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Auntie Mangos

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Everything posted by Auntie Mangos

  1. A Donators List already exists, actually its the View Forum Leaderss list but there is a Donators group in there already. I just think it would be nice to have the option to choose which of my earned "titles" to display on the forums. Just like when running around in the MaNGOS world, sometimes I want other testers/developers on my server to see me as a <GM> sometimes I want them to see me as a normal user
  2. Bump since new post in Core modification.
  3. Good help here. http://getmangos.eu/community/showthread.php?13676-Patch-Auction-House-Bot-(Xeross-Branch)&p=113215&viewfull=1#post113215 (page 2). I don't get any messages when checking or applying the patch but it works. Maybe my version of GIT is the reason since it's an older Windows GUI version. Compiled the latest core at the time of this posting with the patch applied and it seemed to work fine. If I don't update my post it's probably working once I run the updated server. I just hope AHBot buys items put up for auction this time, didn't work with my last core build. Edit: Haven't tested selling but it worked with the latest core at the time I posted this.
  4. once you can explain wth this has to do with "Forum Feedback & Help" then ill open your thread again.......
  5. Confirmed here, in [9134] It would be interesting, because now, with patch Druid Forms - cosmetics, tauren shows the color they have, but cannot change in barbershop. They remain with the color they had when was created. Is there any fix over there?
  6. http://getmangos.eu/community/showthread.php?13429-[Fix]-Don-t-allow-enter-an-instance-while-raid-is-in-combat like here
  7. +1, he has proven to have extraordinary skills, especially when it comes to debugging (remember that -Crash-Game-event-loading&highlight=7582"]bad memory corruption bug we had? )
  8. Hello everyone.. I think with my self for a few days, and i decide to write, =), i want to make one question to Mangos Developers and one to everyone that will see this.. Why we don't begin a bug's patch collection? everybody post some web, forum or whathever, where we can find that patch and apply to our own core? Exemple: its a Mangos Member KAPATEJIb http://getmangos.eu/community/member.php?u=342 they made i lot corrections like, mind fly, mind sear, holy nova, and anothers... I know that there are other corrections made for other members and many members like me want find them and enjoy them! So, if everyone post something, only bug corrections, not add-patchs like ah-bots, we'll have a great patch collection to make our core much more functional! Second: Why Mangos Developers don't include those corrections into the official core? Since those corrections are in agreement with the official game`s functionality? I hope helped, and one more thing, thanks for the great job. Mangos is great. Thanks.
  9. The problem is you need the patch from this thread: http://getmangos.eu/community/viewtopic.php?id=1466&highlight=parasitic
  10. they should be in their corresponding topics in http://getmangos.eu/community/viewforum.php?id=38 (mostly ones under review) if the patch is outdated, you can request one for the current mangos version in that topic and they will update the patch
  11. http://getmangos.eu/community/topic/15508/is-client-40x-supported-yet/
  12. you can use this: http://getmangos.eu/community/topic/14757/mangos-sql-update-generator/ to generate 1 combined sql file that you can read before applying
  13. Actually ... * All those steps should be already done by "autoreconf", no need to perform them manually * I have no problem building mangos on Debian testing (squeeze) 64bit with regular steps * True, the problem can appear on older systems The correct solution for older systems is to install a newer OpenSSL libraries. Removing the check or going around it can lead to API errors, broken compiles, and other (even nasty) things. Come on, typing one line of wget followed by one line of dpkg isn't that hard. edit: I was referring to this post - http://getmangos.eu/community/viewtopic.php?id=13651&p=120520&viewfull=1#post120520
  14. Mariano, 10198 seems to me is branch 400 (the last version - La ante ultima versión) http://github.com/mangos/mangos/commit/91657f26604bec6d6242243ff820b278b3f3e6d2 and have no support.. See (No tiene soporte por estar en desarrollo constante es beta o alpha no estoy seguro) http://getmangos.eu/community/viewtopic.php?id=14585 http://getmangos.eu/community/viewtopic.php?id=14597 But just in case... you update data base ? Por las dudas... actualisaste la base de datos ? http://github.com/mangos/mangos/tree/master/sql/updates/
  15. Thanks! so now i need just to add this to Trinity/Mangos Core sourcer and compile it? :)
