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79111b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb786803e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_23-57-01.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x17bf10c8 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x17bce5f0, _M_finish = 0x17bce5f8, _M_end_of_storage = 0x17bce5f8}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x11f6cfc0, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x11f6cfc0, unit=0x17a078e0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x17a078e0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x11f6cfc0, target=0x101c8918) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 301387712, overkill = 42956, schoolMask = 3004165832, absorb = 3080420385, resist = 398397272, physicalLog = 192, unused = 207, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 398397272} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x17a078e0 caster = (class Unit *) 0x17a078e0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x11f6cfc0) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x11f6cfc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x177dbbd0, e_time=20486, p_time=187) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x17a079d0, p_time=187) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x177dbbd0 #8 0x083d57f0 in Unit::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb4a8b0c8, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 187} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x99409e0, diff=93) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb3111c38, _M_ht = 0x9940a28} #12 0x083ea45e in World::Update (this=0xb6d0daa8, diff=93) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb312c198) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 93 realCurrTime = 3878874733 realPrevTime = <value optimized out> prevSleepTime = 87 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb312c198) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d5cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d0d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78f41b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb784b03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_23-27-24.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x723ddad0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72c157b8, _M_finish = 0x72c157c0, _M_end_of_storage = 0x72c157c0}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x71ce7b30, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x71ce7b30, unit=0x73d5e1f0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x73d5e1f0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x71ce7b30, target=0x7e618750) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1909357360, overkill = 42956, schoolMask = 3005214408, absorb = 3080719393, resist = 2389337656, physicalLog = 48, unused = 123, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2389337656} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x73d5e1f0 caster = (class Unit *) 0x73d5e1f0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x71ce7b30) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x71ce7b30, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0xa5d7aec8, e_time=22806, p_time=105) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x73d5e2e0, p_time=105) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0xa5d7aec8 #8 0x083d57f0 in Unit::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb4b00018, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 105} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x991c2c0, diff=105) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb3211d28, _M_ht = 0x991c308} #12 0x083ea45e in World::Update (this=0xb6d0da68, diff=105) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb4bc8f78) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 105 realCurrTime = 3877089440 realPrevTime = <value optimized out> prevSleepTime = 72 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bc8f78) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7da5b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d5621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb793d1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb789403e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_22-50-36.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x63891210 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6cdc2df0, _M_finish = 0x6cdc2df8, _M_end_of_storage = 0x6cdc2df8}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x17204568, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x17204568, unit=0x16f94600, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x16f94600 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x17204568, target=0x62739188) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664344, damage = 387990888, overkill = 42956, schoolMask = 2871664328, absorb = 3081145377, resist = 1644297448, physicalLog = 104, unused = 69, blocked = 2871664424, HitInfo = 137751798, cleanDamage = 1644297448} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xab2a1eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x16f94600 caster = (class Unit *) 0x16f94600 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x17204568) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x17204568, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x1055b248, e_time=23281, p_time=173) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x16f946f0, p_time=173) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x1055b248 #8 0x083d57f0 in Unit::Update (this=0x16f94600, p_time=173) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x16f94600, p_time=173) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xaeb79770, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665272}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 173} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb2d3fcd0, diff=76) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb3e2a220, _M_ht = 0xb2d3fd18} #12 0x083ea45e in World::Update (this=0xb6d0da58, diff=76) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb3e44c78) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 76 realCurrTime = 3874884842 realPrevTime = <value optimized out> prevSleepTime = 72 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3e44c78) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7e0db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7dbe21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb79a51b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78fc03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_22-01-06.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x930d6930 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x930e1f98, _M_finish = 0x930e1fa0, _M_end_of_storage = 0x930e1fa0}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x1a0be0c8, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1a0be0c8, unit=0x8216cd28, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x8216cd28 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1a0be0c8, target=0x7d1f4260) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xd2ed, attacker = 0x11, SpellID = 3016797912, damage = 436986056, overkill = 53997, schoolMask = 3016797896, absorb = 3080842273, resist = 2074034160, physicalLog = 200, unused = 224, blocked = 3016797992, HitInfo = 137751798, cleanDamage = 2074034160} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb3d0aeec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x8216cd28 caster = (class Unit *) 0x8216cd28 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x1a0be0c8) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x1a0be0c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x188832a8, e_time=274644, p_time=121) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x8216ce18, p_time=121) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x188832a8 #8 0x083d57f0 in Unit::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x9ead288, t_diff=@0xb3d0b2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 11, cell_y = 52, nocreate = 1, reserved = 89}, All = 3016798840}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 121} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0x9e9cd88, diff=121) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x9e89c78, _M_ht = 0x9e9cdd0} #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=121) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb6df7910) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 121 realCurrTime = 3871919633 realPrevTime = <value optimized out> prevSleepTime = 93 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb6df7910) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7dc3b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d7421f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb795b1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78b203e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_21-30-14.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x9efab560 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9ef81860, _M_finish = 0x9ef81868, _M_end_of_storage = 0x9ef81868}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x9ef2b918, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9ef2b918, unit=0xa2c54ea8, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0xa2c54ea8 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9ef2b918, target=0x9ef7aae8) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 2666707224, overkill = 42956, schoolMask = 2863480520, absorb = 3080379425, resist = 2669764808, physicalLog = 24, unused = 185, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 2669764808} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0xa2c54ea8 caster = (class Unit *) 0xa2c54ea8 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x9ef2b918) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x9ef2b918, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x9f42b3c0, e_time=42834, p_time=108) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0xa2c54f98, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x9f42b3c0 #8 0x083d57f0 in Unit::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0xb2f5eba0, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 108} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x082540c1 in MapManager::Update (this=0xb35023b8, diff=108) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xb4510568, _M_ht = 0xb3502400} #12 0x083ea45e in World::Update (this=0xb6d0f1c8, diff=108) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #13 0x08128f5e in WorldRunnable::run (this=0xb0031a70) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 108 realCurrTime = 3870079967 realPrevTime = <value optimized out> prevSleepTime = 98 #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb0031a70) at ../../../src/shared/Threading.cpp:159 No locals. #15 0xb7d52b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #16 0xb7d0321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb78ea1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb784103e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_21-27-23.