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Auntie Mangos

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Everything posted by Auntie Mangos

  1. This thread should have been closed a long time ago. If you want more recent news, look here [Working]OutdoorPvP r10049+ instead of reviving a thread that has been dead for over a year and a half.
  2. I don't know why people insist on using CMake on Windows... There are well tested project files for Visual Studio and we have repeatedly pointed out (e.g. in the announcement) that CMake is still experimental for Windows, so we will not give support at this point. Of course you are free to discuss how to fix existing problems, but there is no guarantee for prompt solutions. Oh and if you don't accept that the forum language is english, or continue personal flaming, i'll have to close this thread.
  3. please post this only in the resources thread that contains links to external projects. http://getmangos.eu/community/viewtopic.php?id=84
  4. Im getting the same error as http://getmangos.eu/community/showpost.php?p=86288&postcount=96 when i try to compile. I've read through the forum and tried different approaches, but it ends up in the same way. I tried with MaNGOS rev. 8746 with ScriptDev2 on Ubuntu. Basicly i use these commands to merge AHBot into mangos git clone git://github.com/mangos/mangos.git cd mangos git pull git://github.com/Naicisum/mangos.git ahbot Does anyone have an idea, what im doing wrong - or should i descripe it more in details?
  5. Have a look here: http://getmangos.eu/community/viewtopic.php?id=13676 and ofc here http://getmangos.eu/community/viewtopic.php?id=8238 That are latest threads for any AHbot and Playerbot developing, a recent MaNGOS commit broke at least the AHbot I was using, haven't bothered finding out if there's a working version. If there is a working version you should learn how to use patch, git diff and compiling, also you should be able to do some basic mysql stuff. Following a book is a great way, we all did it this way :-) Merging two huge patches is always a bit like gambling, might work, doesn't have to. Have a good time Skirnir
  6. Hummm perhaps you should double check Part 14-15 http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide make sur you,ve done everything right
  7. @KAPATEJIb Hmm, i think you're right. http://pastebin.com/ZbRFMzp7 @LordJZ Shouldn't m_target->IsInWorld do that?
  8. Try Mangold: http://getmangos.eu/community/viewtopic.php?id=23371 Or search the DB&C forum: http://getmangos.eu/community/viewforum.php?id=5
  9. Awsome colab nanounico Thanks!
  10. @Voltage Can you post or PM the info I request for helping troubleshoot your issues? Ref: http://getmangos.eu/community/showp...07&postcount=2
  11. Nice to see people working on finally getting mt stuff into mangos. You might want to sync with Ambal: http://getmangos.eu/community/showthread.php?p=90710#post90710
  12. Did anything ever happen with bugreportaddon: index.php/topic,16068.0.html/?
  13. http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide Part 24 for the Auction House... assuming its still working but you should look for each one of them the appropriate topic in the Core Modification forum http://getmangos.eu/community/forumdisplay.php?9-Core-modifications
  14. I think it was dead for [8994] patch ! Old git is for [8456] no more commit after if anyone have a patch for 8994 or near plz PM me Thanks for your help !
  15. Those behind firewall or unable to clone the repository can do the following 1. Create an empty folder 2. Right-click on this folder and select git bash here 3. Type the following commands: git init git remote add origin http://github.com/mangos/mangos.git git pull origin master exit as posted in http://getmangos.eu/community/showthread.php?p=69078#post69078
  16. can you also look at this? http://getmangos.eu/community/showpost.php?p=63513&postcount=48
  17. http://getmangos.eu/community/showpost.php?p=58265&postcount=12
  18. http://getmangos.eu/community/viewtopic.p...mp;#entry200882 Manual searching helps out greatly from time to time.
  19. http://getmangos.eu/community/topic/16627/bug-concussive-barrage-hunter/ can someone help with this?
  20. i can't reproduce your problem with YTDB r547 and mangos 9953. I'm trying to add .additem 40476 equipping it .cast 72757 and see... cooldown is applied as should Maybe your bug is just because of Precast/Trigger spells system? I didn't tried my patch yet
  21. Means you're Mangos version doesn't fit with your WoW Client Check Part 10-11 http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide
  22. with Laise we found the problem... crash happens because of incorrect spell proc events For example to fix two previous trinket and libram you can use -- (54696) Wracking Pains () DELETE FROM `spell_proc_event` WHERE `entry` IN (54696); INSERT INTO `spell_proc_event` VALUES (54696, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000104, 0x00000001, 0.000000, 0.000000, 0); -- (67363) Item - Paladin T9 Holy Relic (Judgement) () DELETE FROM `spell_proc_event` WHERE `entry` IN (67363); INSERT INTO `spell_proc_event` VALUES (67363, 0x00, 10, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0); If you want to fix the crash - you should provide your server logs with LogFileLevel = 3.
