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Everything posted by Xenithar
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Access is suddenly denied! I dropped my world DB tonight while working on another problem. I recreated it and used the "FullDB" directory to fill it. Then I went about applying updates. 20003_05 and 20003_06 worked like a charm. I stopped at 20003_07 because suddenly I am denied access to "creature_movement". This may be related to the message I posted in the developer forum about mobs flying despite having mmaps. I can correct this, but something happened somewhere which changed my permissions during one of the updates or the install. Oh, and I have done this twice now. Each time I use my root user to grant access to the world DB. [code] GRANT SELECT, INSERT, UPDATE, DELETE, CREATE, DROP, ALTER, LOCK TABLES ON `zp_world`.* TO ''@'localhost'; [/code] When that 07 update hits, it denies access every time.
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Auction house bot is broken...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Still no go. AHBot lists items when starting up but nothing is on the AH in game. Have their been any DB changes I may have missed that moved the location of the AH table(s)? I used a fresh AHBot config file and enabled both buyer and seller. Neither appear to be working. This is on 32bit GNU/Linux, external ACE, SD2 and Eluna compiled, the works. It is a debug build since I like to be able to provide backtraces in the event of a crash. *UPDATE* Alright, I have a fresh world DB and character DB, both with ALL updates. Now, the AH is still empty. No clue why. Fresh configuration files and all. -
Auction house bot is broken...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I am still not having this work. Let me build fresh, clone fresh tonight. I will report back. -
Yep, it is doing it again! Well, it is crashing on shutdown again. Nobody was on. I issued "server shutdown 60" and it crashed during shutdown. [code] [Thread 0xb20f1b70 (LWP 25486) exited] [Thread 0xb6e4db70 (LWP 25482) exited] [Thread 0xb765eb70 (LWP 25481) exited] Halting process... [Thread 0xb664cb70 (LWP 25483) exited] Program received signal SIGPIPE, Broken pipe. 0xb7fe1424 in __kernel_vsyscall () (gdb) backtrace #0 0xb7fe1424 in __kernel_vsyscall () #1 0xb77d42eb in write () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #2 0xb7b7cead in vio_write () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #3 0xb7b6b00e in net_real_write () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #4 0xb7b6b268 in net_flush () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #5 0xb7b6b580 in net_write_command () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #6 0xb7b68598 in cli_advanced_command () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #7 0xb7b65381 in mysql_close () from /usr/lib/i386-linux-gnu/libmysqlclient.so.18 #8 0x08978503 in MySQLConnection::~MySQLConnection (this=0xa4aed38, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:80 #9 0x08978555 in MySQLConnection::~MySQLConnection (this=0xa4aed38, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:81 #10 0x08972f62 in Database::StopServer (this=0x8df8520) at /home/---/zero/src/server/src/shared/Database/Database.cpp:158 #11 0x08978417 in DatabaseMysql::~DatabaseMysql (this=0x8df8520, __in_chrg=) at /home/---/zero/src/server/src/shared/Database/DatabaseMysql.cpp:65 #12 0xb769122f in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #13 0xb769129f in exit () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #14 0xb7678e4e in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 #15 0x085ac811 in _start () [/code]
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Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Great info there, and that coincides with my (sometimes foggy) memory. Are we using something along those lines for defaults now? -
Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
So the configuration file explicitly states that 0 no longer works? Alright then, but this gives me another concern. If 0.5 is the default, is that enough time when in a group and somebody loots while still in combat? I seem to recall corpses laying around for several minutes on official. -
Dueling twice causes bad problems... Alright, started a duel with my mother to attempt to crash the server with auras. When done, I tried doing "/duel" again. The flag went away like the duel was cancelled, but she remained hostile. We ran all over, then I teleported myself to TB, then to Org, then to her. Still hostile. Could not logout or exit game due to being in a duel. ALT+F4 got me out and fixed the issue.
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This time we were almost done with RFK and this happened. [code] PLAYER: RewardHonor DealDamageAttackStop creature 17 stopped attacking player 2 player 16 stopped attacking creature 17 SET JUST_DIED Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 45 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 25320)] 0x064d2646 in ?? () (gdb) backtrace #0 0x064d2646 in ?? () #1 0x0882d972 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd04 in SpellAuraHolder::Update (this=0xcc42428, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a039d in SpellAuraHolder::UpdateHolder (this=0xcc42428, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ae51 in Unit::_UpdateSpells (this=0xced7be0, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x08681d02 in Unit::Update (this=0xced7be0, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871aefa in Creature::Update (this=0xced7be0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6216 in Pet::Update (this=0xced7be0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9ba0 in WorldObject::UpdateHelper::Update (this=0xb20effa4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da30a in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e73a8 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e7020 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e69de in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5c8f in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4a62 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1178, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2cc9 in Grid > > >, TypeList > > > >::Visit (this=0xce9d19c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e04d4 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xce9c290, x=@0xb20f00bc: 1, y=@0xb20f00b8: 1, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc460 in Map::Visit > > > > > (this=0xd8582f8, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d3720 in Map::Update (this=0xd8582f8, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x087d74ec in DungeonMap::Update (this=0xd8582f8, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1384 #20 0x088e23d2 in MapManager::Update (this=0xb465228, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #21 0x087f03ab in World::Update (this=0x8e4f290, diff=47) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #22 0x085b741f in WorldRunnable::run (this=0xbb3aed0) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0898c141 in ACE_Based::Thread::ThreadTask (param=0xbb3aed0) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Still trying to figure out how to trigger it.
