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antz

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Everything posted by antz

  1. This commit should allow that. I updated my mangos.conf and continents 0 and 1 stay active and the 'wanderers' seem to be wandering ! [url]https://github.com/mangoszero/server/commit/8113cdc1ebff644088aa08990abb25a7082d1ef4[/url]
  2. Something i'll add to the mix... Transports in Zero work completely different to the rest of the cores. - Ie. There are no transport maps But I can't remember, were there crew in the transports in ZEro ?
  3. [quote=Xenithar]It was not in vanilla at all. I was a HEAVY raider in vanilla. I had top gear and even a Thunderfury. We NEVER got the group loot roll in vanilla. That was added in BC after I took a break. *EDIT* Also, I just built the current R20 and I STILL cannot see any realms listed in the realm selection screen despite having my realm show up when realmd starts. This is a game-breaker. A new player who just built their first server would not even be able to get into it. I can reproduce this on 64bit and 32bit Debian Wheezy. I do not have my Gentoo server up right now. Hardware changes.[/quote] Have you checked there are no 'funny' realmflags set ? - I have on occassion seen a value of 6 in the realmflag column, which prevents the realm from being shown to the client
  4. This is looking like some scripting missing, whether that be SD2 or Eluna
  5. Implemented in commit [URL]https://github.com/mangoszero/database/commit/5456b16ba4382702514783ea41f3a02c953a8cdf[/URL]
  6. This is another dual event like the Pyrewood Village inhabitants
  7. I believe this command should use the value from MaxPlayerLevel in mangos.conf But should gm's be allowed to skip past this check ?
  8. this seems to be fixed now
  9. I believe this is now fixed in 20?
  10. This may now not be necessary based on the recent living world commit [url]https://github.com/mangoszero/server/commit/8113cdc1ebff644088aa08990abb25a7082d1ef4[/url]
  11. thanks for this additional information
  12. I think this has now been resolved
  13. After the recent looting fixes, this should be working as expected !
  14. I believe this may be fixed as of a recent update of missing graveyards [URL]https://github.com/mangoszero/database/commit/0fe2493c59ea5833fab19c86a4370ba70e4506b1[/URL]
  15. this is a long long long shot..... What format in the table in ? Mysam or innodb, might be worth switching it / recreate the table and try again ?
  16. I believe the aura crashes are now resolved ?
  17. @Madmax - Xen is right, move to dropdown is blank
  18. Could we ask for a little more information from you on this one ? could you provide the guid's for the mobs... This is done by selecting them, then typing .npc info
  19. I have sometimes seen the realmflags field in the realmlist table changed to 6, which prevented me seeing the realm in the client
  20. [quote=Xenithar]Actually boss chests were NOT the same. In fact while researching I have come across several threads on the Blizzard forum referencing various boss chests not working correctly. The one that came up most often was the one where you fight the seven dwarves and their chest was bugged so rolling didn't work and on person would wind up looting it and being unable to share the items. In fact that one had been bugged for seven months when the last post was made. I will say it again, I do not remember this and nobody else in my guild does. I am still going through patch-notes trying to find this, but whether or not it was in BC is irrelevant. We're pushing vanilla right now and we do know it wasn't there.[/quote] We are pushing Zero, One AND Two atm. It's just Zero is closer as it's had the most attention. I can always remember having to roll for chests, from stockades onwards - Having a rogue or blacksmith with skeleton keys was a bonus as there was that one chest that was always locked. On group loot, there was always a roll
  21. We really need that tested ASAP !!
  22. Xen, i'm with you all the way with foreign keys ! - horrific db design choices were made there I won't even go into the inverted key matching thats done on gossip texts etc.
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