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  1. Hi, sorry for the slow reply. Can you: .learn <spell> .tele GMIsland .modify Money 9999 Or is it just the extended syntax that is off. TBH I cant even get Mangos 3 Working so if you can help with that might be able to help back more Regards Oscinu
  2. Hi, Look at the 'Command' table for mangos3. should be good after that. Remember also to set your GMlevel Kind regards Osc
  3. If you jump disc I will walk you through it
  4. Hi All, If you would like the Trainers / Vendors I have on GM Island and don't want to spend hours like I did then find the SQL Data Rows in the attached files, they are by no means perfect but got the job done for us. I am also sure someone with better knowledge of SQL could package these into a script so you don't need to manually import them. Import the rows into corresponding tables from the filename Caveat: creature: uses GUID of 200000+ so if you have already used these numbers change them Creature_template: entry used are 100000+ so if you have already used these numbers change them NPC_Vendor_template: entry used are 900+ so if you have already used these numbers change them and then change them to match in creature_template (VendorTemplateId column) Import Example for Heidi: Before proceeding take a backup of the database so you have a recovery point if anything goes wrong. 1: Go to Tools and then Import CSV: 2: Select the File you want to import and make sure to change the destination table to the correct one 3: Change Options to ignore the first row as we don't want to import the column headers 4: Select the option of how you want to handle duplicate rows 5: As its a CSV file set the control characters as in the image below After all 4 files have been imported you should tele to GM Island and have something like this Trainers and Weapon skill vendors are inside. Kind regards Oscinu NPC_Vendor_Template.csvNPC_Vendor.csvCreature_Template.csvCreature.csv
  5. Hello, We ran a 10 man Karazhan tonight and found the following: Trash: A lot of the trash did not move properly but from what the group was saying this was also pretty buggy in retail. Attument the Huntsman & Midnight: Worked Perfectly Moroes: Worked Perfectly Maiden of Virtue: Worked Perfectly Opera Event (Wizard of Oz): Worked Perfectly The Curator: Worked Perfectly Terestian Illhoof: Spawned a duplicate of the Main imp to begin with but rest was fine Shade of Aran: His minor spells worked correctly but Blizzard and Arcane explosion did not Netherspite: Unable to test as the door closes so you cant enter and he run out of the room. Chess Event: Unable to test as the pieces don't interact correctly and the opposition pieces don't move. Prince Malchezaar: for the better half works ok but the infernals do not spawn correctly Nightbane: Unable to spawn. Please let me know if you need more info on any of this and happy to provide. Kind regards Oscinu
  6. Yep very sorry missed the key point: "I try it on Rasbian with box86."
  7. Hello, Ignore the fact that i have already extracted the stuff but do your folders look like this? Should have highlighted the wow.exe too If not move the contents of tools to the same folder as wow.exe and then run ./ExtractResources.sh Kind regards Oscinu
  8. Yeah it seems like this has been a real headache for a while. the way to fix it is going to laborious. Well unless you are good with coordinates and SQL
  9. The first screen shot is not normal. I would expect to find 1 maybe 2 nodes in a place like that. https://discord.com/channels/286167585270005763/339765176100323338/800015984542744607
  10. Hello, Update: So yeah appears this has always been an issue, looking through old posts using search "mining" there are some fixes by adding nodes manually and then using pool tables to randomise, happy to try and work on this with you after I get feedback on disc (don't want to reinvent the wheel). Further to the above, I would agree there is a problem with nodes, there seems to be a problem in the way they spawn. If you go to Thousand Needles for instance all the possible node locations seem to have spawned in at once when only 10 should be active on the map. This is does not reflect Retail. Usually if I got this many nodes so closely packed I would buy a lottery ticket. This would then suggest that its a Mangos code "feature" and above my knowledge. This would probably need to be logged under development forums for the devs to look at. This also seems to be affecting other version (TBC) This seems to be very similar to this bug: I will post this to discord crediting you ofc Kind regards Oscinu
  11. Hi, pretty new here too but welcome. Half of the fun of things like this for me is breaking them (constructively) and then learning why they break to understand them a lot better . Just make sure you note your changes and how to revert them and you will be just find. Heads up, I couldn't run the client on a VM. Oscinu
  12. Hopefully you have already worked this out but for others looking for the same answer: There are settings in the Mangos.conf file under SERVER SETTINGS that you should look at, information about the possible settings is in the ### boxed area and the actual parameter settings below below RealmZone DBC.Locale DeclinedNames StrictPlayerNames StrictCharterNames StrictPetNames Kind regards Oscinu
  13. Hi, Update: this comment is obsolete regarding this issue please see last comment. Very strange, are there any nodes anywhere if if you run around looking for them, if you go to the Yeti cave for instance are there any nodes in there? To check if the the database has the correct entries please use the following (I use Heidi SQL to run Quires): Database: Mangos## (the number you set it too default for WOTLK is 2) Checks that the Template is in the database: SELECT * FROM gameobject_template WHERE gameobject_template.NAME LIKE '%Tin Vein%' Checks that their Tin Veins in the database and shows possible spawn locations & other information: SELECT * FROM gameobject WHERE gameobject.id = 1732 Checks how many possible Tin veins can be in game (691 for me): SELECT COUNT(*) FROM gameobject WHERE gameobject.id = 1732 Not to sure how reliable the ".go object" command is, I tried this three times once was ported into the middle of the sea, once in Westfall (was on top of an earthroot node), once in Dun Morgh. This command may take you to a possible spawn location for a node but as they are shared nodes it might not be up at that current moment. Kind regards Oscinu
  14. Hello, I tried to replicate this issue but could instantly find multiple nodes in the the Yeti Cave in Hillsbrad foothills. Probably not the case but Wowhead shows all possible spawn locations for nodes so on their maps that wont reflect what's actually in game at the moment of playing. I think from a blue post I read a while ago only 10 of each node (i.e, 10 Mining, 10 Herbalism) can spawn on a map at any one time. Tin Ore is also pretty scarce in Hillsbrad Foothills, Arathi Highlands is better, also nodes have shared spawn locations. If you could provide other locations this could be helpful to work the issue out. You could also try extracting the game data again, this might help. If you are sure that none of the above helps then I would suggest rebuilding JUST the server (this wont affect the characters you currently have and you should not touch the database). Kind regards Oscinu
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