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0xa950c2d8 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9e991080, _M_finish = 0x9e991088, _M_end_of_storage = 0x9e991088}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x9c415f70, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9c415f70, unit=0xa37fc460, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0xa37fc460 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9c415f70, target=0x9e2d94d0) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728152, damage = 2621529968, overkill = 42956, schoolMask = 3009728136, absorb = 3081067553, resist = 2642458904, physicalLog = 112, unused = 95, blocked = 3009728232, HitInfo = 137751798, cleanDamage = 2642458904} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb364ceac, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0xa37fc460 caster = (class Unit *) 0xa37fc460 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x9c415f70) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x9c415f70, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x9fe3a150, e_time=120258, p_time=103) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0xa37fc550, p_time=103) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x9fe3a150 #8 0x083d57f0 in Unit::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x13731708, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729080}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 103} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x0845e6bf in MapInstanced::Update (this=0x1371f620, t=@0xb364d2a8) at ../../../src/game/MapInstanced.cpp:63 i = {_M_cur = 0x1025dfb8, _M_ht = 0x1372f6f0} #12 0x082540c1 in MapManager::Update (this=0x9958648, diff=103) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0x133d80f8, _M_ht = 0x9958690} #13 0x083ea45e in World::Update (this=0xb6d0a9d0, diff=103) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #14 0x08128f5e in WorldRunnable::run (this=0xcf2cff8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 103 realCurrTime = 3869907493 realPrevTime = <value optimized out> prevSleepTime = 80 #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcf2cff8) at ../../../src/shared/Threading.cpp:159 No locals. #16 0xb7dfab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb7dab21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #18 0xb79921b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #19 0xb78e903e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_21-22-27.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x90603ad0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x90629c30, _M_finish = 0x90629c38, _M_end_of_storage = 0x90629c38}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x90ab8820, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x90ab8820, unit=0xa7cc2360, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0xa7cc2360 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x90ab8820, target=0x9337eba8) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007311512, damage = 2427160608, overkill = 42956, schoolMask = 3007311496, absorb = 3081165857, resist = 2426247344, physicalLog = 32, unused = 136, blocked = 3007311592, HitInfo = 137751798, cleanDamage = 2426247344} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb33feeac, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0xa7cc2360 caster = (class Unit *) 0xa7cc2360 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x90ab8820) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x90ab8820, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x90ab68c8, e_time=349558, p_time=179) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0xa7cc2450, p_time=179) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x90ab68c8 #8 0x083d57f0 in Unit::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x13882cc0, t_diff=@0xb33ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 15, nocreate = 1, reserved = 89}, All = 3007312440}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 179} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x0845e6bf in MapInstanced::Update (this=0x11ecc600, t=@0xb33ff2a8) at ../../../src/game/MapInstanced.cpp:63 i = {_M_cur = 0x132ff260, _M_ht = 0x11edc6d0} #12 0x082540c1 in MapManager::Update (this=0x9a3c890, diff=87) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xe76dd40, _M_ht = 0x9a3c8d8} #13 0x083ea45e in World::Update (this=0x8637fe8, diff=87) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #14 0x08128f5e in WorldRunnable::run (this=0xcd37310) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 87 realCurrTime = 3869606335 realPrevTime = <value optimized out> prevSleepTime = 81 #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcd37310) at ../../../src/shared/Threading.cpp:159 No locals. #16 0xb7e12b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb7dc321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #18 0xb79aa1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #19 0xb790103e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_21-13-53.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x19389ad0 num_to_add = 20 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1a6b3d98, _M_finish = 0x1a6b3da0, _M_end_of_storage = 0x1a6b3da0}}, <No data fields>} no_space = 0 #1 0x083836fd in Spell::EffectCreateItem (this=0x5fad1bb0, i=0) at ../../../src/game/SpellEffects.cpp:3011 No locals. #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x5fad1bb0, unit=0x13255b60, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x13255b60 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x5fad1bb0, target=0x12e85928) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664280, damage = 1605180336, overkill = 42956, schoolMask = 2871664264, absorb = 3080764449, resist = 416414672, physicalLog = 176, unused = 27, blocked = 2871664360, HitInfo = 137751798, cleanDamage = 416414672} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xab2a1eac, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x13255b60 caster = (class Unit *) 0x13255b60 