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Showing content with the highest reputation since 03/06/15 in Bugs

  1. The default group loot does not work correctly for M2 What happens: Loot is treated as if free for all was set. What should happen: Each player takes turns looting a corpse, Kind of like round-robin. A threshold is also in place for items of a certain quality still requiring a roll. This portion of the default group look works on M1 and can be checked as a reference.
    2 points
  2. I can learn all the skills. Req Level not working.
    1 point
  3. Using the item Rough Stone Statue and then running out of its casting range will cause the server to crash.
    1 point
  4. Druid low mana on 1 lvl (Solved) Hello i find the bug and solved this problem. The Druid has low mana on 1 lvl when i create Tauren druid he has got just 34 mana its to low. What i do. Just change Basemana from 17 to 50 in player_classlevelstats - mangos0. Please add this in the database. Sorry for my english and poor knowledge. Regards.
    1 point
  5. PlayerBots do not respond to whisper or party commands. When a command (or any message) is issued via whisper, the whisper's TO never appears in the chat log, as if it never sent. No apparent errors in the log, but I might be looking in the wrong place. Let me know if you need anything there.
    1 point
  6. Meeting at the blackwing Coven ID: 10722 No chat option show up when you talk to Kolphis Darkscale while in disguise
    1 point
  7. I'm not sure if this is even a bug. When my rogue is in stealth, I can not get skills from the rogue trainer in Brill. Out of stealth works fine. Thank you.
    1 point
  8. Currently users are reporting that they are getting kicked by warden with reason "Exceeded warden response delay". Warden commit: https://github.com/mangoszero/server/commit/1ff6c40b0d95e21ba220158eb010dc310fb85d8b
    1 point
  9. This statement: if [[ $OPTIONS == *9* ]]; then P_PBOTS="1" else P_PBOTS="0" fi in getmangos.sh prevents Playerbots from installing. The variable should read P_BOTS on both lines instead of P_PBOTS If this is not the right place to post this, I am sorry.
    1 point
  10. Hi. I'm experiencing an extrange behaviour with the SOAP service to send GM commands to the server, at least with the "account set password" command. Even using the .php example ( https://github.com/mangoszero/server/blob/master/contrib/soap/example.php ) Checking the server code I can see the following: https://github.com/mangoszero/server/blob/master/src/game/ChatCommands/Level3.cpp#L1181 This command returns False at the end, so every call will result in a SoapFault. I checked the rest of the commands and seems that all returns True at the end, I don't know the whole flow of the server, but this line https://github.com/mangoszero/server/blob/master/src/mangosd/SOAP/SoapThread.cpp#L215 suggest that this could be the problem. Thank you.
    1 point
  11. I don't know if it may occur in various caves but in Undercity it's very consistent. And if it can happen in Undercity, then there is the possibilty that it happens somewhere else too. When you use the mage spell 'blink' in the outer ring of Undercity (like the quarters) or the passage ways, which connects the inner and the outer ring, then you get teleported to the surface of Lordaeron (above Undercity). The reason why this is happening only in the outer ring is because above the innder ring is now terrain, just a hole in the map. At first I suspected vmaps to be the culprit. But even after disabling height calculation with vmaps (vmap.enableHeight = 0) in the config I got the same result. I'm not sure if the calculation in the spell effect is entirely to blame or if there are different systems involved which causes this behavior. I'm certain this did not happen in Rel18. But don't know about Rel19, Rel20.
    1 point
  12. error in console : Table `command` have nonexistent command 'goname', skip. Table `command` have nonexistent command 'namego', skip. need change to : DELETE FROM `command` WHERE `name`='goname'; INSERT INTO `command` (`name`, `security`, `help`) VALUES ('appear', 1, 'Syntax: .appear [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group. Character can be offline.'); DELETE FROM `command` WHERE `name`='namego'; INSERT INTO `command` (`name`, `security`, `help`) VALUES ('summon', 1, 'Syntax: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.');
    1 point
  13. Currently when you send items to a player, they can click return or if they do not open they automatically return to sender. I suggest that in situations where they are returned to the GM that either returned mail is deleted or an option to the conf file be added: "GM.DestroyReturnedMail" This option when set to 1 would delete any mail to a GM with "Customer Support" in the subject line, or mail that has been returned after being sent via the .send command.
