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Talendrys

getMaNGOS Staff
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Everything posted by Talendrys

  1. New crash when zoning... My server has been running smoothly for a while but my fiance just brought it down while zoning on a zeppelin. WORLD: Received opcode CMSG_LEAVE_CHANNEL (152, 0x98) WORLD: Received opcode CMSG_JOIN_CHANNEL (151, 0x97) WORLD: Received opcode CMSG_LEAVE_CHANNEL (152, 0x98) WORLD: Received opcode CMSG_JOIN_CHANNEL (151, 0x97) Map::CanEnter -Player Tokumi (Guid: 6) already in map! /usr/src/zero/server/src/game/Map.cpp:1570: Error: Assertion in CanEnter failed: false Stack Trace: ./mangosd(_ZN6Player10TeleportToEjffffjPK11AreaTrigger+0x580) [0x8647342] ./mangosd(_ZN9Transport17TeleportTransportEjfff+0x13c) [0x8733c98] ./mangosd(_ZN9Transport6UpdateEjj+0x106) [0x8733fac] ./mangosd(_ZN11WorldObject12UpdateHelper6UpdateEj+0x3a) [0x8589824] ./mangosd(_ZN10MapManager6UpdateEj+0x10b) [0x859c367] ./mangosd(_ZN5World6UpdateEj+0x313) [0x876d921] ./mangosd(_ZN13WorldRunnable3runEv+0x68) [0x84b18e4] ./mangosd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1e) [0x8863b5c] /usr/lib/libACE-6.0.3.so(_ZN21ACE_OS_Thread_Adapter6invokeEv+0xb1) [0xb76cc171] /usr/lib/libACE-6.0.3.so(ace_thread_adapter+0xf) [0xb768e1cf] /lib/i386-linux-gnu/i686/cmov/libpthread.so.0(+0x5c39) [0xb75cbc39] /lib/i386-linux-gnu/i686/cmov/libc.so.6(clone+0x5e) [0xb6eae78e] mangosd: /usr/src/zero/server/src/game/Map.cpp:1570: virtual bool Map::CanEnter(Player*): Assertion `"false" && 0' failed. Aborted Source issue: [url]https://github.com/mangoszero/server/issues/163[/url]
  2. Ledge Charge Bug Place yourself on a ledge above an enemy where there exists a path to the enemy. Get it in Line of Sight and charge it, you should now run around the path to it aggroing everything along your way! (It also works in reverse) [url]https://community.getmangos.co.uk/index.php/topic,21427.0.html[/url] Source issue: [url]https://github.com/mangoszero/server/issues/165[/url]
  3. Greyed Out Enemies This bug seems a little complicated, but here goes: If you aggro an enemy and attack it (not sure if attacking is required) then deaggro it, it will become grey to you. Following that if you clear the rest of the mobs in it's pack when they spawn they will be grey to you as well. I tested this in Shadowglen with both non-aggressive and aggressive enemies and it affects both. [url]http://videobam.com/kptDz[/url] [url]https://community.getmangos.co.uk/index.php?topic=21428.new#new[/url] Source issue: [url]https://github.com/mangoszero/server/issues/166[/url]
  4. Stave of the Ancients This quest does not work. I got all the Items but i cannot attack the demons. Also, they seem to just stay still, not walking around like they should. Source report: [url]https://github.com/mangoszero/server/issues/201[/url]
  5. Grouploot and roll items Group loot doesnt seem to work proper. Only one member can pick up questitem in eg instances. When roll items drop only the one with loot can loot the corpse. Everyone should be able to click the corpse to reveal the roll-item (green, blue, epic etc.). I think this is a major issue and bring down the quallity of the game. source issues: [url]https://github.com/mangoszero/server/issues/204[/url] & [url]https://github.com/mangoszero/server/issues/211[/url]
  6. AH Bot seller doesn't work reason: src/game/AuctionHouseBot/AuctionHouseBot.cpp: L1464 indice value is broken. because Jewelry(CONFIG_UINT32_AHBOT_CLASS_GEM_AMOUNT) and Generic(CONFIG_UINT32_AHBOT_CLASS_GENERIC_AMOUNT) is OBSOLETE, then not define. first aid: $ diff AuctionHouseBot.cpp.orig AuctionHouseBot.cpp 1466,1467c1466,1467 --- > sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_ARMOR_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_REAGENT_AMOUNT) + > sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_PROJECTILE_AMOUNT) + sAuctionBotConfig.getConfig(CONFIG_UINT32_AHBOT_CLASS_TRADEGOOD_AMOUNT) + source report: [url]https://github.com/mangoszero/server/issues/224[/url]
  7. Linked issue: [url]https://github.com/mangoszero/server/issues/26[/url] I confirm that on retail, it was divided by 2 on both PvE and PvP.