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x5fad1bb0) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x5fad1bb0, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x5ff8db80, e_time=186558, p_time=172) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x13255c50, p_time=172) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x5ff8db80 #8 0x083d57f0 in Unit::Update (this=0x13255b60, p_time=172) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x13255b60, p_time=172) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x5e210558, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665208}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 172} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x0845e6bf in MapInstanced::Update (this=0x9d988288, t=@0xab2a22a8) at ../../../src/game/MapInstanced.cpp:63 i = {_M_cur = 0x68837420, _M_ht = 0x9d998358} #12 0x082540c1 in MapManager::Update (this=0xb42154e0, diff=73) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xa45f2058, _M_ht = 0xb4215528} #13 0x083ea45e in World::Update (this=0xb6d0da58, diff=73) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #14 0x08128f5e in WorldRunnable::run (this=0x8c2abd8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 73 realCurrTime = 3869076881 realPrevTime = <value optimized out> prevSleepTime = 65 #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8c2abd8) at ../../../src/shared/Threading.cpp:159 No locals. #16 0xb7db0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb7d6121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #18 0xb79481b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #19 0xb789f03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 8296 SD2: 1294 UDB: 382 ACID: 31 Patches: Cumulative patches by KAPATEJIb crash_log_2009-08-04_20-25-12.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167 167 ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); #0 Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167 pItem = (class Item *) 0x904364c8 num_to_add = 1 items_count = <value optimized out> additionalCreateChance = 0 additionalMaxNum = 0 '\\0' dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = { _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa355aca0, _M_finish = 0xa355aca8, _M_end_of_storage = 0xa355aca8}}, <No data fields>} no_space = 0 #1 0x08381e05 in Spell::EffectScriptEffect (this=0x118e2018, effIndex=0) at ../../../src/game/SpellEffects.cpp:5416 itemtype = <value optimized out> rank = <value optimized out> itypes = {{5512, 19004, 19005}, {5511, 19006, 19007}, {5509, 19008, 19009}, {5510, 19010, 19011}, {9421, 19012, 19013}, {22103, 22104, 22105}, {36889, 36890, 36891}, { 36892, 36893, 36894}} #2 0x0835d332 in Spell::DoSpellHitOnUnit (this=0x118e2018, unit=0x946153f0, effectMask=1) at ../../../src/game/Spell.cpp:1377 modOwner = <value optimized out> multiplier = 5.60519386e-45 effectNumber = 0 realCaster = (class Unit *) 0x946153f0 #3 0x0835db34 in Spell::DoAllEffectOnTarget (this=0x118e2018, target=0x9322af90) at ../../../src/game/Spell.cpp:1180 damageInfo = {target = 0xbb06, attacker = 0x11, SpellID = 3004165784, damage = 294527000, overkill = 47878, schoolMask = 3004165768, absorb = 3080608801, resist = 2468531376, physicalLog = 24, unused = 32, blocked = 3004165864, HitInfo = 137751798, cleanDamage = 2468531376} Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb30feeac, _M_prev = 0x0}}}, <No data fields>} mask = <value optimized out> unit = (class Unit *) 0x946153f0 caster = (class Unit *) 0x946153f0 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #4 0x0836802d in Spell::handle_immediate (this=0x118e2018) at ../../../src/game/Spell.cpp:2665 No locals. #5 0x08367557 in Spell::cast (this=0x118e2018, skipCheck=false) at ../../../src/game/Spell.cpp:2639 castResult = <value optimized out> #6 0x08368c4b in SpellEvent::Execute (this=0x12519b80, e_time=29980, p_time=181) at ../../../src/game/Spell.cpp:5940 No locals. #7 0x084d28a8 in EventProcessor::Update (this=0x946154e0, p_time=181) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x12519b80 #8 0x083d57f0 in Unit::Update (this=0x946153f0, p_time=181) at ../../../src/game/Unit.cpp:195 No locals. #9 0x0831c31e in Player::Update (this=0x946153f0, p_time=181) at ../../../src/game/Player.cpp:1104 now = <value optimized out> pet = <value optimized out> #10 0x0824575f in Map::Update (this=0x12967ec0, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591 cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166712}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 181} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x0845e6bf in MapInstanced::Update (this=0xa020e360, t=@0xb30ff2a8) at ../../../src/game/MapInstanced.cpp:63 i = {_M_cur = 0x1293d900, _M_ht = 0xa021e430} #12 0x082540c1 in MapManager::Update (this=0x9902848, diff=86) at ../../../src/game/MapManager.cpp:262 iter = {_M_cur = 0xa0d367e8, _M_ht = 0x9902890} #13 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=86) at ../../../src/game/World.cpp:1650 next = {_M_cur = 0x0, _M_ht = 0x0} autobroadcaston = 1 #14 0x08128f5e in WorldRunnable::run (this=0xb4ad67d8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 86 realCurrTime = 3866164218 realPrevTime = <value optimized out> prevSleepTime = 81 #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4ad67d8) at ../../../src/shared/Threading.cpp:159 No locals. #16 0xb7d8ab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #17 0xb7d3b21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so No symbol table info available. #18 0xb79221b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #19 0xb787903e in clone () from /lib/libc.so.6 No symbol table info available.
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