  23. http://getmangos.eu/community/viewtopic.php?id=7568
  24. http://getmangos.eu/community/viewtopic.php?id=4579
  25. Getting the same problem a lot with core 7629. Program received signal SIGSEGV, Segmentation fault. [switching to Thread 1115703648 (LWP 15602)] Unit::InterruptNonMeleeSpells (this=0x30882a50, withDelayed=true, spell_id=0) at ../../../src/game/Spell.h:417 417 void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; } #0 Unit::InterruptNonMeleeSpells (this=0x30882a50, withDelayed=true, spell_id=0) at ../../../src/game/Spell.h:417 No locals. #1 0x00000000006b0874 in Player::TeleportTo (this=0x30882a50, mapid=562, x=6184.98242, y=236.011444, z=4.97687387, orientation=3.14159012, options=0) at ../../../src/game/Player.cpp:1765 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 6, _wpos = 680966408, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x30882a50 "0\\006\\214", _M_finish = 0x40490fd0 "", _M_end_of_storage = 0x409f428d ""}}, <No data fields>}}, m_opcode = 28139} old_zone = <value optimized out> newzone = <value optimized out> newarea = <value optimized out> pet = (class Pet *) 0x0 mEntry = (const MapEntry *) 0xc61848 #2 0x00000000007b94ff in WorldSession::HandleBattleGroundPlayerPortOpcode ( this=0x307f3170, recv_data=<value optimized out>) at ../../../src/game/BattleGroundHandler.cpp:451 at = <value optimized out> instanceId = 991 action = <value optimized out> bgTypeId = BATTLEGROUND_TYPE_NONE bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 qpMap = <value optimized out> bg = (class BattleGround *) 0x33f7a480 #3 0x00000000007909cc in WorldSession::Update (this=0x307f3170) at ../../../src/game/WorldSession.cpp:193 opHandle = (OpcodeHandler &) @0x1: Cannot access memory at address 0x1 Program received signal SIGSEGV, Segmentation fault. [switching to Thread 1115703648 (LWP 31795)] Unit::InterruptSpell (this=0x2aaae683cfb0, spellType=3, withDelayed=true) at ../../../src/game/Spell.h:417 417 void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; } #0 Unit::InterruptSpell (this=0x2aaae683cfb0, spellType=3, withDelayed=true) at ../../../src/game/Spell.h:417 No locals. #1 0x00000000006fe19f in Spell::DoSpellHitOnUnit (this=0x2aaafff70710, unit=0x2aaae683cfb0, effectMask=3) at ../../../src/game/Spell.cpp:1190 modOwner = (class Player *) 0x2aaae683d268 multiplier = 5.94253111 #2 0x00000000006fe6c9 in Spell::DoAllEffectOnTarget (this=0x2aaafff70710, target=0x2aaaf70ba810) at ../../../src/game/Spell.cpp:1000 crit = <value optimized out> addhealth = <value optimized out> gain = <value optimized out> mask = 1 unit = (class Unit *) 0x2aaae683cfb0 caster = (class Unit *) 0x1aed26d0 missInfo = <value optimized out> procAttacker = 16 procVictim = 32 procEx = <value optimized out> #3 0x000000000070507d in Spell::handle_immediate (this=0x2aaafff70710) at ../../../src/game/Spell.cpp:2554 No locals. #4 0x0000000000706c35 in Spell::cast (this=0x2aaafff70710, skipCheck=false) at ../../../src/game/Spell.cpp:2528 mPeriodic = (const std::list<Aura*,std::allocator<Aura*> > &) @0x0: Cannot access memory at address 0x0 Program received signal SIGSEGV, Segmentation fault. [switching to Thread 1115703648 (LWP 29904)] Unit::InterruptNonMeleeSpells (this=0x32353b90, withDelayed=false, spell_id=0) at ../../../src/game/Spell.h:417 417 void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; } #0 Unit::InterruptNonMeleeSpells (this=0x32353b90, withDelayed=false, spell_id=0) at ../../../src/game/Spell.h:417 No locals. #1 0x0000000000766bbc in Unit::setDeathState (this=0x32353b90, s=JUST_DIED) at ../../../src/game/Unit.cpp:9262 No locals. #2 0x00000000006b1efc in Player::setDeathState (this=0x32353b90, s=<value optimized out>) at ../../../src/game/Player.cpp:1414 ressSpellId = 0 cur = true #3 0x000000000076d6a2 in Unit::DealDamage (this=0x32353b90, pVictim=0x32353b90, damage=100, cleanDamage=0x0, damagetype=DIRECT_DAMAGE, damageSchoolMask=<value optimized out>, spellProto=0x2aaaaed09e9c, durabilityLoss=false) at ../../../src/game/Unit.cpp:590 player = (class Player *) 0x32353b90 damageFromSpiritOfRedemtionTalent = true spiritOfRedemtionTalentReady = <value optimized out> health = <value optimized out> duel_hasEnded = false __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)" #4 0x00000000006dfa0e in Aura::HandleSpiritOfRedemption (this=0x2aaafd5cdee0, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:5576 No locals. #5 0x00000000006d7cdb in Aura::ApplyModifier (this=0x2aaafd5cdee0, apply=93, Real=true) at ../../../src/game/SpellAuras.cpp:888 aura = <value optimized out> #6 0x000000000075e944 in Unit::RemoveAura (this=0x32353b90, i=@0x42803c40, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:3897 Aur = (class Aura *) 0x2aaafd5cdee0 AurSpellInfo = (const SpellEntry *) 0x2aaaaed09e9c statue = <value optimized out> #7 0x000000000075f192 in Unit::RemoveAura (this=0x32353b90, spellId=27795, effindex=<value optimized out>, except=0x0) at ../../../src/game/Unit.cpp:3664 iter = {_M_node = 0x2aaad1f6f230} #8 0x000000000075f3ef in Unit::RemoveAurasDueToSpell (this=0x32353b90, spellId=27795, except=0x0) at ../../../src/game/Unit.cpp:3800 No locals. #9 0x00000000006da8ea in Aura::HandleShapeshiftBoosts (this=0x2aaaecdf3420, apply=<value optimized out>) at ../../../src/game/SpellAuras.cpp:5364 tAuras = <value optimized out> spellId = 27792 spellId2 = 27795 HotWSpellId = 0 form = 31 #10 0x00000000006dfcd5 in Aura::HandleAuraModShapeshift (this=0x2aaaecdf3420, apply=false, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:2754 Rage_val = 0 modelid = 842349456 PowerType = POWER_MANA form = FORM_SPIRITOFREDEMPTION #11 0x00000000006d7cdb in Aura::ApplyModifier (this=0x2aaaecdf3420, apply=93, Real=true) at ../../../src/game/SpellAuras.cpp:888 aura = <value optimized out> #12 0x000000000075e944 in Unit::RemoveAura (this=0x32353b90, i=@0x42803de0, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:3897 Aur = (class Aura *) 0x2aaaecdf3420 AurSpellInfo = (const SpellEntry *) 0x2aaaaed0fb00 statue = <value optimized out> #13 0x0000000000760d4b in Unit::_UpdateSpells (this=0x32353b90, time=304) at ../../../src/game/Unit.cpp:2932 i = {_M_node = 0x2aaab48991b0} #14 0x0000000000760dd3 in Unit::Update (this=0x32353b90, p_time=304) at ../../../src/game/Unit.cpp:191 No locals. #15 0x00000000006b1f98 in Player::Update (this=0x32353b90, p_time=304) at ../../../src/game/Player.cpp:1113 now = <value optimized out> pet = <value optimized out> #16 0x00000000005eecd1 in ObjectAccessor::UpdatePlayers ( this=<value optimized out>, diff=304) at ../../../src/game/ObjectAccessor.cpp:496 No locals. #17 0x00000000005e477a in MapManager::Update (this=0x6b5f300, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:248 No locals. #18 0x0000000000788e4d in World::Update (this=0xaf4df0, diff=96) at ../../../src/game/World.cpp:1571 No locals. #19 0x00000000004bd630 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 96 realCurrTime = 2185206403 realPrevTime = <value optimized out> prevSleepTime = 84 #20 0x00002b4ceeca4d1b in ZThread::ThreadImpl::Dispatch (parent=0xad0d90, impl=0x6b643b0, task=@0x428041a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #21 0x00002b4ceeca7916 in ZThread::(anonymous namespace)::Launcher::run ( this=0x7fffbcb04500) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #22 0x00002b4ceecab6c8 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #23 0x00002b4ceedbdf1a in start_thread () from /lib/libpthread.so.0 No symbol table info available. #24 0x00002b4cef4245d2 in clone () from /lib/libc.so.6 No symbol table info available. #25 0x0000000000000000 in ?? () No symbol table info available. Post 1/5
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