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    • So far, I've done the following: 1. Initial update of all installed yum packages 2. Downloaded and compiled ACE, set ACE_ROOT environment variable 3. Installed and configured mariadb 4. Copied Cataclysm files via SFTP 5. Ran getmangos.sh   getmangos.sh seems to fail right after I select the branch I want to use:
      CMake Error at /usr/share/cmake3/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
        Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR)
      Call Stack (most recent call first):
        /usr/share/cmake3/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)
        /usr/share/cmake3/Modules/FindBZip2.cmake:62 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
        dep/StormLib/CMakeLists.txt:285 (find_package)
      -- Configuring incomplete, errors occurred!
      See also "/home/mangos/three/src/server/linux/CMakeFiles/CMakeOutput.log".
      make: *** No targets specified and no makefile found.  Stop.
      There was an error building MaNGOS!
         Has anyone run into this problem? I can't tell if it's because the script isn't changing directories to where the makefile is supposed to be, or if it just straight up doesn't exist in the repo that I cloned?  
    • Just to let you know, i copied the mmaps and vmaps and maps folder, from the working VM I had to our server, and now the mobs pathing is now working fine.
    • Figured it out. There were some db errors causing it.
    • Or could I simply copy the vmaps and mmaps folder from my working VM to the server? Or is that not advisable?
    • I've installed a new WoW Zero instance on a VM running the same OS (ubuntu 16) following your install guide (which we used for our server build as well)   I've tested the pathing on that and it works fine. No running through walls - all mobs use doors when running to the agro'd player So I guess something went wrong with our install on our server?   Shame as we practiced on our on VM's first and it worked fine and then did it on the server and seems to have the pathing problem, but then i've re-done it again in a VM and it's working fine. Is it possible to run the map extraction part again only, while leaving our characters untouched? The game data extraction seems to be part of a larger script which includes account info as well?  
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