    1 point
  14. While testing LBRS functionality with a HORDE test char, I took Bijou's belongings quest, found the box, turned in and.... I found myself with an ALLIANCE followup in my questlog. Correct Horde questline should be (optional) 4981 breadcrumb which I did not check 4982 Bijiou's Belongings -> 4983 Bijou's Reconaissance Report Instead, as a Horde char, I got the ALLIANCE versions !! 5001 Bijiou's Belongings -> 5002 Message to Maxwell I tracked it down a little bit and the problem probaly stands in the fact that Bijou is keen on offering BOTH "bijou's belongings" quests irregardlessly of the player's faction. Once the player takes "one" belonging's quest, when he turns it in the "right" followup is offered, so an horde player can find himself with an alliance followup on the questlog, and viceversa. The easy fix is to put the right mask inside RequiredRaces fields on relevant quest records: 4982 -> horde -> 178 5001 -> alliance -> 77 Ciao U
    1 point
  15. Boss Gizrul in LBRS is automatically summoned upon killing Halycon. This is correct. What is NOT correct is that Gizrul spawns right in front of Halycon's lair, instead of all the way upstairs, on the opposite side of the hallway. Gizrul should spawn there, and run down towards Halycon's lair (and the players' group).
    1 point
  16. As title says, campfire spawn rotated so it's not on the ground, in attachment the screenshot.
    1 point
  17. Hi all. Peharps you know, but in https://github.com/MangosExtras/MangosZero_Localised in language Spanish are sql tables missing, gossipmenu and pagetexts, also where is npc_texts ?? Meanwhile testing Spanish languaje there's quest with name "140210", questgiver : "McBride" Thanks for the hard work
    1 point
  18. https://github.com/mangoszero/server/blob/master/src/game/Object/Formulas.h GetGrayLevel is incorrect for Level 60: else if (pl_level <= 39) { return pl_level - 5 - pl_level / 10; } else { return pl_level - 1 - pl_level / 5; } Should be: else if (pl_level <= 39) { return pl_level - 5 - pl_level / 10; } else if (pl_level == 60) { return 51; } else { return pl_level - 1 - pl_level / 5; }
    1 point
  19. Hi there, I just compiled a new core using the guide that is available in the wiki so I'm using the latest official version available. The installation was flawless, I'm actually using a PC with Windows 10 Anniversary Edition and I compiled the server with Visual Studio 2015 in 64 bit. There are some minor bugs here and there but the one that afflict the Undercity's Elevators is a huge one! I don't know what's causing it, I tried to change the Gobject orientation but after some seconds the elevators come back in the wrong position, I also tried a fresh installation but the problem was still there. Luckily, only 2 of 3 elevators don't work as intented but man, this is serious, it need to be addressed. In the following video I'm going to show it, please, ignore the guards and the doors, they're there for players. EDIT: Corrected some grammar errors.
    1 point
  20. This issue may affect other Mangos cores, as such fixes will need to be considered for one-three. The deeprun tram seems to experience intermittent issues. This is a list of some I have observed. Entering the tram instance from the Stormwind side and waiting at the first platform, no tram arrives on the nearest platform. Walking the entire length of that tram, you can see no tram cars. When you arrive at Ironforge if you start walking back along the track you can suddenly see them coming towards you. I have witnessed tram cars becoming separate and seen cars going off by themselves and followed by 2 more moments later. The tram system clearly needs a review. I was thinking that something along similar lines to "living-world" could be done, in that the tram instance is always loaded at startup, and that the tram cars are moving regardless of if a player is inside the tram instance or not. I feel that trams moving without players needing to enter the tram instance would be more Blizzlike behavior. Hopefully one of the developers can dig deeper into these issues and maybe take some actions to make the system behave better and more automated.
    1 point
  21. The bosses Attumen, Maiden of Virtue, The Curator and Nightbane are not taunt immune. I verified this ingame as well as in the database. I attached a patch that should fix the issue, though I did not yet have the time to try it myself. 0001-Make-Karazhan-bosses-taunt-immune.patch
    1 point
  22. Encrypted Letter 3102 - Human Rogue quest The quest_template OfferRewardText database entry for this quest incorrectly references a unique character name "Cailel" instead of $N. Also, the first sentence has really poor wording. Fix: UPDATE quest_template SET OfferRewardText = 'You\'re gonna find a number of outfits that covet our skills, $N. Adventurers, SI:7... heck, even the Defias Brotherhood wouldn\'t mind a spy or two inside Stormwind. But you remember this, you\'re your own man. Don\'t let nobody bully you into doing something you don\'t wanna do! Besides, we hold all the cards... at least, we do before the game\'s done. Know what I mean?$B$BAnyway, just wanted to introduce myself and let you know that I\'m here if you need any training. Come by anytime.' WHERE entry = 3102 AND Title = 'Encrypted Letter'; This changes the first sentence to match what wowhead has on file.