  8. Hi Titan, can you try this bug fix and provides feedback ? :-) [url]https://github.com/Warkdev/server/commit/69982e8767d9f65d60e0bc8a2b85cb48f21a8ae3[/url] Thanks.
  9. Since you've confirmed that this is reproducible on REL19 and REL20. I could have a look.
  10. Titan, aside the error, if you want to pay somebody, give it to the Mangos project :-)
  11. [Paladin] Holy Light - Downranking Hello, Actually there's a bug on the holy light about downranking. The holy light receive really almost nothing as spell power bonus while it should get a valuable amount. This is because the spell id 19968 is used as a triggered spell to do calculation and since this spell is level 1. Downranking and spell coeff are wrong.
  12. [Paladin] Judgement of Command - General Report Hello, Actually, judgement of command is not working as it should: - It always does the maximum of damage, although it should only do 50% of damage on non-stunned target. - It must take into account Melee parameters for Critical chance and Hit chance. - It must get 43% of spell bonus (this is actually ok - don't break it while fixing it). Concerned spell id's: 20467 20963 20964 20965 20966
  13. [Paladin] Judgement of the Crusader not working properly in PvE Hello, Judgement of the Crusader should be have the same ratio, depending on the casted spell, in PvP and in PvE. Actually, in PvE, 100% of the bonus given by the judgement is applied to the spell. This gives a great bonus to DPS paladin which should be considered as a bug.
  14. My bad, this is working as it should. Sorry.
  15. My bad. This is working as it should. Sorry.
  16. [Paladin] Divine Favor is not working Hello, Actually Divine Favor doesn't work properly with Flash Heal or Holy Light, it's also not consumed by these spells. It should normally add 100% of critical chance to the next cast of these spells.
  17. [Paladin] Blessing of light not working properly Hello, The blessing of light is currently not working properly as it should on holy light and flash heal. It must add healing bonus for these two spells to it while applied on a target.
  18. [Paladin] Seal of Righteousness doing too much damage Hello, Actually the seal of righteousness is doing too much damage. This is because the formula seems a bit weird (coming from BC ?): float damageBasePoints; if (item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) // two hand weapon { damageBasePoints = 1.20f * triggerAmount * 1.2f * 1.03f * speed / 100.0f + 1; } else // one hand weapon/no weapon { damageBasePoints = 0.85f * ceil(triggerAmount * 1.2f * 1.03f * speed / 100.0f) - 1; } int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE) + GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE)) / 2.0f) + 1; // apply damage bonuses manually if (damagePoint >= 0) { damagePoint = SpellDamageBonusDone(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); damagePoint = pVictim->SpellDamageBonusTaken(this, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); } CastCustomSpell(pVictim, spellId, &damagePoint, NULL, NULL, true, NULL, triggeredByAura); The DBC have actually the maximum of damage stored in it and that value has to be divided to get min-max range of damage: - To get min range, divide the value by 87. - To get max range, divide the value by 25. Therefore, I propose the following formula to adjust the damage done: - 1.5 speed weapon and lower does the minimum damage - 4.0 speed weapon and higher does the maximum damage Damage = (speed=4.0?max:min+(((max-min)/2.5f)*(speed-1.5))));
  19. [Paladin] Hammer of Wrath considered as a Magic spell Hello, Hammer of Wrath doesn't take actually the right parameters into account. It must be considered: - As a Melee Spell for Critical Chance and Hit Chance. - As a Magical Spell for Extra-damage (based on spell bonus) with a normal rate (43%).
  20. [Paladin] Vengeance doesn't proc properly Hello, Actually, on Mangoszero, vengeance (vindict talent) doesn't proc on every critical strike like it should be (such as Seal of Command proc or any enchant item proc).
  21. [Icon overload] Paladin's seals and judgement Hello, Paladin seals and judgement are all overloading between each other with their equivalent. - Seal of crusader and its judgement - Seal of light and its judgement - Seal of mana and its judgement - Seal of justice and its judgement This is impacting only paladin's duel.
  22. [Icon overload] Remaining Shaman / Paladin T3 Bonus Hello, Seeing the previous report on this bonus, I would suggest that the overloading is also checked around following spells id's: 28795, 28824, 28790 (e.g. Blessing of Kings is overloading it).
  23. [Icon overload] Blessed Sunfruit and T3 shaman Bonus Set for Rogue/Hunter Hello, These spells are overloading each other while they shouldn't. You can reproduce this bug using the following commands: .aura 28826 .aura 18125
  24. [Icon overload] Blessed Sunfruit and T3 paladin Bonus Set for Rogue/Hunter Hello, These spells are overloading each other while they shouldn't. You can reproduce this bug using the following commands: .aura 28791 .aura 18125
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