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antz

Community Manager
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Everything posted by antz

  1. Can you give us some information about your setup ? I run the latest dB and so does the cove servers, not seen it on either
  2. This is odd as I'm pulling the information directly from the db itself using mysql: SELECT t.*,c.* FROM INFORMATION_SCHEMA.Tables T JOIN INFORMATION_SCHEMA.Columns C ON T.TABLE_NAME = C.TABLE_NAME WHERE T.TABLE_NAME 'dtproperties' AND T.TABLE_SCHEMA 'INFORMATION_SCHEMA' AND t.Table_schema='newr0' AND c.Table_schema='newr0' ORDER BY T.TABLE_NAME, C.ORDINAL_POSITION replace the 2 "newr0" with your db name
  3. can someone run a git blame on that file to see the commit that changed it ?
  4. This is currently being worked on.... hopefully we'll have a fix in the next few days
  5. Rel19 or 20 for the above ? ... And these should be logged in the tracker not here !
  6. Rel19 or 20 for the above ? ... And these should be logged in the tracker not here !
  7. We have an early test branch for this... try cloning this branch:- git clone https://github.com/mangoszero/server --recursive -b Rel20_HeartbeatFix We would appreciate any feedback.
  8. This has been applied to the Latest Rel20, can you confirm that it's resolved ?
  9. This has been applied to the latest Rel20 release. Can you confirm that its fixed ?
  10. cmangos split from us, thats their choice. We are not going to support every fork of MaNGOS - otherwise we would never get anything done
  11. There should be no password ? btw.. we're still working on the extraction tools failure on Linux
  12. i did a fresh build and extract last night and tested today. in moonbrook i attacked a mob in a house, then proceeded to run around the house, mob followed me perfectly.
  13. Hi, I was having serious issues on Ubuntu getting Zero to build, this update allowed me to build :D
  14. Cove Server Crash The Cove server crashed on function "intersectRay" on GameObjectModel.cpp (Line173) The statement if (!collision_enabled) failed because collision_enabled was uninitialized.
  15. Some changes have been made to the network code in the upcoming 0.19 Release. - This is undergoing final testing atm and will hopefully be applied to the server in the next few days
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