  16. Did I? I am giving you a solution but seems you don't accept it, I think it is obvious and everyone can see it in your reply. I am not saying mine is the best, I am saying if you can have a better solution we are welcome you to provide one, but just don't do a double work. You just tough and not understanding, and I was trying to explain to you there is a localization feature supported by Mangos as well as Playerbot. see...... it is not my attitude problem..... it is your attitude. I already explained on page 14 about how playerbot support localization http://getmangos.eu/community/showthread.php?8238-Playerbot/page14 so, you want the specific piece of the code in mangos where it looks for additional dbc struct LocalData { explicit LocalData(uint32 build) : main_build(build), availableDbcLocales(0xFFFFFFFF),checkedDbcLocaleBuilds(0) {} uint32 main_build; // bitmasks for index of fullLocaleNameList uint32 availableDbcLocales; uint32 checkedDbcLocaleBuilds; }; template<class T> inline void LoadDBC(LocalData& localeData,barGoLink& bar, StoreProblemList& errlist, DBCStorage<T>& storage, const std::string& dbc_path, const std::string& filename) { // compatibility format and C++ structure sizes assert(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename)); std::string dbc_filename = dbc_path + filename; if(storage.Load(dbc_filename.c_str())) { bar.step(); for(uint8 i = 0; fullLocaleNameList[i].name; ++i) { if (!(localeData.availableDbcLocales & (1 << i))) continue; std::string dbc_dir_loc = dbc_path + fullLocaleNameList[i].name + "/"; if (!(localeData.checkedDbcLocaleBuilds & (1 << i))) { localeData.checkedDbcLocaleBuilds |= (1<<i);// mark as checked for speedup next checks uint32 build_loc = ReadDBCBuild(dbc_dir_loc,fullLocaleNameList[i].name); if(localeData.main_build != build_loc) { localeData.availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks // exist but wrong build if (build_loc) { std::string dbc_filename_loc = dbc_path + fullLocaleNameList[i].name + "/" + filename; char buf[200]; snprintf(buf,200," (exist, but DBC locale subdir %s have DBCs for build %u instead expected build %u, it and other DBC from subdir skipped)",fullLocaleNameList[i].name,build_loc,localeData.main_build); errlist.push_back(dbc_filename_loc + buf); } continue; } } std::string dbc_filename_loc = dbc_path + fullLocaleNameList[i].name + "/" + filename; if(!storage.LoadStringsFrom(dbc_filename_loc.c_str())) localeData.availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks } } else { // sort problematic dbc to (1) non compatible and (2) non-existed FILE * f=fopen(dbc_filename.c_str(),"rb"); if(f) { char buf[100]; snprintf(buf,100," (exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?",storage.GetFieldCount(),strlen(storage.GetFormat())); errlist.push_back(dbc_filename + buf); fclose(f); } else errlist.push_back(dbc_filename); } } If there is another set of DBC then when mangos calls LoadDBCStores() it will shift by availableDbcLocales on proper index. index are: 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico; 8 = Russian so your Fr DBC will settle on index 2. Anyway, I am done, now I really quit from this project, although I already stopped updating for like few months.
  17. What bug does the patch fix? What features does the patch add? When caster's Flame Shock is dispelled their spell casting speed is increased by 10/20/30% for 6 sec if they have Lava Flows talent. For which repository revision was the patch created? revision 8918 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=11317 Who has been writing this patch? Please include either forum user names or email addresses. by myself Unit.cpp, RemoveSingleAuraDueToSpellByDispel() // backfire damage and silence dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID); } } + // Lava Flows + else if ( spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && ( spellEntry->SpellFamilyFlags & UI64LIT(0x10000000) ) ) + { + Unit* caster = NULL; + uint32 triggeredSpell = 0; + + if ( Aura* dotAura = GetAura( SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID ) ) + caster = dotAura->GetCaster(); + + if ( caster && !caster->isDead() ) + { + Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY); + + for ( Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); i++ ) + { + switch((*i)->GetId()) + { + case 51480: + { + triggeredSpell = 64694; + break; + } + case 51481: + { + triggeredSpell = 65263; + break; + } + case 51482: + { + triggeredSpell = 65264; + break; + } + default: + continue; + } + break; + } + } + // Remove spell auras from stack + RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL); + + // Haste + if( triggeredSpell ) + caster->CastSpell( caster, triggeredSpell, true ); + + } else RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL); }
  18. http://getmangos.eu/community/viewtopic.php?id=659&highlight=blink thats one of the original blink patches from way back. Used vmaps to calculate blinking location.
  19. Compilation failed http://getmangos.eu/community/showthread.php?p=60749
  20. If they walk through walls, it is working. mmaps add pathfinding that prevents walking through walls. The mmap project is still under development though.
  21. It's normal, FrenchW choose to use this patch http://getmangos.eu/community/showthread.php?t=13676&p=120338&viewfull=1#post120338 If you want all faction prefer this patch http://getmangos.eu/community/showthread.php?t=13676&p=120860&viewfull=1#post120860
  22. An attempt to fix was started here will look a the diff between those two
  23. http://getmangos.eu/community/showthread.php?12658-%5BBUG%5D-Deadly-Poison&highlight=deadly+poison
  24. Try: http://getmangos.eu/community/showthread.php?8653-[fix]-spell-target-type-77 Needs some improvement, but at least this exploit should be fixed^^ Edit: Hmm, just discovered, that the link does not work anymore :-( But probably anyway needs an update... Edit2: Oh, link was postet already. Then ignore this post, sry^^
  25. There are quite a bit of threads dedicated to Git that can get any newby on the right track, if you spend some time reading them. http://getmangos.eu/community/showthread.php?4027-Quick-and-dirty-GIT-Guide%21 http://getmangos.eu/community/showthread.php?4632-%5BMANUAL%5D-GIT-community-book http://getmangos.eu/community/showthread.php?4099-%5BGUIDE%5D-How-to-check-out-GIThub-from-Windows
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