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Everything posted by Auntie Mangos
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http://getmangos.eu/community/showthread.php?11917-[spell]-Living-Ruby-Pedant-exploit&p=98984#post98984
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updated first post to match better formula mentioned -Unit-MeleeSpellMissChance"]here
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actually the topic-rename-problem is already known: http://getmangos.eu/community/topic/15926/fail-ajax-include-on-renaming-a-thread/
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mangos`log show me this: ERROR:Error in creature_template table, probably sql file format was updated (there should be 84 fields in sql). http://getmangos.eu/community/topic/8512/the-big-faq-thread/ but the version is the latest in ./mangos/sql/update what can i do? thanks
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On small servers you basically won't see any performance bonuses with any patches just because load is very low. Also, currently packet processing takes alot of time only if you use vmaps/mmaps and any other CPU intensive code. W/o them packet processing is relatively low CPU consumer and with this patch http://getmangos.eu/community/topic/15594/performance-visibility-updates-and-relocations/ it will take only ~10% of overall server load in single-threaded mode. Cheers
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Sure, but questions regarding what should go in forums should probably go here: http://getmangos.eu/community/viewforum.php?id=16
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There was some work there on the same subject --> http://getmangos.eu/community/showthread.php?11158-8809-Fishing&highlight=fishing By the way, the same junk is found on every area id, why have special ones to each area? Except maybe for future changes?
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em.. tell my why you used not mine patch..offcourse it not compartible with cameras Axel, some parts of that patch in master already. Yes, it needs more testing, bugreports and crashdumps
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http://getmangos.eu/community/viewtopic.php?id=8168 Replace 10 by MAX_UNIT_ACTION_BAR_INDEX in packet size of SMSG_PET_SPELLS @@ -17383,7 +17383,7 @@ void Player::PetSpellInitialize() CharmInfo *charmInfo = pet->GetCharmInfo(); - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(pet->GetGUID()); data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents) data << uint32(0); @@ -17457,7 +17457,7 @@ void Player::PossessSpellInitialize() return; } - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(charm->GetGUID()); data << uint32(0); data << uint32(0); @@ -17501,7 +17501,7 @@ void Player::CharmSpellInitialize() } } - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+4*addlist+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1); data << uint64(charm->GetGUID()); data << uint32(0); data << uint32(0); @@ -20324,7 +20324,7 @@ void Player::EnterVehicle(Vehicle *vehicle) data << uint32(0); // fall time GetSession()->SendPacket(&data); - data.Initialize(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + data.Initialize(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(vehicle->GetGUID()); data << uint32(0); data << uint32(0);
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Shinzon: I got same problems in my country. I got also an idea about mmorpg, which is unique on mmorpg market. But again investors are afraid of losing money. While in my country also there is not "such" people who woud come with you and make a mmorpg, becouse they are all 30+ of age and all fucked up like hell ..... So for me woud only stays this option: - Geting my company up and running. - Employing some team members and developing mmorpg on my own. - Geting the site online & showing few internest sites, that there is a new mmorpg in development. I know, such idea is really bad, but there are tools on the net which can boost up your process in development.
