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Everything posted by antz
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Another Scripting bug ?...
antz commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Is this still a issue after the recent changes ? -
[Rel20] Release showstoppers! PLEASE READ!
antz commented on Foereaper's bug in Archived Tasks (Zero)(Resolved issues)
Is anyone aware of any issues that are preventing Rel20 from being released ? -
a fix for this is currently being developed
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@chucksta - Could you create a pr for that ?
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Greatmother Hawkwind text incorrect...
antz commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
merged in :D -
I performed a fresh load of the db last night, the wolves in northshire abbey are hitting for at least 15, so it seems ok. We need specifics here, as discussed on the forum, most people are not having issues. If you can break this down a little to find out what is wrong with your db. Select an mob, the type .npcinfo and give us some id's to check. I will now close all the open forum posts and refer them to this tracker task.
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[SOLVED] Malfunction, possible bug..
antz commented on niemal's bug in Archived Reports (Two)(Resolved issues)
We spotted an error in the SQL which affects Linux builds, please try again -
I have PlayerBot-AI on my hit list of new features for Rel21
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Tyr's Hand, castle basement NPC placement
antz commented on Aenra's bug in Archived Reports (Zero)(Resolved issues)
This is now fixed in the Rel20 DB [url]https://github.com/mangosone/database/commit/38518b5d0ca74661d50a7e02fe296479630c60f1[/url] -
Item missing from the game
antz commented on Aenra's bug in Archived Reports (Zero)(Resolved issues)
This is now in the latest Rel20 DB -
Closed in commit: [url]https://github.com/mangos/realmd/commit/15df5d42ae03cabe9cebfbd7534df8af4f739ecb[/url]
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That commit must have never been ported to the other cores and needs to be found !!
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Question mark over creatures with mana
antz commented on Chucksta's bug in Archived Reports (Zero)(Resolved issues)
I have also made a 'hotfix' update to the DBDocs to reflect this information and published to the Wiki, to hopefully prevent anyone else from making the same mistake. -
Add warning to extractors when extracting with debug extractors
antz commented on madmax's bug in Unified Extractors
I'm sure of the reason behind why this should take that much longer in debug. In the Build process there is a definition _DEBUG which indicates that it's a debug build The issue with trying to do something with movemaps extractor itself is that it is called multiple times by the build scripts - so it cannot keep track of its overall status beyond the current run Olion has mentioned about setting and using the errorcode to flag the error during the run - This combined with a -DEBUGOVERRIDE flag, might do the trick As I see it, the logic flow would be this.. Are we in Debug Mode ? No... Carry on as normal Yes.... Do we have -DEBUGOVERRIDE set ? Yes... Carry on as normal No.... Do we have an Errorcode >0 No... Generate the Debug warning message and then set Errorcode to be greater then 0 and and Exit Yes.... Exit Thoughts ? -
Question mark over creatures with mana
antz commented on Chucksta's bug in Archived Reports (Zero)(Resolved issues)
We were attempting to fix a majority of the broken mobs in Zero (especially casters) I reviewed the changes and agreed they looked good to go. In light of you highlighting the potential issue with the change, we are reviewing it to see whether a) We need to revert it and reapplying with extra restrictions b) Apply a correction to the small number of mobs affected by the global change Anything you can add to this would be appreciated -
This has been fixed by commit [url]https://github.com/mangosone/server/commit/fea55512f09d25f6a759da630a85ac45eb419b97[/url] Can you please confirm ?
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This may have been fixed by commit [url]https://github.com/mangosone/server/commit/fea55512f09d25f6a759da630a85ac45eb419b97[/url] Can you please confirm ?
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Start Up Errors (from the log files)
antz commented on Chucksta's bug in Archived Reports (One)(Resolved issues)
I have also activated "living world" on my server and will leave it running for a day to collect any world issues. -
Discuss adding options for world grids
antz commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
This commit should allow that. I updated my mangos.conf and continents 0 and 1 stay active and the 'wanderers' seem to be wandering ! [url]https://github.com/mangoszero/server/commit/8113cdc1ebff644088aa08990abb25a7082d1ef4[/url] -
Investigate and Implement Full Handling of Transports & NPCs on them
antz commented on madmax's bug in Enhancement Requests
Something i'll add to the mix... Transports in Zero work completely different to the rest of the cores. - Ie. There are no transport maps But I can't remember, were there crew in the transports in ZEro ? -
[Rel20] Release showstoppers! PLEASE READ!
antz commented on Foereaper's bug in Archived Tasks (Zero)(Resolved issues)
[quote=Xenithar]It was not in vanilla at all. I was a HEAVY raider in vanilla. I had top gear and even a Thunderfury. We NEVER got the group loot roll in vanilla. That was added in BC after I took a break. *EDIT* Also, I just built the current R20 and I STILL cannot see any realms listed in the realm selection screen despite having my realm show up when realmd starts. This is a game-breaker. A new player who just built their first server would not even be able to get into it. I can reproduce this on 64bit and 32bit Debian Wheezy. I do not have my Gentoo server up right now. Hardware changes.[/quote] Have you checked there are no 'funny' realmflags set ? - I have on occassion seen a value of 6 in the realmflag column, which prevents the realm from being shown to the client -
This is looking like some scripting missing, whether that be SD2 or Eluna
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Implement Health/Mana fixes to server repo
antz commented on madmax's bug in Archived Tasks (Zero)(Resolved issues)
Implemented in commit [URL]https://github.com/mangoszero/database/commit/5456b16ba4382702514783ea41f3a02c953a8cdf[/URL] -
Moonbrook Gaveyard- Ghouls at night
antz commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
This is another dual event like the Pyrewood Village inhabitants
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