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Vehicles (Dev)


Guest AuntieMangos

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so all you will all do is waiting till someone got to much freetime, hanging around, maybe a senior developer and solve the problems for you?

_Mangos_ is a community to learn, and just requesting a feature won't get you one step forward.

hell, i just hope someone will continue developing this patch.
me too since I have no C++ skills and only minor git skills like patch -p1 < what_the_hell_ever.patch and people please don't expect DaViper to come back he's given up on the whole mangos thin

Sorry but if we all continue learning, we maybe could fix the problems we have alone? ... or maybe better: together?

How about that? sounds good he?

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You did have a good Idea there vladex, but it would be better if we all could talk to each other and get it done so that is why I'm working with UnkleNuke, I'll let you know when I get it back up and hopefully with out any more server crashes...mind the fact I'm trying to get it up on an old Dell 3000 with a celeron possessor, and have been working on it for 3 days now.

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Using TeamSpeak, or some other means of voice chat, is the best way for many people to collaborate and learn.

I learned more about the OutdoorPvP source code in one evening of chatting with DaemonCantor on TS than I had with all the reading I've done on these forums. Neither of us had a clue when we started, but it was the brainstorming and playing off each others' ideas that made all the difference.

vladex, if you want to get that "learning party" together, I'd urge you to do it on DC's TS server or something like it.

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Because original topic is really huge and full of "any news?" or "please patch file" posts, I creating new topic.

Those are the first words that Wotja wrotes when he starts this post. You must know two things:

First, this patch, as it is, will be NEVER accepted into master branch. May be, the implementation of Zergtmn's (rsa's branch) can be reviewed but this, no. It's very hacky. Yeah, as a workaround, it "works", but...

Second, this post is intended to be a development thread. If you want Zergtmn's & Rsa's implementation, you must learn C++ and Git. Or you can try with "please, someone can give me a patch file??". People that can't resolve simple error when applying a .patch file should not post in this thread. He or she must post in C/C++ or Source code management section calling for help, tutorials, or something to learn. Learn is the master purpose of this project. Two years ago, I didn't know nothing of C, or git. Now I have a branch with a lot of modifications, I have even a implementation of SotA. You can choose your way. But is sad when people wants all done :S

Well, now it doesn't matter. This patch is death, developers will not review it. Never.

P.S.: This is not for you, Thyphoon, is a "manifest" in general, and can be valid for multiple threads. Don't hate me please :P

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@thyphoon:

If you had actually read the last few posts in this thread, you would have noticed vladex once again asking why everyone interested in this Vehicles patch does not gather to work and learn together until it is fixed or rewritten to a point that it can be submitted for review by the core devs. So why not join him and take part in learning how to fix Vehicles so you would no longer need to ask someone else to fix it for you?

Back in August, vladex orginally proposed a "learning party". Two people, tortosterone and Numnut, were keen to continue work on Vehicles with vladex, but nothing ever seemed to happen between them after Wotja and traponinet began updating the patches again. Perhaps that will change now that Vehicles has been abandoned by its developers.

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UnkleNuke: Believe me if I knew any C of any flavor I would help for sure, what's more I would be developing a proper patch by now. Unfortunately I know nothing about C, only a little bit about programming, I have been fixing the patch myself and learned some C but not enough to code anything in it, sorry.

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yes i did send a call for help by creating that party,we (i at least) gave up the idea because i didn't had any time,besides i spoke with them on msn not on TeamSpeak just because i suck at english,since im not a native.

still if you guys want to make it ,since no one is developing this patch, ill answer the call.(besides in don't know anything about the vehicle system,when i first started building up servers in 2007 the only thing i knew to do is sql,and lua(arc was preety ok those days))

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Don't worry about your language skills, vladex. I'm used to hearing all sorts of people from around the world speaking in English with varying degrees of proficiency. Some even spoke better english than I do and it's my native tongue!

Honestly, I know a little Spanish... burrito, taco, and "¿Dónde está el baño?", but I just do not have the gift of learning other languages.