    1 point
  23. Hello guys! Today i trying test 2 instance, Karazhan and Black Temple. I did it one, so maybe in this problem, but i dont know. So here is 2 full videos. What problem i see: Black Temple 1. Illidan, starts, 30:40 in video: after wipe i cant start event again and pull boss, he stands with Akama, and that`s all, player cant go though "wall" and cant restart event. 2. Reliquary of Souls, starts 9:06 in video, i dont get loot (maybe it`s becouse i pull it with .damage 25000 comand 2.1 Reliquary of Souls, no change phase. 3. Illidari Council, starts 26:00 in video, looks like they dont have "shared" health. I tried dps them, obe by one (over 40k dps in sec), but it` reset up to 100% (dont looks like it healing spell). Karazhan 1. Chees, I killed manualy all mobs, and dont get loot . I dont see Mediv starts: 20:24 2. Aran, looks like fire spell dont work, i trying moving out of circle of fire, and dont get any damage from it, and dont jump to. starts: 17:06 (no fire damage at 18:48). 3. Netherspite - its work? ) Cant test it one 4. Jullite and NO ROMEO - starts 06:26 - only Juliete and no Romeo. 5. Curator - starts 10:00 on video. No evocation phase, it`s starts but for one second you can see at (10:43 video), and he start summon too many "voids or adds...". So i have questions: 1. Bugs like this (if it is bugs) each server\owner of server fix self , and dont give it to community to have "The Best Server on Planet Earth?" ) 2. Bugs like this exist 8 years? oO (i mean this is old content and nobody fixed it already for share with community? ) 3. If i want learn and upgrade self programmers skills, what i need to fix? I mean i dont know good structure of Mangosd, it`s bugs in database, in scripts? Where i can find it, look at it and try to fix. Maybe i learn something new I look at github (scriptdev3), there is .CPP (here is for Illidan, https://github.com/mangos/ScriptDev3/blob/master/scripts/outland/black_temple/boss_illidan.cpp#L95 - so problem with Illidan with stuck after wipe, this problem in this file?). If yes, it exist fast way to recompile only scripts or one script, becouse it`s too long compile whole server (not long like one day just long ;). 4. Maybe exist faster, easier, way to update this boss, maybe someone knew? I mean something like patch, update DB or smthg else? Any ideas? ) 5. And my 5-th question , it`s is correct to post this "bugs"\problems here? Thank you, and dont thank me for my english ) I know it`s excelent
    1 point
  24. I tried to send this to TrinityCore, but TrinityCore team thinks it is impossible for team We need Battle.net implementation for WotLK and higher expansions. It is not implemented now. 3.3.5 is the Battle.net patch. Battle.net functions to implement (new functions, maybe from 3.3.0 to 3.3.5a): 0. Battle.net chat 1. Battle.net friend system (Real ID) 2. (Maybe) BattleTag 3. Battle.net Authentificator 4. Battle.net e-mail, not login 5. Battle.net achievements (achievements for playing other games) 6. Battle.net items (items for all account) 7. Battle.net config strings (patchlist, realmlistbn, portal) 8. Battle.net convertation (from WoW account to Battle.net account) 9. In-game shop (from Pandaria) 10. Accounts: WOW1, WOW2… 11. Wiki in game (we can use hosts file or unofficial client) 12. WoW Token Additional functions (not from 3.3.0 to 3.3.5a): codes (in-game) that adds items using mail and downloading server (from Cataclysm).
    1 point
  25. Cast bar [visual bug] When attack mid cast by ONLY a melee attack (doesn't happen when attacked by Bonechewer evokers fireball but is 100% recreatable vs Bonechewer scavangers) the cast is delayed by longer than it should and the cast bar disappears
    1 point
  26. Cast Bar Disappears By MillipedeAS: The player cast-bar disappears. When you cast a spell your cast-bar goes invisible when ever some other talent related spell trigger and when you get hit by an enemy. The spell will finish casting but you aren't able to see when.
    1 point
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