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10> Creating library .\\mangosd__Win32_Release\\mangosd.lib and object .\\mangosd__Win32_Release\\mangosd.exp
10>game.lib(World.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ObjectMgr::LoadCreatureInvolvedRelations(void)" (?LoadCreatureInvolvedRelations@ObjectMgr@@QAEXXZ) referenced in function "public: void __thiscall World::SetInitialWorldSettings(void)" (?SetInitialWorldSettings@World@@QAEXXZ)
10>game.lib(Level3.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ObjectMgr::LoadCreatureInvolvedRelations(void)" (?LoadCreatureInvolvedRelations@ObjectMgr@@QAEXXZ)
10>game.lib(World.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ObjectMgr::LoadCreatureQuestRelations(void)" (?LoadCreatureQuestRelations@ObjectMgr@@QAEXXZ) referenced in function "public: void __thiscall World::SetInitialWorldSettings(void)" (?SetInitialWorldSettings@World@@QAEXXZ)
10>game.lib(Level3.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ObjectMgr::LoadCreatureQuestRelations(void)" (?LoadCreatureQuestRelations@ObjectMgr@@QAEXXZ)
10>game.lib(World.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ObjectMgr::LoadGameobjectInvolvedRelations(void)" (?LoadGameobjectInvolvedRelations@ObjectMgr@@QAEXXZ) referenced in function "public: void __thiscall World::SetInitialWorldSettings(void)" (?SetInitialWorldSettings@World@@QAEXXZ)
10>game.lib(Level3.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ObjectMgr::LoadGameobjectInvolvedRelations(void)" (?LoadGameobjectInvolvedRelations@ObjectMgr@@QAEXXZ)
10>game.lib(World.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ObjectMgr::LoadGameobjectQuestRelations(void)" (?LoadGameobjectQuestRelations@ObjectMgr@@QAEXXZ) referenced in function "public: void __thiscall World::SetInitialWorldSettings(void)" (?SetInitialWorldSettings@World@@QAEXXZ)
10>game.lib(Level3.obj) : error LNK2001: unresolved external symbol "public: void __thiscall ObjectMgr::LoadGameobjectQuestRelations(void)" (?LoadGameobjectQuestRelations@ObjectMgr@@QAEXXZ)
10>..\\..\\bin\\Win32_Release\\mangosd.exe : fatal error LNK1120: 4 unresolved externals

What happens?

Posted

<div class='quotetop'>QUOTE (w12x @ Jun 13 2008, 04:57 PM) <{POST_SNAPBACK}></div>

As far as I can tell, this has little to do with this patch, just clean the solution and build again.[/b]

i have rebuilt it 3 times :S i will try to clean manually and build it again

Posted

+1 to SVN. Please, add it. As I posted in other thread, has no-sense to not add a working patch. Ok, maybe you're focalizing to other aspects, but if it is working, part of the work is already done.

Posted

This patch looks really great!!! Never noticed it in dev stat but now it's nearly 100%. WOW! great work and I hope it will be added to SVN soon. +1 for svn

Posted

<div class='quotetop'>QUOTE (XeNoW @ Jun 15 2008, 11:50 AM) <{POST_SNAPBACK}></div>

This patch looks really great!!! Never noticed it in dev stat but now it's nearly 100%. WOW! great work and I hope it will be added to SVN soon. +1 for svn[/b]

agreed dude +1 for SVN

Posted

+1 SVN. Again bumped for notice. Please, add it. WOTLK is at the doors and keep this patch not implemented, with all the work that will come, is like to declare it death.

Please devel, consider to add it ASAP.

Posted

Nice patch, you can't stop writing awesome patches, can you biggrin.gif Hopefully they will be reviewed and in SVN soon xD

Btw is this patch in any conflict with Arena Patch? Anyone tested both of them?

Posted

<div class='quotetop'>QUOTE (ScriptingNewbie @ Jun 20 2008, 11:38 PM) <{POST_SNAPBACK}></div>

Nice patch, you can't stop writing awesome patches, can you biggrin.gif Hopefully they will be reviewed and in SVN soon xD

Btw is this patch in any conflict with Arena Patch? Anyone tested both of them?[/b]

i put it together since v5916 there maybe crash but i dont really think is from this two patch eg. server freeze rolleyes.gif

Posted

First post updated.

changes:

- removed the need for additional tables, also don't save the added gos/creatures to db, thanks to Butch3r for the suggestion

- fixed a spawning bug in halaa

- for rev 6166

- some code cleanup

Posted

<div class='quotetop'>QUOTE (w12x @ Jul 1 2008, 03:02 AM) <{POST_SNAPBACK}></div>

First post updated.

changes:

- removed the need for additional tables, also don't save the added gos/creatures to db, thanks to Butch3r for the suggestion

- fixed a spawning bug in halaa

- for rev 6166

- some code cleanup[/b]

great, continue testing
Posted

Hi,

this patch works very fine.

But since MaNGOS is not supporting ACID, it should be split up in a SD2 part

and a pure server part.

I did change the SQL part for MaNGOS:

http://www.nopaste.org/p/aj22wdb9F

(Removed the mangos. prefix and added the line "delete from npc_option where id = 51;", so it can be re-applied

to an already existing database).

Keep up the good work,

kizura

Posted

It is split up in those parts, the only "part" that uses ACID is the acid sql. It is needed only for the bombs in halaa: the use of the fire bomb (spell 31958) summons a trigger npc (18225), that should deal the %damage to the surrounding creatures. This trigger npc uses either SD2 or ACID script to cast spell 31961 on the nearby mobs.

Posted

Hi,

yes I saw this, maybe I did not write clearly what I meant:

This part should be included into ScriptDev.

Concerning the entries in mangos_string - this needs some internal talk, since

some of the words might be part of a trademark.

Keep up the good work,

kizura

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