I promise not to laugh at you for your bad English because I'm very sure I'd do far worse with your native language! :lol:

So long as you are able to make yourself understood, that is all that matters.

@thyphoon

Knowing C++ isn't required. There is no shame in not knowing. We will all start out equal because we know very little! :lol:

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Unkle...Apparently you didn't read my PM's to you, I've been waiting for 4 days now fer you to log into TS....and me get you set up since your my second in command....:P and as to the Forums and other things I've been working on them as I have time but I'm having a nightmare with the Web Server....I got PHP working then all of a sudden it's now requiring administrator access to view the pages....I'm about ready to shoot the DAM THING AGAIN! but TS and email are working....

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You sent me PM's?

Then why is my inbox empty? Hmmm... Could it have anything to do with me cleaning my inbox last week? Maybe deleting the conversation thread dropped your recent messages into a black hole, if you were posting there. Try starting a new PM thread.

Oh well! I'll try to find you on TS tomorrow. It's nearly bedtime here.

@vladex

TeamSpeak 3 is much better for voice chat than any IM client. Simple file sharing is also faster, since it uses a virtual FTP server instead of bouncing everything through a network of IM servers.

This is going to be interesting. I still haven't learned how to use VS 2010. I do all my coding with Notepad++, what little I do know.

We should post a sign... Welcome to the Clueless Coders Club! :lol:

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http://paste2.org/p/1186681

Mangos [10998]

My patch got this error

Welcome to Git (version 1.7.3.1-preview20101002)


Run 'git help git' to display the help index.
Run 'git help <command>' to display help for specific commands.