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Yeah, they slide around after you... Alright, in RFK, one of the enemy shamans created a totem which looked like a mana spring totem, and it started chasing me around! Hilarious, but not correct.
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Warlocks can't get soulshards while grouped
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
You are correct, this still does not work. Grouped with mom in RFK, cannot get shards no matter what. -
Crashed and got an aura issue. [code] DealDamageAttackStop creature 2 stopped attacking creature 1 player 16 stopped attacking creature 2 SET JUST_DIED Aura 3 now is remove mode 4 Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 79 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 21 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 23715)] 0x8ce28c9b in ?? () (gdb) backtrace #0 0x8ce28c9b in ?? () #1 0x0882d972 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd04 in SpellAuraHolder::Update (this=0xc35f9b8, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a039d in SpellAuraHolder::UpdateHolder (this=0xc35f9b8, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868ae51 in Unit::_UpdateSpells (this=0xc109ff0, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2979 #5 0x08681d02 in Unit::Update (this=0xc109ff0, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871aefa in Creature::Update (this=0xc109ff0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:582 #7 0x086b6216 in Pet::Update (this=0xc109ff0, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9ba0 in WorldObject::UpdateHelper::Update (this=0xb20effa4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da30a in MaNGOS::ObjectUpdater::Visit (this=0xb20f1180, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e73a8 in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e7020 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e69de in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5c8f in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4a62 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1178, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2cc9 in Grid > > >, TypeList > > > >::Visit (this=0xc49216c, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e04d4 in NGrid > > >, TypeList > > > >::Visit > > > > (this=0xc487a20, x=@0xb20f00bc: 11, y=@0xb20f00b8: 15, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc460 in Map::Visit > > > > > (this=0xd4bcec0, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d3720 in Map::Update (this=0xd4bcec0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x087d74ec in DungeonMap::Update (this=0xd4bcec0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:1384 #20 0x088e23d2 in MapManager::Update (this=0xb464e28, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #21 0x087f03ab in World::Update (this=0x8e4f290, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #22 0x085b741f in WorldRunnable::run (this=0xbb3aec8) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #23 0x0898c141 in ACE_Based::Thread::ThreadTask (param=0xbb3aec8) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #24 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #25 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #26 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #27 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Just mom and I. I was a lock, she was a priest. Regeneration spell expired and BAM!
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Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Decay can be set to 0 and a default is chosen based on spawn time if I recall correctly. If 0 is not working, then that is either a bug, or we need to change the comments in the config file about using 0. -
Warlocks can't get soulshards while grouped
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I will test this tonight. I believe it was fixed yesterday by Foereaper. -
They won't show even when set to -1 The configuration file (mangosd.conf) says to set the low level hid difference to -1 to show all quests below your level. This is not working. [code] Quests.LowLevelHideDiff = -1 [/code] Pasted from my configuration file. In-game I cannot see anything below green quests, making it hard to do extra quests, such as the Valley of Trials as a Tauren who is 28.
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Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Alright, now you cannot skin. They're back to fading out the second you loot them. -
Skinned mobs do not despawn...
Xenithar commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Cloning now. Will build shortly. -
I will have it clone and build with my new script while I am at work. I will report any issues as they arise as well as my opinion of the current version come Sunday evening. That probably means Antz and company will see it Monday morning.
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So should I clone the regular R20 branch Friday night then? I will be running it all weekend and can offer feedback then.
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Group loot doesnt work correctly #2
Xenithar commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I have not had this issue since the fix was created, but I will test this weekend. What he meant was that if a group member is in Azeroth and you are in Kalimdor, when you kill a mob it can be assigned to him even though he is not even on the same continent. I had that issue BEFORE the fix. I will try to test it with my other tests this weekend. -
Can you give me the weekend to test? Mom, my fiance, and I normally play on the weekends. This will be a good time to test to see if the fix is stable. I will prevent everybody from using auras and we'll see how things go. I can report back here Sunday evening.
