Jump to content

altronrain

Members
  • Posts

    74
  • Joined

  • Last visited

  • Donations

    5.00 GBP 

Everything posted by altronrain

  1. altronrain

    creature_equip_template

    @antz there is no Item.dbc It should point to the creature_item_template table
  2. altronrain

    gameobject_template

    @antz , it should be GameobjectDisplayInfo.dbc and not for the item but for the object
  3. server: rel21_16_016 db_structure: rel21_16_44 The minor changes needed for quests "Glowing scorpid blood" and "More Glowing Scorpid Blood". Displayed level should be 60 as all the other turn-ins quests. Now it's 0. suggested fix: MariaDB [zero_world]> update quest_template set QuestLevel=60 where entry=8222; MariaDB [zero_world]> update quest_template set QuestLevel=60 where entry=8223;
  4. It seems that More Dense Grinding Stones (quest=7939) works (You need 2500+ rep to unlock it, same for othe Tier 5 quests that is stated like "More...". suggested fix: MariaDB [zero_world]> update quest_template set RequiredRaces=0 where entry=7891; MariaDB [zero_world]> update quest_template set RequiredRaces=0 where entry=7892; MariaDB [zero_world]> update quest_template set RequiredRaces=0 where entry=7893; Screen after fix > (Green bracers out of rep condition but also should work)
  5. server: rel21_16_016 db_structure: rel21_16_44 I discovered that there are problems with darkmoon faire blacksmith turn-ins. I'm aware of quest avaliability according to characters reputation, it is not a problem. While other NPC (leatherworking, loot, engineering) offers Tier 5 quests, blacksmith NPC (Kerri Hicks npc=14832) does not. + I think that she has not only tier 5 quest broken, but also Tier3 and Tier 4. It's a pain cause Dense Grinding Stones is the fastest way to get the tickets Summary: quests: Rituals of Strength (quest=7893) not working More Dense Grinding Stones (quest=7939) 100% not working Green Iron Bracers (quest=7891) not working Big Black Mace (quest=7892) not working I suppose it could be connected with RequiredRaces value: RequiredRaces: 77
  6. Changed Status to Awaiting Dev Review
  7. Changed Status to Awaiting Dev Review
  8. Changed Status to Awaiting Feedback
  9. Changed Status to Confirmed
  10. Changed Status to Confirmed Changed Sub-Category to Code Enhancement
  11. Changed Status to In Progress
  12. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Sub-Category to Spell
  13. server: rel21_16_016 db_structure: rel21_16_44 Creature 4054 has a spanner equipped when it should not (or maybe there are Dryad Engineers Squad based in Ashenvale Forest 😁) If I am right (tested on my test-server), this do the trickand fixes model equipment: MariaDB [zero_world]> update creature_equip_template set equipentry1=0 where entry=752;
  14. server: rel21_16_016 db_structure: rel21_16_44 Quest can't be completed. The reason is Oozes not merge. After using Encased Corrupt Ooze (item=12288) the Captured Felwood Ooze (npc=10290) correctly spawns. But not merging with Primal Ooze (npc=6557) to create Gargantuan Ooze (npc=9621) that drops required quest item. As a steps to reproduce reference (from comments):
  15. server: rel21_16_016 db_structure: rel21_16_44 There is a bunch of items, that should serve as alternative mining picks. For now they don't do that. Item list: - Brann's Trusty Pick (20723); - Kobold Excavation Pick (778); - Gouging Pick (1819); - Tunnel Pick (756); - Miner's Revenge (1893); - Cold Iron Pick (1959); - Digmaster 5000 (9465); Also WoTLK items also should be tested: - Hammer Pick - Bladed Pickaxe - Gnomish Army Knife There is a small vid as a proof: mining picks.mp4
  16. I could confirm that this is fixed. Now hunter needs to revive pet properly after its death. On the other hand idk how it should be -- "properly". But at least players can't call it immediately after death. They should cast revive instead. they pet returns to life nearby master with some % of maxhp. I don't know should the player target the corpse to perform the revive? (For now I could say that it is now nesessary. You could just cast this spell without targeting a corpse).
  17. relates to
  18. db_struct: rel21_16_040 server branch master 21.14 Allright. If there is no reply I make a vid that confirms manareg in bear form. bear_manareg.mp4
  19. This is still bugged. The root of the issue is : the moment you learn next rank from trainer, the talent point drops from talent tree (it looks 0/1 rank that is awaliable for learning). However you can't spend an extra point there. sorry for longvid again but it illustrates it well. Other talents with similar system that I encountered before (such as Aimed shot, Pyroblast, Blasting wave works pretty well). This one is surely bugged a little. farie_fire_talent.mp4
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use