Gabriel@ADSL /c/mangos/src (master)
$ patch -p1 < vehicle.patch
patching file `src/game/AggressorAI.cpp'
patching file `src/game/BattleGroundMgr.cpp'
Hunk #1 succeeded at 1352 (offset 3 lines).
patching file `src/game/BattleGroundSA.h'
patching file `src/game/Chat.cpp'
Hunk #1 succeeded at 540 (offset 12 lines).
Hunk #2 succeeded at 2053 (offset 11 lines).
patching file `src/game/Chat.h'
Hunk #1 succeeded at 448 (offset 2 lines).
patching file `src/game/Creature.cpp'
Hunk #1 succeeded at 44 (offset 2 lines).
Hunk #2 succeeded at 1435 (offset 26 lines).
Hunk #3 succeeded at 1541 (offset 2 lines).
Hunk #4 succeeded at 1823 (offset 26 lines).
Hunk #5 succeeded at 2081 (offset 2 lines).
patching file `src/game/Creature.h'
Hunk #1 succeeded at 120 (offset 2 lines).
Hunk #3 succeeded at 221 (offset 2 lines).
Hunk #4 succeeded at 593 (offset 2 lines).
patching file `src/game/CreatureAI.cpp'
patching file `src/game/CreatureAISelector.cpp'
patching file `src/game/CreatureEventAI.cpp'
patching file `src/game/DBCEnums.h'
Hunk #1 succeeded at 468 (offset 5 lines).
patching file `src/game/DBCStructure.h'
Hunk #1 succeeded at 1792 (offset 11 lines).
patching file `src/game/DBCfmt.h'
Hunk #1 succeeded at 108 (offset 1 line).
patching file `src/game/GameObject.cpp'
Hunk #1 succeeded at 1663 (offset 17 lines).
patching file `src/game/GameObject.h'
patching file `src/game/GridNotifiers.cpp'
patching file `src/game/Group.h'
patching file `src/game/GroupHandler.cpp'
patching file `src/game/Level3.cpp'
Hunk #1 succeeded at 75 (offset 1 line).
Hunk #2 succeeded at 936 with fuzz 1 (offset 8 lines).
patching file `src/game/Map.h'
Hunk #1 succeeded at 41 with fuzz 2 (offset 2 lines).
patching file `src/game/MovementHandler.cpp'
patching file `src/game/Object.cpp'
Hunk #5 succeeded at 1825 (offset 38 lines).
patching file `src/game/Object.h'
Hunk #2 succeeded at 577 (offset 46 lines).
patching file `src/game/ObjectAccessor.cpp'
patching file `src/game/ObjectAccessor.h'
patching file `src/game/ObjectMgr.cpp'
Hunk #1 succeeded at 823 (offset -7 lines).
Hunk #3 succeeded at 5811 (offset -707 lines).
Hunk #4 succeeded at 9670 (offset -128 lines).
patching file `src/game/ObjectMgr.h'
Hunk #1 succeeded at 408 (offset -257 lines).
Hunk #3 succeeded at 711 (offset -276 lines).
Hunk #4 succeeded at 1258 (offset -5 lines).
Hunk #5 succeeded at 1081 (offset -276 lines).
Hunk #6 succeeded at 1414 with fuzz 1 (offset -12 lines).
patching file `src/game/Opcodes.cpp'
Hunk #3 FAILED at 1218.
1 out of 3 hunks FAILED -- saving rejects to src/game/Opcodes.cpp.rej
patching file `src/game/Pet.cpp'
patching file `src/game/Pet.h'
patching file `src/game/PetHandler.cpp'
patching file `src/game/Player.cpp'
Hunk #1 succeeded at 460 (offset 1 line).
Hunk #2 succeeded at 1763 (offset 1 line).
Hunk #3 succeeded at 2244 (offset 1 line).
Hunk #5 succeeded at 6068 (offset 15 lines).
Hunk #6 succeeded at 8544 (offset 8 lines).
Hunk #7 succeeded at 13195 (offset 15 lines).
Hunk #8 succeeded at 13291 (offset 8 lines).
Hunk #9 succeeded at 13370 (offset 15 lines).
Hunk #10 succeeded at 18368 (offset 18 lines).
Hunk #11 succeeded at 18403 (offset 15 lines).
Hunk #12 succeeded at 18435 (offset 18 lines).
Hunk #13 succeeded at 19584 (offset 19 lines).
Hunk #14 succeeded at 19651 (offset 18 lines).
Hunk #15 succeeded at 19790 (offset 19 lines).
Hunk #16 succeeded at 19834 (offset 18 lines).
Hunk #17 succeeded at 19857 (offset 19 lines).
Hunk #18 succeeded at 20320 (offset 18 lines).
Hunk #19 succeeded at 20594 (offset 19 lines).
Hunk #20 succeeded at 21117 (offset 18 lines).
Hunk #21 FAILED at 21143.
1 out of 21 hunks FAILED -- saving rejects to src/game/Player.cpp.rej
patching file `src/game/Player.h'
Hunk #1 succeeded at 2244 (offset -1 lines).
patching file `src/game/QuestHandler.cpp'