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this should help you http://getmangos.eu/community/viewtopic.php?id=4027 regards, jdg
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
You seem a bit confused Usual Anti-virus won't block your software Firewall on your server might....but in my experience it didn't, still i've allowed both executable files to be in the firewall allowed software list Check Part 18 and 19 - http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide The last thing would be your router blocking the ports...but thats for external connection...internal would be fine... -
http://getmangos.eu/community/showpost.php?p=97789&postcount=7
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What bug does the patch fix? What features does the patch add? Added scaling with attack power or spellpower. For which repository revision was the patch created? 8994 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=2936 Who has been writing this patch? Please include either forum user names or email addresses. Me Link to patch: http://pastebin.com/m53486d87
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i compile mangos using this guide http://getmangos.eu/community/viewtopic.php?id=7839 having OS Ubuntu 9.04 Linux 64 bit with AMD Phenom 9850 and at step 3 giving this al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos/src$ cd .. al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ git am src/bindings/ScriptDev2/patches/MaNGOS-8273-ScriptDev2.patch previous rebase directory /media/D/Work/SVN/Mangos_git/mangos/.git/rebase-apply still exists but mbox given. al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ git apply src/bindings/ScriptDev2/patches/MaNGOS-8273-ScriptDev2.patch error: src/bindings/.gitignore: No such file or directory error: patch failed: src/mangosd/Makefile.am:34 error: src/mangosd/Makefile.am: patch does not apply al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ i partial read topic and don't understood where is error
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I like the idea to reduce the data field to what-is-really-needed. But there are several code-snippets and projects around, that use a lot of the current content of the data field. For my part for example I have written a signature generator that extracts armor, hp, mana, different hit and crit ratings. As far as I understand these values should not recieve an own field in the new character table because these values are updates at character login. To calculate values like mana, hp, armor,... such scripts like mine would have to "analyse" the whole character by itself. Calculations for these values are not just additions of values that can be read direcly from the item_template table or others. Class talents and other effects that manipulate these values are pretty much harder to compute... I'm just thinking about supergadgets MBA (http://getmangos.eu/community/viewtopic.php?id=3867).. he must scream in pain when he gets aware of the changes that have to be done... Are there any thoughts about such needs of the information in the current data field?
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Problem solved in my.cfg changed max_allowed_packet = 128M # 2.5+ GB RAM this did the trick... and followed kero99 guid: http://getmangos.eu/community/viewtopic.php?pid=102825 (RECOMENDED)
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Think this is what you're looking for
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Woweur, maybe you run mangos with valgrind, and post logs? it maybe more usefull
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<snip> I looked into this a few days ago, and tracked it down to more or less the same code and the same changes you suggest, but - just as you say - couldn't see any way to proceed without the database being modified. I'm not completely incompetent at database work, but I don't really understand the design/model/layout of the database(s) being used in this project, and I don't want to go messing around with that before I do. Is there any established way of drawing attention to this type of, as you put it, "database todo"? Failing that, is there anywhere I could go to learn about the design (etc.) of the database, aside from the too-dry-and-bare-to-really-be-useful-on-this-level UDB Wiki? I see one obvious problem with this code: when calculating 25000 / (SkillValue - 75), SkillValue can be 75, which would lead to division by zero. Based on the thread you linked to, I think a better - if not necessarily "the correct" - fix for this would be to have a separate case for 'SkillValue >= 375', something like bool Player::UpdateFishingSkill() { sLog.outDebug("UpdateFishingSkill"); uint32 SkillValue = GetPureSkillValue(SKILL_FISHING); int32 chance; uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING); if (SkillValue < 75) { chance = 1000; } else if (SkillValue < 375) { chance = 25000/(SkillValue-50); } else { chance = 25000/(SkillValue-75); } return UpdateSkillPro(SKILL_FISHING,chance,gathering_skill_gain); } which, if I'm understanding things correctly, avoids the "skill chance too high" issue. (There are obviously several other ways to code the exact same result, some of which might be better; I picked this one just because it's probably the most readable.) Any obvious problems with this approach?
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to darkenz - http://getmangos.eu/community/viewtopic.php?id=4579
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10lettersforthesakeofposting
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http://getmangos.eu/community/topic/16343/patch-matchmaker-rating/ work ok for me....need more test!
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[Patch] Auction House Bot (Xeross' Branch)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
@mrelfire> It's due to recent box filtering added. I didn't add new config in ahbot.conf to disable it because this hack was intended to avoid any gold farm of theses special container (contained other items). I didn't remeber if in retail version the locked box was permitted... If you need i can add config to let you enable box selling. @Damnit> Yes, recent change broke little thing i will push the new code in some minute. @WoWs> - Just follow some guide you will be able to find in this BB. - It's up to you to choose one correspond to your need. Mine is new and still need more testing. For the other i just can't say anything... - Patch is done ad usualy, try this method http://getmangos.eu/community/viewtopic.php?pid=125843#p125843 - There is lotoff differences, so you have to wait i (or anyone else who know it) wrote the complete feature of new_ahbot branch.
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