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madmax

Community Manager
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Everything posted by madmax

  1. Copy ace.dll into the tools folder When building the server you only get 1 copy of ace.dll in the root folder, this causes users to report that ace.dll is missing when it is not. We should modify the build process so it copies ace.dll into the tools folder.
  2. [quote=Talendrys]Why not put it as invalid for the client or even hide it ? Offline seems using a flag for a non-foreseen usage.[/quote] Well hide it would fit in with what I said, to hide it we need to check the connecting client has the right security level to see the realm.
  3. [quote=H0zen]I hope you are talking about the flag 0x40, which is 64 in decimal :)[/quote] Oh really? We should really make these things give an error that tells you what to use instead of 0x40 which i have no idea lol.
  4. Realm flag 40 for a classic realm throws a red warning Setting a classic realm flag to 40 throws a red warning message. It still does its intended function of setting the realmlist to show "Recommended" but generates lots of red warnings. See screenshot attached.
  5. Eluna fails to compile under VS2013 x64 x64 built of zero currently does not work under VS 2013 if Eluna is enabled. Detailed log file attached.
  6. Check out cmake 3.5 Investigate cmake 3.5's new install system and determine why easybuild does not detect cmake installed with this version.
  7. Not seeing any spaces on the files in the repo. Don't think they have been fixed yet either.
  8. Bumping.
  9. Hey, Any update on this?
  10. Closing this. If needed please reopen.
  11. Bump for devs.
  12. Bump. Needs confirming.
  13. Bump for devs
  14. Is this still bugged in the latest develop21 branch?
  15. [URL="https://www.getmangos.eu/members/ascentu/"]ascentu[/URL], can you check this again for us with the latest release?
  16. Could do with someone double checking this? Will assume this is fixed if no one replies with any issues in a few days.
  17. Ok, thanks for confirming. Will mark this as completed and closed.
  18. This still happens but not as bad now. The fish do seem to jump around but under the ground now, they no longer appear above ground. Could you confirm the correct [COLOR=#3E3E3E]Inhabit_type in creature_template for me ?[/COLOR]
  19. Character DB not have 'character_db_version' table 19:03:59 Account: 1 (IP: removed) Delete Character:[Jyotin] (guid: 1410) 19:03:59 SQL: SELECT * FROM character_db_version LIMIT 1 19:03:59 query ERROR: Table 'characters-classic_cosmicray.character_db_version'doesn't exist 19:03:59 Character DB not have 'character_db_version' table, revision guard query not added to pdump.
  20. Setting realm name in config.wtf bypasses "allowedSecurityLevel" Setting a realm in the database to 3 under "allowedSecurityLevel" currently does the following: Makes the realm appear offline to those below the security level... That is all! This can be bypassed with a simple edit to the config.wtf and adding the realm name (which you can get as it appears as offline in the list. Two things are needed to fix this. The realmlist being sent should be checked, i.e "allowedSecurityLevel" should be considered by realm-daemon before sending the realm list to the client. If they don't meet requirements no need to send the realm name/ip or data to the client. Mangos-daemon should double check incoming clients GM level. I suggest that any non-GM user attempting to connect / login to a security protected realm be treated the following: Not have permission to create characters - Be told character creating is disabled. If characters exist they should be sent the "world server down" message (preventing them logging in). Kicked or gracefully disconnected after 30 seconds by mangos-daemon. Please discuss
  21. Confirmed as fixed. Closing. [IMG]https://i.gyazo.com/00064138125441f41e325ea4acca6c56.gif[/IMG]
  22. Look into and if possible implement optimizations into the movemap-generator Currently generating movemaps is very time consuming. This task is to look into further optimizing the .exe Things to look into: Multicore Threads Are tiles independent?
  23. dbdocs SQL update 22 to 25 will not apply - work around until fixed Current SQL updates do not apply to the database / update the version table. [LIST] [*]Rel21_1_22_dbdocs_updates.sql [*]Rel21_1_23_more_dbdocs_updates.sql [*]Rel21_1_24_dbdocs_updates.sql [*]Rel21_1_25_dbdocs_updates.sql [/LIST] Current work around for this: Change 21 in the content field to 25. you will be able to pickup from update 26.
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