Hunk #1 succeeded at 639 (offset -16 lines).
patching file `src/game/ReactorAI.cpp'
patching file `src/game/SQLStorages.cpp'
Hunk #1 FAILED at 21.
1 out of 1 hunk FAILED -- saving rejects to src/game/SQLStorages.cpp.rej
patching file `src/game/SharedDefines.h'
Hunk #1 succeeded at 2482 (offset 9 lines).
patching file `src/game/Spell.cpp'
Hunk #3 succeeded at 1954 (offset 7 lines).
Hunk #4 succeeded at 2439 with fuzz 2.
Hunk #5 succeeded at 3429 (offset 10 lines).
Hunk #7 succeeded at 4657 (offset 10 lines).
patching file `src/game/Spell.h'
patching file `src/game/SpellAuras.cpp'
Hunk #1 succeeded at 2827 (offset 22 lines).
Hunk #2 succeeded at 3635 (offset 137 lines).
Hunk #3 succeeded at 3553 (offset 22 lines).
Hunk #4 succeeded at 3993 (offset 162 lines).
Hunk #5 succeeded at 3909 (offset 22 lines).
Hunk #6 succeeded at 4277 (offset 162 lines).
Hunk #7 succeeded at 4181 (offset 22 lines).
Hunk #8 succeeded at 7719 (offset 159 lines).
Hunk #9 succeeded at 7806 (offset 22 lines).
Hunk #10 succeeded at 8000 (offset 159 lines).
patching file `src/game/SpellEffects.cpp'
Hunk #2 succeeded at 4205 (offset 51 lines).
Hunk #4 succeeded at 6936 (offset 51 lines).
Hunk #5 succeeded at 8152 (offset -4 lines).
patching file `src/game/SpellHandler.cpp'
Hunk #1 succeeded at 27 with fuzz 2.
patching file `src/game/Traveller.h'
patching file `src/game/Unit.cpp'
Hunk #1 FAILED at 46.
Hunk #2 succeeded at 267 (offset 1 line).
Hunk #4 succeeded at 444 (offset 4 lines).
Hunk #5 succeeded at 5361 (offset 9 lines).
Hunk #6 succeeded at 5516 (offset 4 lines).
Hunk #7 succeeded at 5704 (offset 9 lines).
Hunk #9 succeeded at 7752 (offset 9 lines).
Hunk #10 succeeded at 7781 (offset 4 lines).
Hunk #11 succeeded at 8367 (offset 12 lines).
Hunk #12 succeeded at 8575 (offset 10 lines).
Hunk #13 succeeded at 8609 (offset 12 lines).
Hunk #14 succeeded at 8859 (offset 37 lines).
Hunk #15 succeeded at 8849 (offset 12 lines).
Hunk #16 succeeded at 8947 (offset 38 lines).
Hunk #17 succeeded at 9333 (offset 12 lines).
Hunk #18 succeeded at 9377 (offset 38 lines).
Hunk #19 succeeded at 9390 (offset 12 lines).
Hunk #20 succeeded at 9444 (offset 38 lines).
Hunk #21 succeeded at 9438 (offset 12 lines).
Hunk #22 succeeded at 9481 (offset 38 lines).
Hunk #23 succeeded at 9505 (offset 12 lines).
Hunk #24 succeeded at 9541 (offset 38 lines).
Hunk #25 succeeded at 10099 (offset 12 lines).
Hunk #26 succeeded at 10159 (offset 38 lines).
Hunk #27 succeeded at 10244 (offset 12 lines).
Hunk #28 succeeded at 10475 (offset 38 lines).
Hunk #29 succeeded at 10628 (offset 13 lines).
Hunk #30 succeeded at 10764 (offset 78 lines).
Hunk #31 succeeded at 10939 (offset 13 lines).
1 out of 31 hunks FAILED -- saving rejects to src/game/Unit.cpp.rej
patching file `src/game/Unit.h'
Hunk #2 FAILED at 442.
Hunk #3 succeeded at 625 (offset 8 lines).
Hunk #5 succeeded at 778 (offset 8 lines).
Hunk #7 succeeded at 799 (offset 8 lines).
Hunk #9 succeeded at 1327 (offset 24 lines).
Hunk #11 succeeded at 1472 (offset 24 lines).
Hunk #12 FAILED at 1530.
Hunk #13 succeeded at 1568 (offset 4 lines).
Hunk #14 succeeded at 2016 (offset 25 lines).
Hunk #15 succeeded at 2056 (offset 4 lines).
2 out of 15 hunks FAILED -- saving rejects to src/game/Unit.h.rej
patching file `src/game/Vehicle.cpp'
Hunk #2 FAILED at 277.
1 out of 2 hunks FAILED -- saving rejects to src/game/Vehicle.cpp.rej
patching file `src/game/Vehicle.h'
Hunk #2 FAILED at 86.
1 out of 2 hunks FAILED -- saving rejects to src/game/Vehicle.h.rej
patching file `src/game/World.cpp'
Hunk #1 succeeded at 1259 with fuzz 2 (offset 20 lines).
patching file `src/game/WorldSession.h'
patching file `src/game/debugcmds.cpp'
Hunk #1 succeeded at 667 (offset 2 lines).

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