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[patch] Some Game Event Extensions


Guest w12x

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<div class='quotetop'>QUOTE (Walim @ Jul 24 2008, 09:01 PM) <{POST_SNAPBACK}></div>

Edit: Another question the event started and I did phase 1 quests but the quest givers are not taking back my quest. Do I need to set quest taker in db?[/b]

Sorry for the late response, I didn't notice you edited. Some quests were not completable for me with the udb release at the time of the first post, it can be solved by adding creature_involvedrelation entries. Check udb wiki for details (though I presume you already did so by now wink.gif ).

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<div class='quotetop'>QUOTE (w12x @ Jul 31 2008, 04:36 PM) <{POST_SNAPBACK}></div>

Sorry for the late response, I didn't notice you edited. Some quests were not completable for me with the udb release at the time of the first post, it can be solved by adding creature_involvedrelation entries. Check udb wiki for details (though I presume you already did so by now wink.gif ).[/b]

Yes I did but thanks anyway.

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Hi,

thanks again for another patch tongue.gif (damned more work on updating)

one thing to think about.

there is no table for involved relations related to events. like "game_event_creature_involvedrelation"

in other words: is it possible to turn in a quest from phase #1 when phase #2 has already started, and therewith the quets is not available any more?

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<div class='quotetop'>QUOTE (Ramses @ Aug 5 2008, 03:20 AM) <{POST_SNAPBACK}></div>

in other words: is it possible to turn in a quest from phase #1 when phase #2 has already started, and therewith the quets is not available any more?[/b]

See information on wowhead:

<div class='quotetop'>QUOTE </div>

Also, the replacements for the now-defunct Phase 1 quests become available. These quests will not count towards the phase objective, but still award money and reputation.

Further Conversions - Rewards 9 gold 10 silver, +150 Reputation

Arm the Wards! - Rewards 9 gold 10 silver, +150 Reputation[/b]

http://www.wowhead.com/?forums&topic=17960&p=155653

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Not implemented things:

1) In phase 2

<div class='quotetop'>QUOTE </div>

Smith Hauthaa <Weapons & Armorsmith> spawns - does not yet sell Badge of Justice rewards[/b]

2) In phase Rebuilding the Anvil and Forge

<div class='quotetop'>QUOTE </div>

Smith Hauthaa will now sell items in exchange for Badges of Justice[/b]

3)

<div class='quotetop'>QUOTE </div>

Once all objectives on the Isle of Quel'Danas have been completed, the naaru K'iru spawns and buffs players zone-wide and inside the Magisters' Terrace with K'iru's Song of Victory, increasing Stamina by 79 and Intellect by 40. This buff does not stack with Power Word: Fortitude or Arcane Intellect.[/b]
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<div class='quotetop'>QUOTE (GriffonHeart @ Aug 7 2008, 05:26 AM) <{POST_SNAPBACK}></div>

Not implemented things:

1) In phase 2

2) In phase Rebuilding the Anvil and Forge

3)[/b]

1 and 2 are actually implemented, it's done by changing the npcflags (well, I didn't test recently, when I made the patch, it worked.) Of course this makes Smith Hauthaa unable to repair items as well, but I couldn't find a way to add repair options without vendor loot anyway.

About 3, K'iru is spawned, the zone-wide buff should be cast from sd2 in my opinion.

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<div class='quotetop'>QUOTE (w12x @ Aug 7 2008, 09:42 AM) <{POST_SNAPBACK}></div>

1 and 2 are actually implemented, it's done by changing the npcflags (well, I didn't test recently, when I made the patch, it worked.) Of course this makes Smith Hauthaa unable to repair items as well, but I couldn't find a way to add repair options without vendor loot anyway.[/b]

Maybe SD2 Gossip option just for repairs, but never saw one

<div class='quotetop'>QUOTE </div>

About 3, K'iru is spawned, the zone-wide buff should be cast from sd2 in my opinion.[/b]

Yes this is SD2 matter, and don't know if possible at the moment

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  • 2 weeks later...

One question related to the latest changes in trunk (6467 is current) :

You're using

cinfo->npcflag

in the code for pulling creature information, is this the same function now found in

GetCreatureInfo()->npcflag

or something you're doing some magic with?

Reason for asking is simply if a simple regexp-change for

cinfo

to

GetCreatureInfo()

in the patch would work, unless you're doing some other magic elsewhere smile.gif

And yeah, +1 for SVN

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<div class='quotetop'>QUOTE (Click @ Aug 16 2008, 11:36 AM) <{POST_SNAPBACK}></div>

Reason for asking is simply if a simple regexp-change for

cinfo

to

GetCreatureInfo()

in the patch would work, unless you're doing some other magic elsewhere smile.gif[/b]

Changing all cinfo to GetCreatureInfo() in the patch will do the trick, there isn't any magic wink.gif

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  • 2 weeks later...
  • 3 weeks later...

I have this problem with core 6670:

In file included from Creature.cpp:36:

Formulas.h:28: warning: 'typedef' was ignored in this declaration

In file included from Creature.cpp:45:

GameEvent.h:96: error: 'GameEventQuestToEventConditionNum' was not declared in this scope

GameEvent.h:96: error: template argument 2 is invalid

GameEvent.h:96: error: template argument 4 is invalid

make[3]: *** [Creature.o] Error 1

make[3]: Leaving directory `/opt/mangos3/trunk/src/game'

make[2]: *** [all-recursive] Error 1

make[2]: Leaving directory `/opt/mangos3/trunk/src'

make[1]: *** [all-recursive] Error 1

make[1]: Leaving directory `/opt/mangos3/trunk'

make: *** [all] Error 2

on compile dry.gif

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  • 3 weeks later...

After this patch got added to Trini** w12x added a pvp holidays patch.

Just for reference and a view on how to do it here is the patch file

NOTE: It's not converted for GIT and it's also not converted to mangos so I don't know if this works after using the "Some Game Event Extensions"-Patch. All credits go to w12x.

But maybe someone can use this to create the bg holiday system for mangos.

Here's the patch: http://filebeam.com/f8dbcb96e9b24ef0ced142dae3978238

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