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Mom is a priest and she was on alone, so I will try to figure it out.
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I saw the aura update. Which spell is causing this so I can warn my mother and fiance?
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It crashed again. [code] PLAYER: RewardHonor DealDamageAttackStop creature 7 stopped attacking player 21 player 21 stopped attacking creature 7 SET JUST_DIED Aura 3 now is remove mode 4 Aura 79 now is remove mode 5 Aura 79 now is remove mode 5 Aura 142 now is remove mode 5 Aura 133 now is remove mode 5 Aura 101 now is remove mode 5 Aura 133 now is remove mode 5 Aura 31 now is remove mode 5 Aura 110 now is remove mode 5 Aura 52 now is remove mode 5 Aura 57 now is remove mode 5 Aura 157 now is remove mode 5 Aura 42 now is remove mode 5 DealDamageEnd returned 7 damage Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb20f1b70 (LWP 13268)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x0882d9f6 in Aura::UpdateAura (this=0xb77c43f0, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:455 #2 0x0882cd88 in SpellAuraHolder::Update (this=0xc25f338, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.cpp:5445 #3 0x086a0425 in SpellAuraHolder::UpdateHolder (this=0xc25f338, diff=100) at /home/---/zero/src/server/src/game/WorldHandlers/SpellAuras.h:154 #4 0x0868aed9 in Unit::_UpdateSpells (this=0xc170f28, time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:2978 #5 0x08681d7e in Unit::Update (this=0xc170f28, update_diff=100, p_time=100) at /home/---/zero/src/server/src/game/Object/Unit.cpp:329 #6 0x0871af80 in Creature::Update (this=0xc170f28, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Creature.cpp:589 #7 0x086b628e in Pet::Update (this=0xc170f28, update_diff=100, diff=100) at /home/---/zero/src/server/src/game/Object/Pet.cpp:600 #8 0x087d9c24 in WorldObject::UpdateHelper::Update (this=0xb20effc4, time_diff=100) at /home/---/zero/src/server/src/game/Object/Object.h:473 #9 0x087da38e in MaNGOS::ObjectUpdater::Visit (this=0xb20f11a0, m=...) at /home/---/zero/src/server/src/game/WorldHandlers/GridNotifiersImpl.h:54 #10 0x087e742c in VisitorHelper (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:72 #11 0x087e70a4 in VisitorHelper > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:85 #12 0x087e6a62 in VisitorHelper > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:86 #13 0x087e5d13 in VisitorHelper > > > > (v=..., c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:98 #14 0x087e4ae6 in TypeContainerVisitor > > > > >::Visit (this=0xb20f1198, c=...) at /home/---/zero/src/server/src/framework/GameSystem/TypeContainerVisitor.h:127 #15 0x087e2d4d in Grid > > >, TypeList > > > >::Visit (this=0xa3c9074, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/Grid.h:111 #16 0x087e0558 in NGridt > > >, TypeList > > > >::Visit > > > > (this=0xa3bbf28, x=@0xb20f00dc: 14, y=@0xb20f00d8: 15, visitor=...) at /home/---/zero/src/server/src/framework/GameSystem/NGrid.h:360 #17 0x087dc4e4 in Map::Visit > > > > > (this=0xa63c5c0, cell=..., visitor=...) at /home/---/zero/src/server/src/game/WorldHandlers/Map.h:446 #18 0x087d37a4 in Map::Update (this=0xa63c5c0, t_diff=@0xb20f123c: 100) at /home/---/zero/src/server/src/game/WorldHandlers/Map.cpp:521 #19 0x088e2412 in MapManager::Update (this=0xb464d88, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/MapManager.cpp:184 #20 0x087f042f in World::Update (this=0x8e4f310, diff=48) at /home/---/zero/src/server/src/game/WorldHandlers/World.cpp:1498 #21 0x085b746f in WorldRunnable::run (this=0xbb3a980) at /home/---/zero/src/server/src/mangosd/WorldRunnable.cpp:66 #22 0x0898c181 in ACE_Based::Thread::ThreadTask (param=0xbb3a980) at /home/---/zero/src/server/src/shared/Threading.cpp:197 #23 0xb7f43171 in ACE_OS_Thread_Adapter::invoke() () from /usr/lib/libACE-6.0.3.so #24 0xb7f051cf in ace_thread_adapter () from /usr/lib/libACE-6.0.3.so #25 0xb77ccc39 in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 #26 0xb77399fe in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6 [/code] Looks like it is trying to read invalid addresses of memory, with the 0x00000000 and all.
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Alright, I have built and am running the one you told me to. So far so good. I could log into the server and have mined a bunch in Needles. Will leave it up and see how it goes.
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I will lcone and test as soon as I get home tonight. I just got back to the office a short while ago. I have a very busy week this week.
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